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Jerichron is attending FK Standard Modset Test Session #1
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until++MISSION BRIEFING++ Mission Summary: Side: BLUFOR. Faction: BAF British Armed Forces Enemy Faction (OPFOR: Russian Armed Forces. Armor: MRAPs, IFVs, MBTs: BRDM-BTR80, BMP1 – BMP2. MBTs: T-54 – T-72. AA: None. ROTARY: None. FIXED WING: None. ARTILLERY: Light Mortar Emplacements. BRIEF: Russian forces, have launched have seized territory in Southern Romania along the coast of the Black Sea, securing a large portion of territory in this district of the country. NATO elements in Europe have been requested to provide aid to contain the threat while mobilization occurs.Expeditionary Forces of the BAF have responded and are currently engaging in offensive action in the area to contain Russian advances and regain control of local infrastructure. The Primary objective in this area is to secure Castellani base currently occupied by Russian Army elements. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the FKGaming Arma 3 Standard and others which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to weaponry specified within the equipment list and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure remain the same as standard FK Missions. These test missions intend to provide an environment where new mods under consideration for Future FK Modsets can be tested in the format of a Standard FK main mission. Participants will be provided with equipment, mechanics and maps to test in each mission and will be provided the means post mission to provide feedback where the standard input for the mission itself would take place. Instead, that time will be used to provide itemised feedback for each mod tested per session. Not all mods are being focused on per session, and a list of mods being tested will be provided before each test session. Mods Tested This Session: MRPH Infantry Charge: <https://steamcommunity.com/sharedfiles/filedetails/?id=3560796660> Drakovac: <https://steamcommunity.com/sharedfiles/filedetails/?id=3523961062&searchtext=> JCA - Infantry Equipment: <https://steamcommunity.com/sharedfiles/filedetails/?id=3473383676> JCA - Infantry Arsenal: <https://steamcommunity.com/sharedfiles/filedetails/?id=3333302397> WBK Simple Animations: <https://steamcommunity.com/sharedfiles/filedetails/?id=3466650326> QAV - Challenger 2: <https://steamcommunity.com/sharedfiles/filedetails/?id=3365663203> ADF Re-Cut [Beta]: <https://steamcommunity.com/sharedfiles/filedetails/?id=2971219389> [AFR] - Arma Factions Reimagined: <https://steamcommunity.com/sharedfiles/filedetails/?id=3444112751> JCA - QOL Essentials V2 <https://steamcommunity.com/sharedfiles/filedetails/?id=3032405142> ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (PREVIOUSLY RESERVED SLOTS REQUESTED DO NOT HAVE PRIORITY OVER OTHER APPLICANTS REGARDLESS OF TAGS. APPLIES 2X MISSIONS FORWARD) (FINAL SAY IS AT EVENT HOSTS DISCRETION) (SLOT RESERVATIONS OPEN ON THE 6TH AT 4:00PM EST PRIOR REQUESTS WILL NOT BE APPROVED) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTHQ: PLTN Lead: OPEN PLTN 2ic: OPEN PLTN RTO: OPEN PLTN Medic: OPEN ALPHA SQUAD: Alpha Squad Lead: OPEN Alpha Squad Medic: OPEN Alpha Squad Team Leader: OPEN Alpha Squad Autorifleman: (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead: OPEN Bravo Squad Medic: OPEN Bravo Squad Team Leader: OPEN Bravo Squad Autorifleman : (on the day) 3x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead: OPEN Charlie Squad Medic: OPEN Charlie Squad Team Leader: OPEN Charlie Squad Autorifleman : (on the day) 3x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead: OPEN Delta Squad Medic: OPEN Delta Squad Team Leader: OPEN Delta Squad Autorifleman : (on the day) 3x Delta Squad Rifleman: (on the day) Challenger IIA (KNGT 1-1): KNGT Commander (KNGT Commander Tags) OPEN KNGT Gunner (KNGT Gunner Tags ) OPEN KNGT Loader (Reg+) OPEN KNGT Driver (KNGT Driver Tags) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from provided weapons and equipment list may be used within the mission. Standard FK Equipment Restrictions apply. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. --NOTES-- ++EQUIPMENT++ Note: - FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. - Equipment may not be accurate to the specified faction due to the purposes of testing. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 115GB
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Conga Line of Neckbeards is attending THE ||||||||||||||||||||||||| HAS ||||||||||||||||||||||||||| THE FACILITY AND ||||||||||||||||||||||| DIES! [SCP: Secret LAboratory]
