This mission was in the works for nearly a year now.
It’s a fully custom-made underground map crafted to bring the Metro atmosphere straight into Arma.
This is a 4-player COOP experience engineered for maximum immersion and tense teamwork.
You will face monsters, anomalies, hostile forces, and interact with various Metro residents across multiple handcrafted areas.
Ideally, you will not interact with Zeus at all—everything you need to know will be given to you by the characters you meet along the way.
This is a very linear mission so a designated leader isn’t strictly necessary, but you’re welcome to choose one.
Objectives:
Deliver intelligence to Polis
Mission Notes:
CIVILIANS:Only present within metro stations. RRR:None looting is necessary. RESPAWNS:Respawn done via checkpoints (reach one to respawn friendlies) MEDICAL:Vanilla (consumes First Aid Kit).
--MISSION INFO--
++SLOTTING++
(NO TAGS & REGS PRIORITY)
(RESERVED SLOTS MAY BE OVERWRITTEN BY THOSE THAT CONTRIBUTED) (eg. Scripting or Voice acting)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
Spartan Rangers
Ranger OPEN
Ranger OPEN
Ranger OPEN
Ranger OPEN
--SLOTTING--
++RESTRICTIONS++
Given the significant difference between standard mains and this there is no point in providing restrictions
--RESTRICTIONS--
++NOTES++
Content warning! this map contains gore, dead bodies and blood.
This mission does not use ace.
View distance will be very low (this is intended)
Loot can be taken from dead enemies and found in boxes. (photo bellow)
All of them will have a scroll interaction which will automatically give you the items into your inventory (Weapon crate exempt)
All player interactions (NPC, Ammo, Medkits, Respawn Points) are marked with Blue chemlights
If you get exposed to radiation without a working gas mask you need to use a ATNAA injector. (Double click on it in inventory)
Equipment will be selected via Webknight Arsenal
Music will be played from Stalker and Metro series (make sure you have the music slider set in audio settings)
Voicelines will be played through effects (make sure you have the effect slider set high enough to hear in audio settings)
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