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(TvT) Fall Of the Republic #5 (UNDERGROUND AMBUSH)


Mission Planner

Event details



"In our bones, we knew the war was almost over. The galaxy held its breath, waiting to see which side would make the final, daring move. As fortune would have it, the Republic moved first. After the Chancellor informed the Jedi Council that General Grievous and the Sep leaders were hiding on Utapau, General Kenobi gathered an army large enough to capture three star systems. When the orders reached the 501st, our morale soared. For better or worse, this would be the beginning of the end."
―Anonymous 501st clone trooper 19 BBY


"not even you can see into hyperspace, Sev"

After three years of fighting, the Galactic Republic has begun to gain an advantage over the Confederacy of Independent Systems, many of whose leaders are now dead, with the most recent being founding Head of State Count Dooku. Republic Clone Intelligence has now managed to discover the location of General Grievous, who succeeded Dooku as Head of State. Jedi General Obi-Wan Kenobi has in response organized a fleet of Venator-class Star Destroyers carrying an army of clones large enough to capture three star systems and dispatched to the Utapau system to bring this war to a swift end. We must for our part in this operation capture a droid resupply and logistics Centre critical to the CISs capacity to mount a defense on the planet. With any luck this conflict will soon be over...




This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. The mission will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars. 

This mission itself will be composed of two phases Phase I will resemble that of a normal mission which will include players all being on the same side clearing the assigned objectives and working together as a cohesive unit. In the following Phase II there depending on the choices of critical elements (See Below) will be a varying degree of TvT during which the opposing sides will receive differing objectives and goals of which they will be briefed prior to mission start as to what options and actions may be taken in the second Phase and when it will start. Any actions or preparations by either side prior to Phase II which are overtly intended to gain an advantage over the other side prior to the start of hostilities will be treated as metagaming and treated as such.

Factions Phase I:

  • Clones (BLUFOR)
  • Jedi (BLUFOR)
  • Mandalorians (BLUFOR)


Factions Phase II:

  • Clones (BLUFOR)
  • Jedi (INDFOR)
  • Mandalorians (Unknown)





Slot Format: Role,(Tag Required, Rank Associated)


    • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
    • PLTN 2ic/Runner (PLTN 2ic TAGS, Officer) OPEN
    • PLTN Medic (MEDIC TAGS, Specialist) OPEN
    • Jedi (Any Leadership Element Tag) @Griffin68965 [NO TAGS]



    • Alpha Squad Lead (SL TAGS, Officer) OPEN
    • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
    • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
    • Alpha Squad Team Leader (TL TAGS, NCO) @EpsilonNiner [NO TAGS]


    • Bravo Squad Lead (SL TAGS, Officer) OPEN
    • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
    • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
    • Bravo Squad Team Leader (TL TAGS, NCO) OPEN


    • Charlie Squad Lead (SL TAGS, Officer) OPEN
    • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
    • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
    • Charlie Squad Team Leader (TL TAGS, NCO) OPEN



  • DELTA SQUAD (5x Man Mandalorian Contractor Group):
    • Delta Squad Sergeant (SL TAGS, Officer) @Sarissa
    • Delta Squad Medic (MEDIC TAGS, Specialist) @LurkerOne
    • Delta Squad Heavy Gunner (Regs+, NCO) @TheSalader
    • Delta Squad Warrior (Regs+, NCO) @info
    • Delta Squad Warrior (Regs+, NCO) @GloppinBoopin






  1. Only Weapons and equipment from the following mods may be used in this mission.
    •  Legion Base - 100582689_LegionBase.png.11f24c3fc3c30c2a43f0118e594f6010.png.
    •  3AS - 3AS.png.a9829df9db02c70fed83318fa13ef900.png. 
    •  101st -  101st.png.63224dcf7b01ede426f68f66b678a896.png. 
    •  212th - 212.png.f6ff26822dddea97bc7b4cc8234c34da.png. 
    •  JLTS - JLTS.png.b228d84f2244c20d668bf9d27c6b6500.png.
  2. Looting of enemy primary weapons and equipment is prohibited.
  3. All weapons , uniforms, vests, helmets and other equipment from the 501st mod - 501st.png.3934e484de7d99c2e67de984a24907b7.png are prohibited.
  4. All weapons , uniforms, vests, helmets and other equipment from the SWOP mod - SWOP.png.aa77c493b55bea4459c071f630e5d86c.png are prohibited unless a specific exception is mentioned.
  5. Launcher Carriers, Designated Marksmen and Medics are considered specialists.
  6. Individuals may not take vests inappropriate to their rank.
  7. Pauldrons are to be worn by authorized individuals only or by ARC troops.
    • PLTN HQ.
    • Asset Leads.
    • Squad Leads [SL Only]. 
    • ARC Troops.
  8. AutoRiflemen, MachineGunners, MAT Bearers may take the Clone Heavy Gunner Vest && Clone Heavy Vest if desired.
  9. AutoRiflemen, MachineGunners, MAT Bearers and DMR Carriers are considered Specialists and may take the Clone Trooper Specialist Vest if desired.
  10. One squad energy shield is permitted per squad and no more.
  11. Two personal energy shields or hand held riot shields are permitted per squad and no more.
  12. Rifleman mag size limit raised to 60 rounds per magazine.
  13.  HAT and Chain guns Limited to Designated heavy weapons teams.
  14. Mandalorians May Only Take 1x Flamethrower per Squad.




NoteFK Weaponry and equipment rules unless specified remain in effect for this mission.


  • Phase II 501st Legion Clone Trooper Armor.
  • Mandalorian Undersuit (Mandalorian Only).


  • Phase II 501st Legion Clone Trooper Helmet.
  • Clan [Eldar or Ordo] Sergeant Helmet (Mandalorian Only).
  • Clan [Eldar or Ordo] Grunt Helmet (Mandalorian Only).


  • DC-15A.
  • DC-15S.
  • DC-15C.
  • Westar M-5 (ARC only).
  • Westar-35C (Mandalorian Only).
  • Westar-35S (Mandalorian Sergeant Only).
  • Flame Thrower Hand (Mandalorian Only).


  • DC-17.
  • Flame Thrower Hand (Mandalorian Only).
  • Westar-35SA (Mandalorian Only).
  • Westar-35 'Hammerhead' (Mandalorian Only).
  • Dual Westar-35 'Hammerhead' (Mandalorian Only).

Machine Guns:

  • Z-6 rotary blaster cannon.
  • ZH-73 (Mandalorian Only).

Auto Rifles:

  • DC-15L.
  • DC-15SAW.
  • DC-15A Mod 0.


  • DP-23 Shotgun.

Designated Marksman Rifles:

  • DC-15X.
  • DC-15A Long.
  • DW-32s.
  • Valken-38x.
  • DC-15XM.


Jet Trooper Grenade Launcher:

  • RD-4 Radiation Cannon.


  • RPS-6.


  • PLX-1.


Color: Respective to the legion being played, An ARC playing a non-ranked role must take non-colored pauldrons.
Permitted Roles: Squad Leads [SL Only], Platoon Leader, Platoon HQ, Asset Leads, ARC Troops.

Note: Double Sided Pauldrons are restricted to all except ARC Troopers.






  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset

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