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untilEVENT SUMMARY: This will be an event taking place if FKGaming's hosted on SCP: Secret Labs server, where players will seek to either contain, escape... or spread the ongoing containment breach in our facility. General intent for this event is to enjoy the Halloween theme added for this week in the game by the developers and to have a casual non serious fun time with the game for an evening. ++EVENT RULES++ General: General FK rules apply. Additional rules governing PvP or additional conduct may be added as the server runs and additional play time reveals the need for them. Especially don't be a dick. General: --EVENT RULES-- EVENT REQUIREMENTS: SERVER INFO : Host: luna.fkservers.eu -
Prometheus13 is attending Zeus Training 101 - 102
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kocka123 changed their profile photo -
Teo is attending Combat Evolved (UNSC) #6
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Delta TL please, no tags -
Linnet is attending Combat Evolved (UNSC) #6
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Bashfulvideos is attending Combat Evolved (UNSC) #6
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Spartan-058 please ❤️ -
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Spartan-117 plot thx (no Halo Spartan Tags) -
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Slot reservations are now open. -
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No problem. -
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yeah didn't see the message on discord, my bad -
Jerichron started following Combat Evolved (UNSC) #6
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Slot reservations open on the 13th at 4:00 PM est (Main Mission End Time). This is a new concept I am trying to give everyone the chance to view the event before slot reservations begin. Slot Reservations close on the 19th at 11:59est. No reservations made before the specified time will be accepted. -
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Alpha TL please (no tags) -
The DLC wrecks the GAME then fucking dies PT.2 [STELLARIS MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @colt92 Empire Name: The Children of the Stars Species Name: Stardians Species: Humanoid Origin: Teachers of the Shroud Ethics: Pacifist, Fanatic Spiritualist Notes: A once divided civilization, the Stardians shed their old name and united under the teachings of Great Prophet Xa'Khan, the first Psionic, who revealed the future that awaited them beyond the stars, if they abandoned their old individualistic ways. But she coveted no power. She established the Elected Council so that Stardians could prove their faith in the path shown to them, and choose it of their own free will. That would be the first step to their new future. Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Oligarchic: Player: @Jerichron Empire Name: The Helghan Empire Species Name: Helghast Species: Molluscoid Origin: Overtuned Ethics: Authoritarian, Fanatic Xenophobe. Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Dictatorial: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Imperial: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Hive Mind: Player: @Jacob_Waltz Empire Name: Nirnroot Growth Species Name: Nirnroot Origin: Wilderness Ethics: Gestalt Conciousness Notes: Do you hear a ringing sound? Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Machine Intelligence: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @Deltabacon Empire Name: Privatised Investment, Securities & Services Species Name: Human Species: Humanoid Origin: Storm Chasers Ethics: Pacifist, Fanatic Xenophile "Urine Trouble Now." Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. ***New Since last event:*** If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed After the new DLC releases. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. ***New Since last event:*** Federations may not exceed two Empires in membership and their vassals association status is not permitted (We will talk about this before the event). Federations must be formed from Galactic neighbours ***New Since last event:*** Only two (We will talk about this before the event) player may make use of the Become The Crisis Ascension perk Whether the old crisis path or the new one. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game until the knowledge is discovered by other players. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Elliptical. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 15x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Client Side Mods. -
The DLC wrecks the GAME then fucking dies [STELLARIS MP]
Jacob_Waltz commented on Jerichron's event in Community Events
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Hive Mind Empire Name: Nirnroot Growth Species Name: Nirnroot Origin: Wilderness Ethics: Gestalt Conciousness Notes: Do you hear a ringing sound? -
The DLC wrecks the GAME then fucking dies [STELLARIS MP]
colt92 commented on Jerichron's event in Community Events
