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Operation Olt [Collab Event] (USAF) [1st Main]

    

Jerichron
Mission Planner

Event details

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  ++MISSION BRIEFING++

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Mission Summary:

Side: BLUFOR.
Faction: US Armed Forces.
Enemy Faction (OPFOR: Ultranationalist Militia (Gearscript).
Armor:

  • MRAPs, IFVs: BRDM-BTR80, BMP1 – BMP2,
  • MBTs: T-72.

AA: None.
ROTARY: None.
FIXED WING: None.
ARTILLERY: Light Mortar Emplacements.
BRIEF: Ultranationalist forces, supported by the Eastern Bloc, have launched an insurrection against the Romanian government in the western part of Romania, securing a large portion of territory in this district of the country. NATO elements in Europe have been requested to provide aid to contain the threat while mobilization occurs. US Expeditionary Forces have responded and are currently engaging in a delaying action in the area to deny or slow the Ultranationalist forces from gaining control of the region's infrastructure. Defence is being conducted across four key areas, which have been designated Objectives 1-4, each with respective areas of fortifications prefixed with 'DL' denoting defensive works.

 

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Objective #1: Nozyba.

Objective #1 has been established closest to the current line of contact with Ultranationalist forces and is composed of Defence Lines 1 and 2 in that area. Expected Contact is to come from the North East along the primary MSR and through the fields towards the North East.

Notes: 

  • Enemy Force will be attacking downhill into fortified positions. 
  • Visibility from DLs 1,2 Are good. 
  • RTO should make use of DL-2 or DL-1 for artillery calls due to excellent visibility.
  • Armor and Mechanized are expected to advance Primarily from the north east as the town towards the southeast restricts movement.
  • MRTR-1 a pre prepared fortification for MRTR will be available to the west.

 

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Objective #2: Industrial Plant.

Objective #2 has been established on the outskirts of Nozyba within the Industrial area to provide a fallback position to Defense Line #1 and as a second line of defence if enemy forces penetrate the first line. Is composed of DLs 3-4. Expected Contact is to come from the direct East along the primary MSR and through the woods towards the North East at DL-3.

Notes: 

  • Enemy Force will be attacking downhill into fortified positions. 
  • Visibility from DLs 3 and 4 and are good.
  • RTO should make use of High points in the industrial zone for artillery calls due to excellent visibility.
  • Falling back to OP-2-4 should be taken during a withdrawal to Objective #3 and a splitting of friendly forces. 
  • Armor and Mechanized are expected to advance from the east and to a lesser extend the north east axis's of attack.
  • If OP-2-3 is lost expect enemy unity to cross the river west and engage from southwest.
  • Resupply will be available from CP-1 and CP-2.

 

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Objective #3: Rostok.

Defence line #3 has been established at the town of Rostok to provide a fallback position to Objective #2 and as the third line of defence if enemy forces penetrate the first and second lines. Expected Contact is to come from the direct East along the primary MSR and through the woods.

Notes:

- Enemy Force will be attacking across fields into fortified positions. 

- Visibility from DLs 5 and 6 is good.

- Mines should be used to offset enemy movement. 

- Falling back to DLs 7 and 8 should be done in stages to allow prep time.

- Armor and Mechanized are expected to advance from the MSR.

 

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Objective #4: Airfield.

Objective #4 has been established on the outskirts of the airfield to provide a fallback position to Objective #3 as final line of defence if enemy forces penetrate the other Objectives. Is composed of DLs 10 through 12 and CP-4 in this area. Expected Contact is to come from the North East and East.

Notes: 

- Enemy Force will be attacking across fields into fortified positions. 

- Visibility from DLs 10,11 are good.

- Falling back to DL-12 and CP-4 should be taken during a fighting withdrawal through the airfield.

- Resupply will be available from CP-4.

 

++BRIEFING COMPLETED++

EVENT SUMMARY: 

This is an event organized between FK Gaming and Unqualified Minds. This will be a heavily themed mission with a focus on defensive gameplay and maneuver The mission will be making use of the Arma 3 FK Standard Modset which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to role specific weaponry and will be limited to a select number of options to reduce prep time. Tags for applicable roles are not being enforced as this is a cooperative event and will be different from standard slotting. Squad Structure has been reduced to the 7x man template and PTLN structure has not been changed and will remain the same as in standard Main missions. Standard FK Rules apply unless otherwise specified. 

