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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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18
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04 May 2019 18:00 20:00
Map Rosche BLUFOR
The premise of this mission is that a platoon of infantry are needing to retreat from a superior enemy force attacking from the North.
An air element is going to take flight to cover their withdraw. But the catch is that the air units can only see their own markers while the ground units can't seen any markers at all. (If I find a good way to do this ... else no BFT for anyone!)
Air will need to find the infantry, follow them and support their push south.
TLDR: BLUFOR infantry retreats south while air units provide recon and cover for them.
Info about the mission:
The goal is to retreat south(west) towards the airfield, the air units are starting from. The start locations are unknown / hidden. You got 105 minutes after mission start until the last person has to reach the airfield. It's evening and will become dark if the mission runs too long. A free respawn wave will be given after making it halfway. Further respawn have to be negotiated with crossroads. You got 5 minutes after the TP pole is placed down until it is removed. Everybody not thought the pole has to wait until a respawn wave. Info for ground units:
No GPS No BFT No NVDs (includes rangefinders and scopes) No MAT / HAT / AA Loadouts: https://pastebin.com/RXyXWZtz (Public loadouts will be made available during the mission) A squadleader can chose between having 1x LR and 2x GL or 2x LR and 1x GL in their squad Rifleman (LAT) uses one of the rifleman loadouts and adds an RHS M136 Medic uses one of the rifleman loadouts and adds an Eagle A-III Coyote or Falcon-II Coyote for their medical supplies You are allowed to alter the loadout as long as no restrictions are harmed. You are not allowed to change guns, uniforms, vest, backpacks and helments No sidearms Magazines: Lead: 5+1 30rnd STANAG M856A1 (Tracer) Riflemen: 10+1 30rnd STANAG M856A1 (Tracer) Autoriflemen: 6+1 200rnd M249 Box M885A1 (Mixed) Max of 3x throwables that can deal damage Max of 6x throwables that can't deal damage (Lead elements can take 9x) Teamleader: Max of 18x GL grenades (any type) Slotting:
Slots not listed cannot be reserved.
Tagholder can obviously kick none tagholder out of their slots.
All slots that are unreserved 1 (one) hour before the mission will be slotted like normal.
PLTHQ Lead FREE 2IC @Val3ntine (NO TAGS) Medic FREE FAC (Will spawn with the air assets and has to be flown in on mission start or could even stay airborne in one of the Angels.) @Hyxogen Light mortar (Limited HE, mainly flares and smoke) @Servok Light mortar (Limited HE, mainly flares and smoke) @ThePointForward Alpha Squadlead FREE Medic @RedNexus Teamlead 1 FREE Teamlead 2 FREE Bravo Squadlead FREE Medic @Museman7 Teamlead 1 FREE Teamlead 2 FREE Charlie Squadlead FREE Medic FREE Teamlead 1 FREE Teamlead 2 FREE Delta Squadlead FREE Medic @Missy Teamlead 1 FREE Teamlead 2 FREE Echo Squadlead FREE Medic FREE Teamlead 1 FREE Teamlead 2 FREE Assets:
Angel 1 & 2 (AH-6M-L Littlebirds) @BenFromTTG (NO TAGS) & FREE Pavement (AV-8B Harrier II N/A) @BonSie Hawg (A-10C Warthog) FREE Ugly 1 & 2 (AH-64D Apache) Pilot 1: @Beyond, Gunner 1: @info (NO TAGS) & Pilot 2: @Vericht, Gunner 2: @Tomo Info for assets:
There is a flight ceiling of 1000 m ASL for fixed wing and 500 m ASL for rotary wing. (If exceeded and caught enemy might bring Air superiority fighters. AAA is mainly expected in the far north of the map. Assets will get a total of 2 points usable for rearm or respawn. Endless gun resupply is negotiable if you are dry on everything else. Refuel and repairs are free at base. Loadouts are fixed and not negotiable. One can request a viewdistance of up to 8 km. Full datalink will be enabled between all air vehicles. No NVGs for RW. Actually ... if it gets too bad tell me I don't care for your loadout as long as all people from the same type (RW or FW) wear the same uniform, vest, backpack and helmet colour. The Angels might have to fly in resupply crates.
Mission Planner 27 Comments