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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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14
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28 March 2020 14:00 18:00
The Event
This is for those people participating in the Dark Heresy game running on Saturdays at 1400.
Link to Forum Topic
Community Events 0 Comments -
21
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28 March 2020 21:00
BATTLE OF PANOVO
INTRODUCTION:
This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after the end of first main. Anyone can reserve a slot; regs+ and tagholders have priority. Disclaimer:
- This mission takes place in the WW2 era but might not be historically accurate.
- This mission is going to be a test mission to test a mission framework and some AI mods in a multiplayer environment, glitches might happen.
(Hopefully, I managed to fix the issues that happened in the previous mission.)
SITUATION:
The Soviets' push of the German lines has come to a halt as they are now facing heavier resistance in the Panovo region.
The Germans have fortified some key locations here and they even managed to coordinate successful counterattacks.
The Soviet high command decided on continuing the offensive ignoring the high rate of friendly casualties...
OBJECTIVES:
Save the Soviet POWs Destroy the German radio mast Assault the castle and secure it
Map of the AO:
INTEL:
Time and date: 04:00 July 3rd, 1944 Weather: partly cloudy, chance of rain Enemy forces: German Waffen-SS units Enemy ground assets: up medium tanks and tank destroyers Enemy air assets: not present Explosives: marked minefields Civilians: possible in towns Respawn: rolling respawns Reinforcements will be teleported to the AO by using the Squad Rally Point module RRR is available for the assets, take the RRR truck with you
RESTRICTIONS:
Do not take enemy weapons (medical supplies, throwables can be looted). Only transport vehicles can be taken from the enemy side.
FRIENDLY ASSETS:
3x T-34 tanks
ORBAT - 6th Guards Tank Army (Heavy Rifle Platoon)
[34 slots]
[PLATOON HQ]
Platoon Commander - @Massive Cuntasaurus
RTO -
Medic - @Griffin68965
Logistics Driver - @Malbryn
[1 SECTION]
Section Commander - @ZeFlyingDutchman
Deputy Section Commander -
Light Machine Gunner - @magnusnielsen
Assistant Machine Gunner - @greg3000il
Light Machine Gunner - @Northman
Assistant Machine Gunner - @SAUCEGODISHALL
Submachine Gunner - @Colek
Grenadier - @info
Marksman - @Mesa
[2 SECTION]
Section Commander -
Deputy Section Commander -
Light Machine Gunner -
Assistant Machine Gunner -
Light Machine Gunner -
Assistant Machine Gunner -
Submachine Gunner -
Grenadier -
Marksman - @square_cookies
[IVAN 1-1]
Commander / Tank Platoon Lead - @Garfield
Gunner - @johnb43
Driver - @Franc
Machine Gunner - @LurkerOne
[IVAN 1-2]
Commander - @EHOPPPS
Gunner - @AngryScottishMan
Driver - @Skate
Machine Gunner - @Museman7
[IVAN 1-3]
Commander - @Jerichron
Gunner - @colt92
Driver - @Zdrack
Machine Gunner - @Articwinter
TECHNICAL INFORMATION:
FK rules are in effect. Enhanced Movement will be enabled. We'll be using the new ACE medical update. Client side mods are allowed (TAO folding map, Blastcore etc). I recommend using the JSRS sound mod with its really good IFA3 extension.
SERVER INFO :
Name: FK #4 Custom Mission Server
IP: arma4.fkservers.eu
Port: 2402
Password: On Request
MODPACK:
Download Preset
(This is the one that we used previously, no changes)
Community Events 23 Comments