 

++SLOTTING++

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role, Reserved Person.

 

 

CoZeus: @colt92

CoZeus: OPEN

 

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PLTHQ:

 

ALPHA SQUAD:

  • Alpha Squad Lead: @Veagance
  • Alpha Squad Medic: OPEN
  • Alpha Squad Team Leader: OPEN
  • Alpha Squad Autorifleman: (on the day)
  • 3x Alpha Squad Rifleman: (on the day)

 

BRAVO SQUAD:

  • Bravo Squad Lead: @andyt90
  • Bravo Squad Medic: OPEN
  • Bravo Squad Team Leader: OPEN
  • Bravo Squad Autorifleman : (on the day)
  • 3x Bravo Squad Rifleman: (on the day)

 

CHARLIE SQUAD:

  • Charlie Squad Lead: OPEN
  • Charlie Squad Medic: OPEN
  • Charlie Squad Team Leader: OPEN
  • Charlie Squad Autorifleman : (on the day)
  • 3x Charlie Squad Rifleman: (on the day)

 

DELTA SQUAD:

  • Delta Squad Lead: OPEN
  • Delta Squad Medic: OPEN
  • Delta Squad Team Leader: OPEN
  • Delta Squad Autorifleman : (on the day)
  • 3x Delta Squad Rifleman: (on the day)

 

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Anti Armor Team (1-1):

Anti Armor Team  (1-2):

 

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M2 Mortar (2-1):

M2 Mortar (2-2):

  • MRTR Assistant (MRTR Tags): OPEN
  • MRTR Gunner (MRTR Tags): @Bashfulvideos

--SLOTTING--

++RESTRICTIONS++

  1. Only Weapons and equipment from the provided equipment list may be used within the mission.
  2. Squads are restricted to the use of LAT for this operation.
  3. Only Anti Armor Teams are permitted to bring HAT for this operation.
  4. Ammunition carried per individual is limited to 6+1 for Riflemen and 1400 Rounds of ammunition per AutoRifleman.
  5. 4 Grenades of types (Smoke, Fragmentation) may be carried by standard Riflemen, Medics, and AutoRiflemen. Squad Leads, PLTHQ and Team Leads may carry 6.

--RESTRICTIONS--

 

++NOTES++

  1. Though you have been provided a equipment list at the bottom of this document you will notice that there are options regarding each type of equipment which may be taken. This list has been selected to provide a common ammunition type for primary weaponry and to allow sharing during mission as well as reduce prep time.
  2. Cosmetics may be taken for fields not covered by the equipment list as long as they remain in the style of force you are playing as and match with the camouflage which the PLTN is wearing.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead:

Quote

Uniform:

  1. [VSM] Crye G3 (M81).

Vest:

  1. [VSM] M81 FAPC (Any).
  2. [VSM] M81 LBT Armatus (Any).
  3. [VSM] M81 LBT6094 (Any).
  4. [VSM] M81 Paraclete RAV(Any).

Helmet:

  1. [VSM] MICH 2000 (M81).
  2. [VSM] MICH 2000 2 (M81).
  3. [VSM] Opscore (M81).
  4. [VSM] Opscore 2 (M81).
  5. [VSM] Cap (M81).
  6. [VSM] Boonie (M81).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

Squad Leads:

Quote

Uniform:

  1. [VSM] Crye G3 (M81).

Vest:

  1. [VSM] M81 FAPC (Any).
  2. [VSM] M81 LBT Armatus (Any).
  3. [VSM] M81 LBT6094 (Any).
  4. [VSM] M81 Paraclete RAV(Any).

Helmet:

  1. [VSM] MICH 2000 (M81).
  2. [VSM] MICH 2000 2 (M81).
  3. [VSM] Opscore (M81).
  4. [VSM] Opscore 2 (M81).
  5. [VSM] Cap (M81).
  6. [VSM] Boonie (M81).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

FAC, RTO, Team Leads:

Quote

Uniform:

  1. [VSM] Crye G3 (M81).

