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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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16
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18 May 2025 16:00 20:30
EVENT SUMMARY:
This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments.
++SLOTTING++
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
NOTES:
Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details.
Details Template:
Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here.
Government Types:
Democratic:
Player: @KingShibe
Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: @Jacob_Waltz
Empire Name: Khall'Zen Technocracy Species Name: Khall'Zen Species: Arthropoid Origin: Synthetic Fertility Ethics: Xenophile, Fanatic Materialist Notes: Such devastation, this was not our intention.
Oligarchic:
Player: @Lexic
Empire Name: Jandian Order Species Name: Jandi Species: Humanoid Origin: Clone Army Ethics: Pacifist, Materialist, Egalitarian Notes: The forgotten cloning facility stirs to life once more. We awaken in a cold world, uncertain of who or what we are. All we know is the voice. It echoes in our minds, urging us ti find... it. Player: @Colek
Empire Name: Species Name: Species: Origin: Ethics: Notes: Dictatorial:
Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes:
Imperial:
Player: @Deltabacon
Empire Name: Holy Cee Species Name: Capybaran Species: Mammalian Origin: Life-Seeded Ethics: Fanatic Spiritualist, Pacifist Notes: It's of some small irony that the moment we broke the lightspeed barrier as a species, a moment of such momentous change, that the Capybarengo (a senior cardinal) verified the passage of our previous Blessed Primarch. After a year of observing the rites of memorial and remembrance through the period of sede vacante - the nation united under the leadership of Dave, Son of John.
Now not only do they look up to Primarchs past, but up to the stars and they gaze in wonder at what awaits them out there, in the great beyond.
TL;DR: CATHOLICS.IN.SPACE Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes:
Hive Mind:
Player: @Jerichron
Empire Name: The Swarm Species Name: The Zerg Species: Fungoid Origin: Evolutionary Predators Ethics: Gestalt Notes: Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes:
Machine Intelligence:
Player: @Resurge
Empire Name: The Botoman Empire Species Name: The Botomans Species: Machines Origin: Resource Consolidation Ethics: Gestait Consciousness Notes: Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes:
Corporate:
Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes: --SLOTTING--
++EVENT RULES++
General:
There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. ***New Since last event:*** If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed After the new DLC releases. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics:
Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. ***New Since last event:*** Federations may not exceed two Empires in membership and their vassals association status is not permitted (We will talk about this before the event). Federations must be formed from Galactic neighbours ***New Since last event:*** Only two (We will talk about this before the event) player may make use of the Become The Crisis Ascension perk Whether the old crisis path or the new one. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game until the knowledge is discovered by other players. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250.
General:
--EVENT RULES--
++NOTES++
Game Settings:
Galaxy Size: Huge(1000 Stars). Galaxy Shape: Elliptical. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 15x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES--
EVENT REQUIREMENTS:
SERVER INFO :
Host: Jerichron Password: On Request Modset: Client Side Mods.
Community Events 5 Comments -
17
:00
18 May 2025 17:30 20:00
++MISSION BRIEFING++
Wehrmacht forces are planning an offensive against our frontline, High Command wants to take preventative measures to try and gain the upper hand against them. We're forming an assault force to push forward into enemy lines and hit them before they can hit us.
++BRIEFING COMPLETED++
EVENT SUMMARY:
This is an event organized by UM. This will be a heavily themed mission with a focus on multiple different objectives. The mission will be making use of a custom Modset provided by Unqualified Minds which will be posted in discord. Weaponry within the mission will be restricted to role specific weaponry and will be limited to a select number of options to reduce prep time. Tags for applicable roles are not being enforced as this is a cooperative event and will be different from standard slotting. Standard FK Rules apply unless otherwise specified.
This event makes use of the PIR Medical system, which is completely different to ACE
For basic infantry, medical menu is available via scroll button. If wounded, apply tourniquet, apply bandage, take painkillers (for each option you need to hold left mouse until action flashes green, if you stop you will need to start the action again).
++NOTES/RESTRICTIONS++
Collaborative mission made by Macho. There will be 2 infantry squads and a kit menu with limited kit selection, squad leaders will coordinate to decide what kits their squad will take for best possible synergy First person only Respawn tickets DLC:
This mission relies on ONE DLC: Spearhead 1944 CDLC
YOU DO NOT NEED TO OWN THE DLC!
You will need to load the owned DLC OR the compatibility data mod of the DLC yourself!
Compatibility Data for Non-Owners:
Spearhead 1944 - Creator DLC Compatibility Data for Non-Owners
PLEASE MAKE SURE TO DOWNLOAD AND ADD WHATEVER DLC OPTION BEST FITS YOURSELF
Event rules:
Although this is a joint OP FK Rules still apply (excluding arma playstyle rules). UM's ruleset is near similar to ours. Any type of disrespectful behavior will result in consequences within the FK platform. Additionally please listen to both UM staff, leadership and all member of FK staff (if present). Mission notes:
Playstyle: Serious Theme: WW2 Category: Combined Arms Radio mod: TFAR (beta) Medical System: PIR Duration: ~2 hours (excluding Briefing time from 18:30) Loadouts: Pre-made (WBK Kit Menu) --NOTES/RESTRICTIONS--
MISSION REQUIREMENTS:
SERVER INFO :
IP: euc-ogs11.armahosts.com Port: 2312 Password: On the day Modset - See Discord Announcement
TEAMSPEAK INFO :
104.234.251.188:10059 Password: Panda
Community Events 0 Comments
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