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DMR Guide: Rifles and Roles


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Be aware, I'm not claiming to be a DMR expert, nor is this the end all be all of DMR guides. These are just my findings as a Prophet Spotter tag holder that has observed the different situations that DMRs are useful in and the commonly used DMRs. Also be aware some of the values I use are from Wiki's, please don't blame me if the information is wrong.

 

Overview:

In this guide the following will be covered

  • The Designated Marksman Rifles within our mod pack
  • The caliber, attachments, what faction uses it, max range, best range for the rifle, etc.
  • Choosing a location to set up in, compared to an objective
  • Roles a Designated Marksman can take during a mission
  • Equipment

 

The mods I'm using are: SIGHT: AMS, MUZZLE: MAG58 Flash Hider BIPOD: Bipod (NATO) RAIL: None

 

Guidelines for being a proper Designated Marksman:

  • Don't stray too far from your squad.
  • Only take a DMR if your squad lead allows you to do so.
  • Don't take a high position that takes a while to get up/down from if you know you're moving soon.
  • Don't take DMR if you're AAR.
  • If you're not doing a stealth-based mission don't take a suppressor, unless you want reduced range.
  • Don't ask for DMR if you know you will be in a close-quarters-combat environment.
  • Try and be more helpful and less hindering on your squad.
  • Though this may be similar in some aspects to Prophet, IT IS NOT PROPHET.

 

Rifles:

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Rifle: Mk14 Mod 1 EBR
Caliber: 7.62x51 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.
Used by: Altis Armed Forces (Base Game), Can be used by NATO
Max Range: 800m 
Best Range: 600-800m
Weight unmodded/fully modded: 5.62 kg (Unmodded) 6.76 kg (Modded fully)

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Rifle: MXM
Caliber: 6.5x39 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.

Used by: NATO (Base Game)
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 4.31 kg (Unmodded) 5.44 kg (Modded fully)

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Rifle: VS-121
Caliber: 7.62x51 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.

Used by: CSAT (Base game)
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 4.9 kg (Unmodded) 6.03 kg (Modded fully)

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Rifle: ASP-1 
Caliber: 12.7x54 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: None. All bipods.

Used by: CSAT (Marksmen DLC)
Max Range: 150 m
Best Range: 150m
Weight unmodded/fully modded: 7.8 kg (Unmodded) 8.89 kg (Modded fully)
Special Note: "It should be noted that the ASP-1 is not a true DMR or sniper weapon. It should not be used to engage targets more than 150 meters away as the subsonic round's power drops-off very quickly the further it travels. In addition, the extremely wide trajectory of the rounds ballistic model makes it almost impossible to attack long range targets with." (Exerpt from Arma wiki)

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Rifle: Cyrus
Caliber: 9.3x64 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.

Used by: CSAT (Marksmen DLC)
Max Range: 700m
Best Range: 600-700m
Weight unmodded/fully modded: 7.08 kg (Unmodded) 8.53 kg (Modded fully)

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Rifle: M14 (Marksmen DLC)
Caliber: 7.62x51mm 
Attachments: Sights: Most sights available. Rail Attachments: None. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.

Used by: FIA (INDFOR)
Max Range: 800m
Best Range: 600-700m
Weight unmodded/fully modded: 4.72 kg (Unmodded) 5.85 kg (Modded fully)

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Rifle: Noreen "Bad News" ULR
Caliber: .338, 7.62x51 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.

Used by: CTRG, NATO (Marksmen DLC)
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 6.44 kg (Unmodded) 7.89 kg (Modded fully)
Special Note: This is only classed as a Marksmen rifle when using 7.62, otherwise classed as a sniper rifle.

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Rifle: SIG 556
Caliber: 7.62x51 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.

Used by: NATO (Marksmen DLC)
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 4.63 kg (Unmodded) 5.76 kg (Modded fully)

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Rifle: KH417A2 20"
Caliber: 7.62x51 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.

Used by: CTRG (Apex DLC)
Max Range: 800m
Best Range: 600-800m 
Weight unmodded/fully modded: 7.8 kg (Unmodded) 8.94 kg (Modded fully)

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Rifle: QBU-88
Caliber: 6.5x39 mm
Attachments: Sights: Most sights available. Rail Attachments: 3 are available. Muzzle Attachments: Suppressors & Flash Hiders. 1 pre-attached bipod.

Used by: CSAT (Apex DLC)
Max Range: 700m
Best Range: 500-700m 
Weight unmodded/fully modded: 5.76 kg (Unmodded) 6.44 kg (Modded fully)

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Rifle: SVDM/SVDS (With and without NPZ)
Caliber: 7.62x54mm
Attachments: Sights: Most sights available (NPZ), 3 RHS Red sights (Non-SPZ) . Rail Attachments: None. Muzzle Attachments: 2 Suppressors. No bipods.