Vest:

  1. [VSM] M81 FAPC (Any).
  2. [VSM] M81 LBT Armatus (Any).
  3. [VSM] M81 LBT6094 (Any).
  4. [VSM] M81 Paraclete RAV(Any).

Helmet:

  1. [VSM] MICH 2000 (M81).
  2. [VSM] MICH 2000 2 (M81).
  3. [VSM] Opscore (M81).
  4. [VSM] Opscore 2 (M81).
  5. [VSM] Cap (M81).
  6. [VSM] Boonie (M81).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

Medics:

Quote

Uniform:

  1. [VSM] Crye G3 (M81).

Vest:

  1. [VSM] M81 FAPC (Any).
  2. [VSM] M81 LBT Armatus (Any).
  3. [VSM] M81 LBT6094 (Any).
  4. [VSM] M81 Paraclete RAV(Any).

Helmet:

  1. [VSM] MICH 2000 (M81).
  2. [VSM] MICH 2000 2 (M81).
  3. [VSM] Opscore (M81).
  4. [VSM] Opscore 2 (M81).
  5. [VSM] Cap (M81).
  6. [VSM] Boonie (M81).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

Riflemen:

Quote

Uniform:

  1. [VSM] Crye G3 (M81).

Vest:

  1. [VSM] M81 FAPC (Any).
  2. [VSM] M81 LBT Armatus (Any).
  3. [VSM] M81 LBT6094 (Any).
  4. [VSM] M81 Paraclete RAV(Any).

Helmet:

  1. [VSM] MICH 2000 (M81).
  2. [VSM] MICH 2000 2 (M81).
  3. [VSM] Opscore (M81).
  4. [VSM] Opscore 2 (M81).
  5. [VSM] Cap (M81).
  6. [VSM] Boonie (M81).

DMR:

  1. M14 rifle.
  2. M24 SWS.
  3. SCAR-H.
  4. Mk 11.

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

AutoRiflemen:

Quote

Uniform:

  1. [VSM] Crye G3 (M81).

Vest:

  1. [VSM] M81 FAPC (Any).
  2. [VSM] M81 LBT Armatus (Any).
  3. [VSM] M81 LBT6094 (Any).
  4. [VSM] M81 Paraclete RAV(Any).

Helmet:

  1. [VSM] MICH 2000 (M81).
  2. [VSM] MICH 2000 2 (M81).
  3. [VSM] Opscore (M81).
  4. [VSM] Opscore 2 (M81).
  5. [VSM] Cap (M81).
  6. [VSM] Boonie (M81).

Primary:

  1. M240 machine gun.
  2. M249 light machine gun.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

MRTR Crew:

Quote

Uniform:

  1. [VSM] Crye G3 (M81).

Vest:

  1. [VSM] M81 FAPC (Any).
  2. [VSM] M81 LBT Armatus (Any).
  3. [VSM] M81 LBT6094 (Any).
  4. [VSM] M81 Paraclete RAV(Any).

Helmet:

  1. [VSM] MICH 2000 (M81).
  2. [VSM] MICH 2000 2 (M81).
  3. [VSM] Opscore (M81).
  4. [VSM] Opscore 2 (M81).
  5. [VSM] Cap (M81).
  6. [VSM] Boonie (M81).

Primary:

  1. HK416.
  2. M16A2.
  3. M16A3.
  4. M16A4.
  5. M4A1.

Secondary:

  1. M1911 pistol.
  2. Beretta M9.
  3. Glock 17.
  4. P226.
  5. SIG P228.
  6. SIG P229.
  7. SIG P239.

 

General Equipment:

Quote

LAT:

  1. M136.

HAT:

  1. FGM-148 Javelin (BAF Version).

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset (v2)
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Recommended Comments

Bashfulvideos

Posted (edited)

Mrtr gunner - artillery Tags  ( I think by count theres 2 assistants 1 gunner if i'm over slotting someone I don't want to take the slot, I'll take something else) 

Edited by Bashfulvideos
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