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Arma 3 FK WW2 (The Battle Of Sark)

Jerichron
Community Events

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  ++MISSION BRIEFING++

-This is a priority message from Allied High command-

- Earlier this month German paratroops and naval elements launched a campaign of invasion on the island of Sark located off the coast of Norway in the North Sea the operation was a partial success and the local allied garrison was forced off the mainland and have been isolated at the airfield located to the west. Since then the German forces on the island have received reinforcements in the form of armour and mechanized units and have begun fortifying the coast of the island with the possible intentions of using the island as a base for air and sea operations -

-High Command cannot allow control of the North Sea to be further compromised following the manhunt for the Bismarck and have decided to launch a counter-invasion of the island with the intent of relieving the leftover allied garrison. Primary Objectives are as follows 1st - SECURE THE FLAK BATTERIES LOCATED IN THE SOUTH - 2ND SECURE THE TOWN OF BEAUREGARD AND NEUTRALIZE THE PRIMARY GERMAN OCCUPYING FORCE--

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-For this operation, your platoon has been transported to Sark with the intent of dislodging the German forces from the island and regaining control of the nearby shipping lanes in the North Sea.-

-This operation is to be undertaken as soon as the aforementioned forces can be assembled and have arrived on the island...command out.-

++BRIEFING COMPLETED++

MISSION SUMMARY: This will be a heavily themed mission with elements taken from the second world war. The mission will be making use of the Arma 3 mod Iron Front and using elements from the mod Faces of War which will be posted as well at the bottom of this event page in a compiled list. Squad composition for this mission will, for this mission, be the reverted to the previous standard in FK missions which will be 7 Soldiers per squad this is being done due to the nature of the mission and my desire to make use of more lead elements in this situation. Weaponry within the mission will be restricted to WW2 based weaponry and will be restricted to per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. As well the standard ruleset for FK will be in place and any violations of said ruleset will result in your immediate ejection from the event and subsequent barring from any future events of this kind. 

 

++RESTRICTIONS++

1st. SR Radios are prohibited and only LR Radios may be carried by only the Radioman role.

2nd. GPS, NVDs and vanilla mine detectors are prohibited. 

3rd. No drawing on the map after the briefing.

4th. No modern looking items.

5th. Tracking will be disabled.

--RESTRICTIONS--

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAGHOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

PLTN COMMAND SQUAD:

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-PLTN 1st Lieutenant (PLTN TAGS): 

-PLTN 2nd Lieutenant (PLTN 2IC TAGS): @Colek (NO TAGS)

-PLTN Radioman (REGS+): @RedNexus

-PLTN Medic (MEDIC TAGS):  @OTipsy

ALPHA SQUAD:

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-ALPHA Sergeant (SL TAGS): @Servok 

-ALPHA Medic (MEDIC TAGS): @ZeFlyingDutchman (BIG BOY)

-ALPHA Radioman (2IC TAGS): @S3XYPANDA (NO TAGS)

-ALPHA Machinegunner (REGS+): @Prometheus13 (FNG)

-ALPHA Machinegunner Assistant (REGS+): @BestTrap (FNG)

-ALPHA AT Rifleman (REGS+): @Yung_Cider

-ALPHA Rifleman (REGS+):

 

BRAVO SQUAD:

-BRAVO Sergeant (SL TAGS): 

-BRAVO Medic (MEDIC TAGS): @Sasquatch Rick

-BRAVO Radioman (2IC TAGS): 

-BRAVO Machinegunner (REGS+): @Maverick

-BRAVO Machinegunner Assistant (REGS+):

-BRAVO AT Rifleman (REGS+): @Schroeder (FNG)

-BRAVO Rifleman (REGS+): @Karzak   (FNG)

 

CHARLIE SQUAD:

-CHARLIE Sergeant (SL TAGS): 

-CHARLIE Medic (MEDIC TAGS): 

-CHARLIE Radioman (2IC TAGS): 

-CHARLIE Machinegunner (REGS+): 

-CHARLIE Machinegunner Assistant (REGS+):

-CHARLIE AT Rifleman (REGS+):

-CHARLIE Rifleman (REGS+):

 

DELTA SQUAD:

-DELTA Sergeant (SL TAGS): 

-DELTA Medic (MEDIC TAGS): 

-DELTA Radioman (2IC TAGS): 

-DELTA Machinegunner (REGS+):

-DELTA Machinegunner Assistant (REGS+):

-DELTA AT Rifleman (REGS+):

-DELTA Rifleman (REGS+):

 

SNIPER TEAM (PRHT):

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-PRHT Sniper (PRHT TAGS): 

-PRHT Radioman/Spotter (REGS+): @square_cookies

SHERMAN M4A4 FIREFLY (KNGT 1-1)

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-Commander (COMMANDER TAGS): @Cyico

-Gunner (GUNNERY TAGS): @Conga Line of Neckbeards

-Driver (DRIVER TAGS): @Kerry

-Loader (REGS+): @Ulm (NO TAGS)

SHERMAN M4A3 (KNGT 1-2)

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-Commander (COMMANDER TAGS): @Spartan_MiniMe 

-Gunner (GUNNERY TAGS): @Leprechaunlock (NO TAGS)

-Driver (DRIVER TAGS): @johnb43 (NO TAGS)

-Loader (REGS+):

P-47 Thunderbolt 2X (RPTR 1-1, 1-2)

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- Flight Lead (FIXED WING TAGS): @BenFromTTG (NO TAGS)

- Pilot (FIXED WING TAGS): 

--SLOTTING--

++EQUIPMENT++

Platoon Leads: 

Uni: US M-1941 (Lieutenant).

Vest: US M1A1 Officer's Web Gear.