Used by: Russian Federation, Iraq, Iran, Afghanistan, Ukraine, Takistan, ISIS.
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 5.52 kg (Unmodded) 6.14 kg (Modded)

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Rifle: M76 
Caliber: 7.92x57mm
Attachments: Sights: RHS Red sights, 4 NIArms sights. Rail Attachments: None. Muzzle Attachments: 1 suppressor, 1 flash hider. No bipods.
Used by: Iraq, Yugoslavia, Macedonia, Serbia, Croatia, North Korea
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 4.66 kg (Unmodded) 5.5 kg (Modded fully)

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Rifle: Mk 11 Mod 0
Caliber: 7.62x51mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.

Used by: USA, Australia, Italy, Greece, Israel 
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 5.04 kg (Unmodded) 6.13 kg (Modded fully)

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Rifle: HK PSG1/PSG1A1/PSG1A1 (RIS)
Caliber: 7.62x51 mm
Attachments: Sights: Pre-attached scope, 7 NIArms scopes, or most sights available, respectively. Rail Attachments: None. Muzzle Attachments: None. All bipods.

Used by: Denmark, Finland, France, Iraq, Japan, Netherland, Norway, South Korea, United Kingdom, USA
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 7.93 kg, 7.16kg respectively (Unmodded) 8.39 kg, 8.09 kg, 8.25 kg respectively (Modded fully)

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Rifle: M14DMR/M14DMR(RIS)
Caliber: 7.62x51 mm
Attachments: Sights: 3 NIArms scopes, or most sights available, respectively. Rail Attachments: None. Muzzle Attachments: Suppressors & flash hiders. Pre-attached bipods.
Used by: USA
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 6.5 kg, 6 kg respectively (Unmodded)  7.02 kg, 6.68 kg respectively (Modded fully)

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Rifle: Troy M14 SOPMOD
Caliber: 7.62x51 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: Suppressors & Flash Hiders. All bipods.

Used by: USA, Iraq, Australia 
Max Range: 700m
Best Range: 500-700m
Weight unmodded/fully modded: 4.82 kg (Unmodded) 5.95 kg (Modded fully)

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Rifle: L86A2 RIS DMR
Caliber: 5.56x45 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: 1 Suppressor & 1 Flash Hider. Pre-attached bipod.

Used by: UK
Max Range: 600m
Best Range: 300-600m
Weight unmodded/fully modded: 5.85 kg (Unmodded) 6.67 kg (Modded fully)

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Rifle: L129A1
Caliber: 7.62x51 mm
Attachments: Sights: Most sights available. Rail Attachments: Most are available. Muzzle Attachments: 1 Suppressor. Different types of grips and bipods.

Used by: UK, New Zealand
Max Range: 800m
Best Range: 600-800m
Weight unmodded/fully modded: 4.94 kg (Unmodded) 6.03 kg (Modded fully)

 

Roles as a DMR:

There are many a role a Designated Marksman can do for his/her squad. These roles can be:

  • Spotting enemies/emplacements/assets for your squad
  • Taking out infantry from a safe distance 
  • Covering your squad whilst they advance
  • Recon/Scout
  • Area suppression/defense

Example:

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This is Kelly.

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This is Kelly's squad.

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There's Kelly's squads objective and where they are now.

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Within the immediate area there are 2 places that Kelly can go to provide overwatch and cover for. Now which one should Kelly go for?

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The distance from the top of the left tower to the objective is 1000 m, that's no good for a DMR.

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The distance from the top of the left tower to the objective is 850 m, that's a perfect distance for Kelly.

So keep in mind before choosing a location for overwatch/providing cover, you'll have to take the following into consideration:

  • Height of the postion
  • Nearby cover
  • Distance to your squad
  • Distance to your objective
  • Max distance of your DMR


Example 2:

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This is Danill, he's scouting/defending an area for/against enemy units.

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This is Danill's squad, they're closer to the enemies but can't see them due to cover/buildings/trees/etc.

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Danill see's a enemy squad and a IFV but they're too far away and there's too many to take out on his own. What should Danill do?

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What Danill should properly do is mark their location on the map as best he can and call it out over the radio. If and when they get into range Danill can try and kill them.

So keep in mind before choosing a location for defending/scouting you'll have to take the following into consideration:

  • Height of the postion
  • Nearby cover
  • Distance to your squad
  • Distance to your objective
  • Max distance of your DMR
  • Where the enemies are coming from
  • Where the enemies are

 

Equipment:

As the Designated Marksman your equipment shouldn't make you over 35 kg total. Some useful equipment for being a Designated Marksman is:

  • Range Card
  • Rangedfinder
  • SSWT kit
  • A short range scope (1x-4x)
  • Smoke grenades
  • A bipod for your weapon of choice
  • Packing bandages (Really useful when you're a distance away from your medic)

 

Edited by Guest
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