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Lost on Lingor


BlackJack
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You originally were tasked to conquer Tanoa together with the 3rd carrier fleet of the NATO forces. However during deployment of the invasion vehicles a storm appeared out of nowhere and got your entire platoon to the neighboring Island instead. Lingor.

 

Lingor and Tanoa are both puppet states of the Syndicate, which was able to steal all kinds of equipment during the fall of the USSR. Since then it was able to maintain a not unsignificant budget by forcing locals to harvest plants used in the creation of drugs and distributing drugs over western countries.

Unlike most other organized crime organisations it's believed that a former PMC owner that has gone bankrupt, because of NATO withdrawal from Afghanistan, has recently taken lead over the Syndicate. It is believed that he wants to take revenge on NATO for closing his source of income. Due to his experience in organizing military operations, ties to corrupt officials in Russia and competent staff the Syndicate are expected to be extraordinarily well equipped, including Russian infantry equipment, Anti-Air launchers, Anti-Tank rockets and even Armor/Helicopters/Jets. Eventhough the main force was stationed on Tanoa at the point of invasion, we have no Intel on the remaining forces on Lingor due to heavy troop movements around 72 hours ago.

 

Cut off from any supplies your mission is to either:

  • contact the NATO Fleet via Sat comms
  • escape from Lingor to Tanoa and link up with NATO forces
  • Disrupt the government activities on Lingor, allowing for a better strike position on Lingor

 

In my missions Platoon has to decide what is to be done and what not. You could for instance destroy a bridge, but if it cuts off civilians they might get angry at you, leading to more personell for Syndicate forces, that make your life harder, aswell as shattering any hope of the locals of a Syndicate-free future and maybe even resulting in guerillia warfare against your troops. And it will also draw the attention of the local forces, so be careful and consider every step you take, especially since you won't have reinforcements or ammo resupplies.

 

If you should like the general concept of my Idea, vote for it and I will try to host them on Tuesdays/Wednesdays/Thursdays, starting off next week (13.06.2017). If you do not like it just vote against. Voting will be closed on 12.06.2017 and after that I will decide where it goes.

Another thing is that I need a somewhat experienced zeus for the missions, as I have not zeused a live mission before (only editor and basic training from Katla), basically someone that knows how to do more complex stuff like scripts and such.

Edited by BlackJack
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Intel on enemy resistance is as follows:

Enemy forces are engaged in a guerilla warfare against in cells organized local rebels on Tanoa. NATO has established communications with them prior to the invasion, however only on the first objective, Tanoa. Whether resistance is to be found on Lingor is unclear at this point.

Only light enemy presence expected in mainland Lingor as they probably are digging in on the beaches or get transferred to Tanoa.

expected total Garrison on Lingor as of now is 2000 Men in total, with 1000 in reserve or training.

as of 13.06.2017: 1100 with 500 in reserve

Local Police is most likely to patrol the Mainland, they should not be considered a thread though. It is unknown how locals see police.

as of 13.06.2017: Police is hostile

Civilians are not considered a thread

as of 13.06.2017: They are quite afraid of you and think you are part of syndicate

Edited by BlackJack
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Leaders of the enemy:

The enemy is lead by multiple HVTs at the same time.

Hirachy breakdown:

"The Judge"

Believed to be head of syndicate as of now, current location unknown. Always has bodyguards with him

Jose "El Presidente" Hernandez

Head of the Lingor puppet government. current location is on the southern part of the island


"The Jury"

The financial staff of the syndicate. Tasked with recruitment, organization of weapons and drug trafficking. Taking some of them out is harming the enemy in the long run.

 

"The Executioners"

Military staff of the syndicate. Killing these will harm enemy operational integrity as well as causing chaos for some time.

 

This list will be altered once further Intel has been gathered

Edited by BlackJack
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Status as of 13.06.2017

20170613221132_1.thumb.jpg.d02f5f32fdfc68ecea5c442cf258e3a4.jpg

The remnants of the crash were capable of retreating to a presumed safe location to the north, marked as Camp

After arriving at Zanjeer you discovered lots of dead civilians, probably slaughtered by syndicate. Constantly harrassed by choppers flying strategic relocation missions over the marked route, you assume that you stayed undetected for now.

 

Upon entering arapesca you discover that more battles have been going on. From a surviving citizen you were informed that a local resistance group has started a uprising and failed at it miserably. The island is now considered unihabited as a consequence. from what you've counted around 300 men and equipment has been transported away from the northern part of the island with still ongoing transports. According to the civilian some members of a resistance cell might still be alive in the southern part of the island and therefor forces are more likely to be concentrated around there.

 

The destroyed Sat comms has probably disrupted enemy long range communication, resulting in a slower troop movement and longer reaction time. For now.

 

While placing down charges you noticed some security measures to prevent the dish from being abused. Your best guess would be to capture a sat comm technician or someone from a local TV station.

 

No losses

 

Vehicles: 1xOffroad , 1x Pickup

 

20170613221149_1.thumb.jpg.29302b6a4afdc022d696f64981166bf0.jpg

Edited by BlackJack
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