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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
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Events happening today

  1. 18
    :00


    14 June 2018 18:00

    DISCLAIMER:  
    This mission will be obnoxiously hard.  It will be heavily restrictive and there will be salt.  I do not expect it to be completed successfully, unless coordination the likes of which FK has never seen is achieved.  Good luck.
    I have been thinking about making a mission like this for a while, since about December.  I've never gotten around to actually doing it though, until now.
    ------------------------------------------------
    Situation:

    This is a story set in a fictional time and place, because I am no historian.  However it is old, around WW2 and later.  Do not expect full accuracy to anything though.
    You are a Company Minus stationed in Fictionalberg.  It is the middle of the night when the enemy suddenly launches an attack on 3 of your major bases, from all directions.  You must get your sorry asses out of bed and defend.  It is pitch black and you have limited light sources, bar two light mortars with illumination rounds.  Leadership will decide where to divy friendly units to defend each location before going through the pole.  If you survive the onslaught, you will interrogate enemy survivors to find out where this push came from, and strike back.  
     
    Rules:
    There are some important caveats that go with this mission.  Follow them all.
    No GPS No NVGs Follow the gear loadouts to the letter No drawing on the map at all after briefing (muh immersion) No Long-Range Radios at all.  No Short-Range radios unless in a "radio" role or mortar asst. No weapon scopes MAX 10 magazines for Bolt Actions.  MAX 5 for sidearm. AR Team, MAX 800 Rounds Binoculars ONLY for SL and AAR ("Binoculars" only, no rangefinders etc) Only 1 entrenching tool per squad, OR 30 sandbags. Do not steal or scavange enemy weapons. Slots (TAGHOLDERS ONLY for reservation):
    Platoon Leader: @OneMadPanda, 2iC tags
    Platoon Radio OP: @Guest
    Platoon "RTO":
    --------
    Alpha Lead:
    Alpha Radio OP:
    Bravo Lead:
    Bravo Radio OP:
    Charlie Lead: @Gditz
    Charlie Radio OP:
    Delta Lead:
    Delta Radio OP:
    Echo Lead:
    Echo Radio OP:
    Foxtrot Lead:
    Foxtrot Radio OP:
    DISCLAIMER: If numbers are low and a squad needs to be dropped, Fox will go first.
    ---------
    MRTR 1 Gunner: @LilyBear tub
    MRTR 1 Assistant: @Mittens
    MRTR 2 Gunner: 
    MRTR 2 Assistant:
     
    LOADOUTS:

    Camo: BDU Olive Drab
    Vest: PLCE Webbing Olive [BAF]  NOT the plate version
    Helmet: Any M1 variant
    Backpack: Carryall Olive [BAF]
    Primary (No rail or scope): Karabiner 98 Kurz / Mosin Nagant M38 / M1903A1  | AutoRifleman: Mauser MG42
    Secondary: M1911A1
    Launcher: M72A7
    Medical Supplies: As normal.
    Grenades: 2 Frag, 2 Smoke, 1 Flare.
    Ammo: MAX 10 magazines for Bolt Actions.  MAX 5 for sidearm. AR Team, MAX 800 Rounds
    Misc: Maglights or Chemlights + Shields are allowed. 1 each max.
     
     

    Event details


    Mission Planner 19 Comments
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