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  1. Welcome to Takistan. We're gonna be here a while. You are a company of soldiers from the British Armed Forces that have recently touched down in the deep desert heat of the Takistan sun. You are the front line of Operation: Desert Blade, a plan to dismember the Islamic State forces in the surrounding area and destroy their infrastructure. It is also crucial that you open up the supply routes once more to allow vehicles and supplies to get further north to allow the BAF to continue attacking the northern end of the country. This wont be an easy fight, but with the entire BAF behind you, you should get the job done. Initial State of Affairs KEY BLUE - BAF Controlled RED - Islamic State Controlled YELLOW - Uncontrolled PURPLE - Civilian SR# - SUPPLY ROUTE KCT - Key Civilian Town Red dots - Represent the area of control the Islamic State has. Exit # - The end of the supply routes in this area. The entire path to these points must be clear before anything can be run through. You can chance it however, but this may lead to further consequences. Uniforms Each Section will consist of 2 fire teams. These fire teams consist of 4 members of which I will list the equipment below. BLUE - Fireteam 1 RED - Fireteam 2 Using the pastebin, you can just CTRL + C the entire pastebin, then in the arsenal, click IMPORT. You'll have the entire loadout! Slotting Squad Leader - Section Commander - https://docs.google.com/document/d/1axbQTIU0iHFrs0sh2QL4g5sMnTCiEcthnHy-4sY0IIg/edit?usp=sharing --- https://pastebin.com/2uE46MHk 2IC - Fire Team Leader 7.62 Belt - https://docs.google.com/document/d/1xf8B0XE27kNQPgTJXrSmmzmiKQQrLIMWwUbjhp_xc_M/edit?usp=sharing --- https://pastebin.com/yLnziejw Medic - Combat Medic - https://docs.google.com/document/d/1bOIefTScK8fCCCC1STXC6o9WCRY9wuhwEswa6BUAMmY/edit?usp=sharing --- https://pastebin.com/N39RjCYX Autorifleman - MG GPMG - https://docs.google.com/document/d/1CDQIMKwbn5sMYPND7LFJqamiNOVFVjdMzwKiubYHgDY/edit?usp=sharing --- https://pastebin.com/0TmCbQH9 Assistant - MG GPMG - https://docs.google.com/document/d/1CDQIMKwbn5sMYPND7LFJqamiNOVFVjdMzwKiubYHgDY/edit?usp=sharing --- https://pastebin.com/0TmCbQH9 Rifleman LAT - Rifleman AT NLAW 7.62 Belt - https://docs.google.com/document/d/1bMUSIqyHWryRxRZ_Y4OZF-LqIJO2S7ooKTqkfiA8jxg/edit?usp=sharing --- https://pastebin.com/XZQUiM0W Rifleman LAT - Rifleman AT ILAW 7.62 Belt - https://docs.google.com/document/d/1IMnlNbVu-43iKeh5zub6lpFUvrDBmqQxn0yzlXc9pbY/edit?usp=sharing --- https://pastebin.com/b0RmYQMa Rifleman - Marksman - https://docs.google.com/document/d/1yyug53AqpQ6v1YleFVetNXm79bac6eL8kkIW5JGUYW4/edit?usp=sharing --- https://pastebin.com/1puHBdFp Equipment You will be supplied with 6 Coyote P HMG's for ground transport. There are 2 Abrams that have been generously been supplied by the US, which will be replaced when destroyed every 3 missions. You have a selection of 3 helicopters, an Apache AH1, a Wildcat AH1 8 and a Merlin HC3 32. At this time, the Apache is decommissioned due to a WSO fault however it should be up in the near future. All vehicles MUST be returned to base if they are not destroyed. This means if a vehicle is heavily damaged across the map, you must try and save it. If it is irretrievable at the end of the OP, it may still be there in future missions. Don't count on this though, as the Islamic State may steal these assets and use them against you. Medical System The way this campaign is meant to be played is hard. Instant death is enabled, advanced wounds are enabled and there is no respawns. Also there will be no mercy respawns for stupidity like ramming during a convoy or a misfire in spawn. Once you're dead, you're dead. See you in the next mission mate. Selecting Missions - (Zeused) The missions at the start of the campaign will be limited, as you need to open up one route as fast as possible. It is the decision of the acting Platoon to choose which operation to run, and what assets to take. These OP's will be documented, and if your mission is a giant clusterfuck and you lose both Abrams and the Apache, you will be high commended with a bullet in the skull and spit of your comrades on your face. on the list of failed OP's. Choose your method of attack carefully. After Mission Reports When an operation has been completed or failed, there is the option to leave any information/intel you find during a mission in this thread. You may only post this intel if you were ALIVE at the end of the mission and returned to base. This intel could be an actual document you find in a building, a random FOB you saw across the map or even a stray truck leaving the AO. You must have photographic evidence for this to be accepted by Crossroads. Don't be stupid with this mechanic. If you consistently post inaccurate intel, your future reconnaissance may be ignored. Another call for the Platoon Leader or acting Platoon is to decide whether or not a supply run should be run to the north after a mission has concluded. These come is small, medium or heavy convoys. As the names suggest, each variant is worth more than the last to the ISIS forces. If you have a clear path and you send a heavy convoy, chances are they'll be fine. If you run a small convoy over a track that is known to be hostile, it will most definitely come under heavy fire. However, the dice can always roll the other way, meaning you safe convoy could be ambushed and your doomed to fail one gets through. It's your call. Personally I wouldn't send any for the first few missions. Missions will be added soon after this thread goes up. Good luck and happy hunting.
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