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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 14
    :00


    28 March 2020 14:00      18:00

    The Event
    This is for those people participating in the Dark Heresy game running on Saturdays at 1400.
    Link to Forum Topic

    Event details


    Community Events 0 Comments
  2. 16
    :00


    28 March 2020 16:00

    The purpose of this event is to test the new settings of the Ace3 Medical Mod update.
    This mission will be run like an off-hours, tags for any assets other than medic tags will not be enforced. Slotting will be done at mission start as normal.
    All FK rules and restrictions still apply unless specified by a Medic Trainer ( @Sarissa@Spartan_MiniMe@Rhea@johnb43)
    All players are welcome whether or not you have an interest in being a Medic- this mod update effects a wide range of roles from riflemen to PLTHQ.
    At the end of the mission we ask you to stick around and give your feedback, one at a time in an organized debrief.
     
    If you would like to Zeus this mission please comment below. First come first served.
    Zeus: *None*
     
    All attendees to gather in the Medic Training channel on Teamspeak
    Connection Info and Modset
    MODSET
    arma6.fkservers.eu
    port 2602

    Event details


    Training Planner 0 Comments
  3. 21
    :00


    28 March 2020 21:00

    BATTLE OF PANOVO
     
    INTRODUCTION:
    This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer:
     - This mission takes place in the WW2 era but might not be historically accurate.
     - This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen.
        (Hopefully, I managed to fix the issues that happened in the previous mission.)  

     
    SITUATION:
    The Soviets' push of the German lines has come to a halt as they are now facing heavier resistance in the Panovo region.
    The Germans have fortified some key locations here and they even managed to coordinate successful counterattacks.
    The Soviet high command decided on continuing the offensive ignoring the high rate of friendly casualties...
     
    OBJECTIVES:
    Save the Soviet POWs Destroy the German radio mast Assault the castle and secure it  
    Map of the AO:

     
    INTEL:
    Time and date: 04:00 July 3rd, 1944 Weather: partly cloudy, chance of rain Enemy forces: German Waffen-SS units Enemy ground assets: up medium tanks and tank destroyers Enemy air assets: not present Explosives: marked minefields Civilians: possible in towns Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available for the assets, take the RRR truck with you  
    RESTRICTIONS:
    Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side.  

     
    FRIENDLY ASSETS:
    3x T-34 tanks  
    ORBAT - 6th Guards Tank Army (Heavy Rifle Platoon)
    [34 slots]
    [PLATOON HQ]
    Platoon Commander - @Massive Cuntasaurus
    RTO - 
    Medic - @Griffin68965
    Logistics Driver - @Malbryn
    [1 SECTION]
    Section Commander - @ZeFlyingDutchman
    Deputy Section Commander - 
    Light Machine Gunner - @magnusnielsen
    Assistant Machine Gunner - @greg3000il
    Light Machine Gunner - @Northman
    Assistant Machine Gunner - @SAUCEGODISHALL
    Submachine Gunner - @Colek
    Grenadier - @info
    Marksman - @Mesa
    [2 SECTION]
    Section Commander -
    Deputy Section Commander - 
    Light Machine Gunner - 
    Assistant Machine Gunner - 
    Light Machine Gunner - 
    Assistant Machine Gunner - 
    Submachine Gunner - 
    Grenadier - 
    Marksman - @square_cookies
    [IVAN 1-1]
    Commander / Tank Platoon Lead - @Garfield
    Gunner - @johnb43
    Driver - @Franc
    Machine Gunner - @LurkerOne
    [IVAN 1-2]
    Commander - @EHOPPPS
    Gunner - @AngryScottishMan
    Driver - @Skate
    Machine Gunner - @Museman7
    [IVAN 1-3]
    Commander - @Jerichron
    Gunner - @colt92
    Driver - @Zdrack
    Machine Gunner - @Articwinter
     

     
    TECHNICAL INFORMATION:
    FK rules are in effect. Enhanced Movement will be enabled. We'll be using the new ACE medical update. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension.  
    SERVER INFO :
    Name: FK #4 Custom Mission Server
    IP: arma4.fkservers.eu
    Port: 2402
    Password: On Request
     
    MODPACK:
    Download Preset
    (This is the one that we used previously, no changes)

    Event details


    Community Events 23 Comments
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