Helmet: US M1 Helmet (1st Lieutenant), US M1 Helmet (2nd Lieutenant).

Primary: M1928A1 Thompson, M1A1 Carbine, M1 Garand.

 

Squad Leads: 

Uni: US M-1941 (Sergeant).

Vest: US M1A1 Web Gear.

Helmet: US M1 Helmet (NCO).

Primary: M1928A1 Thompson, M1A1 Carbine, M1 Garand.

 

Radio Operators: 

Uni: US M-1941 (Corporal).

Vest: US M1A1 Web Gear.

Backpack: US Radio.

Helmet: US M1 Helmet (NCO).

Primary: M1A1 Carbine, M1 Garand.

 

Medics: 

Uni: US M-1941 Medic.

Vest: US Medical Web Gear.

Backpack: US M-1928 Haversack (Medical).

Helmet: US M1 Helmet Medic.

Primary: M1A1 Carbine, M1 Garand.

 

Machine Gunners: 

Uni: US M-1941 (PFC).

Vest: US M1918 BAR Web Gear.

Helmet: US M1 Helmet Medic.

Primary: M1918A2 BAR, M1919A6 Browning, M2 Flamethrower.

 

Anti-Tank Troops: 

Uni: US M-1941 (PFC).

Vest: US M1A1 Web Gear.

Backpack: US M-1928 Haversack (M6).

Helmet: US M1 Helmet.

Primary: M1A1 Carbine, M1 Garand.

Launcher: M1A1 Bazooka.

 

Riflemen: 

Uni: US M-1941 (Private).

Vest: US M1A1 Web Gear.

Helmet: US M1 Helmet.

Primary: M1A1 Carbine, M1 Garand.

 

Snipers: 

Uni: US M-1941 (Sniper).

Vest: US M1A1 Web Gear.

Helmet: US M1 Helmet.

Primary: M1903A4 Springfield.

 

Tank Crew: 

Uni: US Tank Crew.

Vest: US M1A1 Web Gear.

Helmet: USAAF Type A-11.

Primary: M3 Grease Gun.

 

Pilots: 

Uni: US Pilot (Fighter).

Vest: US Pilot Lifevest.

Backpack: US Type-A3 parachute.

Helmet: US Pilot's Helmet.

Primary: Any Allied Pistol.

--EQUIPMENT--

 

RULES SUMMARY:

1. FK Arma Rules are in effect and any breach of them not cleared by the event host or a present admin will be punished.

2. Only era accurate and faction based weaponry is to be used for this operation.

3. Any failure to take the mission seriously or to troll in any way will result in a kick from the server and barring from future events of this kind.

4. Additional restrictions may be applied in the mission by the event host and or Zeus and any attempt to avoid and or supplant new restrictions will be met with previously mentioned punishments.

 

MISSION REQUIREMENTS: The modset is subject to change and will be finalized before the event with an announcement.

MODSET:  https://drive.google.com/file/d/1Wz07a7CSjoeEtAguTgecT_AmRnSO2v5o/view?usp=sharing

- Download the modset and drag into the arma launcher with no mods loaded or open with a web browser.

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Recommended Comments



10 hours ago, Sasquatch Rick said:

Fuck you Kerry.  :P
 

@Jerichron  Bravo Medic, tags.

Remember this Rick? 

On 23/03/2019 at 16:48, Sasquatch Rick said:

Cucking Firefly Driver please (Reg)  @Jerichron

No, fuck you :)

  • Haha 1
Link to comment
Karzak

Posted (edited)

@Jerichron

I have two things on mind if I may.

First some historical nitpicking, since I'm kinda bugged, why we play American and not British troops:

1) Germans finished conquest of Norway June 1940
2) Bismarc was sunk by Royal Navy May 1941
3) US entered WW2 december 1941 after Pearl Harbor
4) US ground troops did not entered Western front until November 1942 and that wasn't even Europe, but Norther Africa (Operation Torch)

It would definitely make more sense for British, to try to get Germans from one of the Channel Islands ASAP.
But thats just food for thought.

 

Secondly suggestion about the AT rifleman, since I tried to build equipment in editor:

The proposed backpack for AT: US M-1928 Haversack (M6), looks like it should contain two M6 spare rockets for bazooka, but due to how Arma handles space can only fit one.
On the other hand, US M36 Musette (M6) can fit exactly two M6 rockets.
please please? :)

Edited by Kman2019
Link to comment

Historical accuracy is not the primary focus of the event @Karzak and the backpacks are not set in stone as the intent is primarily for you to take one that will match your faction and role.

Link to comment

@Jerichron Any chance i could snatch that rifleman spot on alpha? Reg.

 

Edit: There is a chance I might have to leave for 20-30 mins around 6:30, as I'm requesting a rifleman slot I doubt it would be a problem.

Edited by Kit
Link to comment

@Jerichron @Spartan_MiniMe @BestTrap

Mission was fun for Knight 1-2. I still need to improve on my driving (I am trying to get training) it seems, thanks for the feedback Spartan. Overall good gunning Best, we made a decent Knight crew.

Only complaint I have is that the mission was 1 hour before main. I wish it could have been set before or as the main mission. It would have 1) boosted numbers and 2) therefore not eaten into 1st main's numbers. I just think generally community events shouldn't be allowed during mains. I know it's a pain in the ass to find a time that is suitable for everyone, but yea... Despite that, again, great mission, I hope we see more WW2 missions (at more suited times ;-) ).

  • Thanks 1
  • Upvote 1
Link to comment
ZeFlyingDutchman

Posted (edited)

Was a really fun mission, and i feel like the chaos kinda fits the setting.

Just one improvement please.

Mine.png

Edited by ZeFlyingDutchman
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