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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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14
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06 May 2019 14:00
Introduction:
This will be an event covering the basics of being a prophet sniper and prophet spotter. If you have never used ACE zero-ing or the atragMX and simular, then this is for you! If you think you need to refresh your knowledge feel free to attend aswell!
Table of Contents:
1. Theoretical part (Explaining the basics of what prophet does and the advantages they can bring to friendly forces)
2. Shooting targets (Trainee's will shoot targets with and without prophet gadgets)
3. Map reading (Trainee's will need to figure out where certain stuff is / find out where they are, preplaning their positions of operations)
4. Camouflage and concealment (What is camouflage and conceament / what's the difference bettween them)
5. Spotting targets (Trainee's will be tasked to scout out an area to later on provide accurate marks on the map)
6. Advanced recon (Parts of fieldcraft, radio communcation, spotting, priority in targets / flow of information in radio coms)
7. Additionals (Communication bettween the spotter and sniper, night scenario with / without NVD's)
8. Q&A (If people will have questions I will be more then willing to answer everything after the training session)
If you have any Questions or suggestions regarding this, feel free to drop a comment.
I expect the training session going for 1.5 to 2 hours. That is why I will be taking 5 trainee's at most. (MAKE SURE TO RSVP)
The training session should be a basic preperation for the upcoming eval events. Due to that this event will be available to REGS+
Training Planner 10 Comments
5 users have RSVPed, including
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16
:00
06 May 2019 16:00 17:30
Gunship Gunner 1 to 1
This will be a training session aimed at those who already have a knowledge or basic knowledge of gunships and their operational capabilities. This is aimed at tag-holders and non tag-holders alike. RSVP is regs+ and tagholders only for now.
You are expected to have basic knowledge of most of the operational capabilities of Heavy gunships.
This training will be split into 3x30minute sessions and will be 1 to 1 for each session. After people have RSVP'd I will update who is in what order.
The main points to be covered during this session will be:
Attack procedures and positioning. Target prioritisation in a high intensity situation. Quick attacks and strikes during high intensity maneouvers. We will NOT be covering basic munition type and usage, as well as basic gunship procedures.
This will cover be covered in three Heavy Gunships (Gunships with an independently operated turret):
AH-64 Mi-28 Ka-52 Once you RSVP mention which gunship you want practice in the most, the procedures will be mostly similar but this is just if you have a particular preference in a gunship that you want to practice in.
Taking part in this training DOES NOT give you any priority during slotting.
The RSVP limit for this is 3 people, however I may be willing to allow a few people to sit in and get an idea of what's happening as well as the COMMs. You may even be permitted to observe through either a zeus slot or curator however do not abuse that.
Be sensible, an amount of extreme fuckery (completely unnecessary or unrelated crashes, stupid delays due to not paying attention .etc.) will get you kicked out of the training, possibly even with a ban, and maybe even a ban from further trainings.
Training Planner 3 Comments
3 users have RSVPed, including
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19
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06 May 2019 19:00 22:59
Each Mission is 8 players MAX and will be open to Reg's+, RSVP will be on so I can see who is interested in the event but once the server is full i will launch the game, for this event we will us the FK Mod set.
This event is going to be alot more serious than the normal FK Missions any fucking about out side of the gearing up phase of the mission will result in being kicked and possibly being banned from playing any other Recon ops events I do. But as long as you do what i tell you, you'll be fine, Uniforms, Gear, Weapons and Equipment to a degree will be chosen by me just warning you.
So what is Dynamic Recon Ops?
Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.
Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.
Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.
Community Events 6 Comments
9 users have RSVPed, including
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