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Democratic Player: colt92 Empire Name: The Children of the Stars Species Name: Stardians Species: Humanoid Origin: Teachers of the Shroud Ethics: Pacifist, Fanatic Spiritualist Notes: A once divided civilization, the Stardians shed their old name and united under the teachings of Great Prophet Xa'Khan, the first Psionic, who revealed the future that awaited them beyond the stars, if they abandoned their old individualistic ways. But she coveted no power. She established the Elected Council so that Stardians could prove their faith in the path shown to them, and choose it of their own free will. That would be the first step to their new future. -
The DLC wrecks the GAME then fucking dies [STELLARIS MP]
Deltabacon commented on Jerichron's event in Community Events
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Corporate: Player: Deltabacon Empire Name: Privatised Investment, Securities & Services Species Name: Human Species: Humanoid Origin: Storm Chasers Ethics: Pacifist, Fanatic Xenophile "Urine Trouble Now." -
The DLC wrecks the GAME then fucking dies [STELLARIS MP]
Jerichron posted an event in Community Events
untilEVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @colt92 Empire Name: The Children of the Stars Species Name: Stardians Species: Humanoid Origin: Teachers of the Shroud Ethics: Pacifist, Fanatic Spiritualist Notes: A once divided civilization, the Stardians shed their old name and united under the teachings of Great Prophet Xa'Khan, the first Psionic, who revealed the future that awaited them beyond the stars, if they abandoned their old individualistic ways. But she coveted no power. She established the Elected Council so that Stardians could prove their faith in the path shown to them, and choose it of their own free will. That would be the first step to their new future. Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Oligarchic: Player: @Jerichron Empire Name: The Helghan Empire Species Name: Helghast Species: Molluscoid Origin: Overtuned Ethics: Authoritarian, Fanatic Xenophobe. Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Dictatorial: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Imperial: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Hive Mind: Player: @Jacob_Waltz Empire Name: Nirnroot Growth Species Name: Nirnroot Origin: Wilderness Ethics: Gestalt Conciousness Notes: Do you hear a ringing sound? Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Machine Intelligence: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @Deltabacon Empire Name: Privatised Investment, Securities & Services Species Name: Human Species: Humanoid Origin: Storm Chasers Ethics: Pacifist, Fanatic Xenophile "Urine Trouble Now." Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. ***New Since last event:*** If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed After the new DLC releases. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. ***New Since last event:*** Federations may not exceed two Empires in membership and their vassals association status is not permitted (We will talk about this before the event). Federations must be formed from Galactic neighbours ***New Since last event:*** Only two (We will talk about this before the event) player may make use of the Become The Crisis Ascension perk Whether the old crisis path or the new one. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game until the knowledge is discovered by other players. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Elliptical. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 15x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Client Side Mods. -
Noone signs up and I fucking Die [HOI4 MP]
Deltabacon commented on Jerichron's event in Community Events
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United States please -
Noone signs up and I fucking Die [HOI4 MP]
Panzerbaum commented on Jerichron's event in Community Events
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Portugal please -
Noone signs up and I fucking Die [HOI4 MP]
AngryScottishMan commented on Jerichron's event in Community Events
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Iraq please -
Noone signs up and I fucking Die [HOI4 MP]
SAUCEGODISHALL commented on Jerichron's event in Community Events
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JOGA BONITO -
Noone signs up and I fucking Die [HOI4 MP]
Nick Aryson commented on Jerichron's event in Community Events
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South Africa -
Noone signs up and I fucking Die [HOI4 MP]
Resurge commented on Jerichron's event in Community Events
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Greece PLZ -
Noone signs up and I fucking Die [HOI4 MP]
Legendo commented on Jerichron's event in Community Events
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Soviet russia -
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Poland pls -
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Gib Norway
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