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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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16
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18 November 2017 16:00 19:00
SERVER 2
MISSION #1:
Factions: CSAT vs NATO
Terrain: Altis
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Mission Brief: NATO Forces must defend a village/town from attacking CSAT Forces. The Mission is time sensitive, and will have a 1 hour battle timer. If the NATO Troops can hold the village for the allotted time, off-map air support will engage CSAT Ground Forces. NATO Air Support can only be received if the CAS Control Terminal (Intelligence Laptop) is not destroyed by CSAT Forces. To prevent future NATO Air Attacks, A TEMPEST Ammo Truck will be carrying an assortment of AA Equipment, if CSAT has this Ammo Truck inside the settlement upon the 1 hour mark, Off-map NATO Air Support will not attack the A.O.
Mission Critical Information/RoE:
NO Civilians will be present in the A.O. A Forward Command Centre will be setup in the village/town by NATO Forces, NATO Victory requires the Laptop to be active upon the 1 hour mark. If CSAT Forces disable the terminal before the 1 hour mark, NATO Air Support cannot be called in and NATO Ground Forces will have to eliminate the CSAT Attack Force themselves. An Armoured Supply Truck carrying AA Equipment must be delivered to the town by CSAT before NATO Air Support can arrive. If the Truck is in the village/town upon the 1 Hour mark, NATO Air Support will NOT attack the A.O. (This is a Secondary Objective to allow the CSAT Force to counter the NATO Air Support). Equipment MUST remain in the Truck. If the Truck is Destroyed CSAT must disable the CAS Terminal to stop the Air Support. If NATO lose control of the village, they can regroup for a counter-attack and attempt to take it back. If the Fire Fight is not concluded by 1 hour 30 minutes, the side holding the village/village majority wins. House Rules:
No Suppressors/Flash Suppressors, No Thermal Imaging (including assets), No Night Vision Goggles, CSAT Equipment:
Uniform: Fatigues (Hex) [CSAT] Helmet: Protector Helmet / Assassin Helmet / Defender Helmet Vest: LBV Harness (LBV Grenadier Harness for Team Leaders) (Tactical Vest Khaki for Squad Leaders/Marksmen) CSAT Weapons:
Weapons: KH2002 Sama / KH2002C Sama (Team Leaders: KH2002 Sama GL) (Auto-Rifleman: Negev NG-7) (Marksmen: VS-121) Optics: Iron Sights / ACO's (Squad/Team Leads: MRCO (Black)) (Marksmen: DMS) Launchers: RPG-32 CSAT Assets/Vehicles
2x Punisher HMG (MRAP) 1x Sniper Team, 2x Men (Special Equipment: Ghillie Suits (Appropriate CSAT Variant), 1x Noreen "Bad News" ULR (Any Variant).
US Equipment:
Uniform: Recon Fatigues / Combat Fatigues / Combat Fatigues (Tee). Helmet: Combat Helmet (Any Variant). Vest: Carrier Lite (Green) / Carrier Rig (Green) (Team Leaders: Carrier GL Rig (Green)) Squad Leaders: Carrier Special Rig (Green)). US Weapons:
Weapons: MX / MXC (Team Leaders: MX 3GL) (Auto-Riflemen: MX LSW) (Marksmen: MXM) Optics: Iron Sights / ACO's (Marksmen/Squad/Team Leads: RCO) Launchers: 1x Titan Anti-Tank Launcher (Decide who will carry this special weapon), PCML. US Vehicles/Assets:
2x Static HMG 2x Scout Sentry, (1x Scout Rifleman, 1x Scout Marksman) (Special Equipment: Suppressors). 1x Darter AR-2 Darter, 1x UAV Operator
Respawns:
Both Sides will have 1 Respawn Wave that is initiated by each sides Platoon Lead. Notes:
The Noreen "Bad News" ULR is a Marksman DLC Weapon. Mission will be run from Server #2.
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