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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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16
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07 September 2025 16:00 20:00
EVENT SUMMARY:
This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments.
++SLOTTING++
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
NOTES:
Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details.
Details Template:
Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here.
Government Types:
Democratic:
Player: @colt92
Empire Name: The Children of the Stars Species Name: Stardians Species: Humanoid Origin: Teachers of the Shroud Ethics: Pacifist, Fanatic Spiritualist Notes: A once divided civilization, the Stardians shed their old name and united under the teachings of Great Prophet Xa'Khan, the first Psionic, who revealed the future that awaited them beyond the stars, if they abandoned their old individualistic ways. But she coveted no power. She established the Elected Council so that Stardians could prove their faith in the path shown to them, and choose it of their own free will. That would be the first step to their new future. Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes:
Oligarchic:
Player: @Jerichron
Empire Name: The Helghan Empire Species Name: Helghast Species: Molluscoid Origin: Overtuned Ethics: Authoritarian, Fanatic Xenophobe. Notes: Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes: Dictatorial:
Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes:
Imperial:
Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes:
Hive Mind:
Player: @Jacob_Waltz
Empire Name: Nirnroot Growth Species Name: Nirnroot Origin: Wilderness Ethics: Gestalt Conciousness Notes: Do you hear a ringing sound? Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes:
Machine Intelligence:
Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes:
Corporate:
Player: @Deltabacon
Empire Name: Privatised Investment, Securities & Services Species Name: Human Species: Humanoid Origin: Storm Chasers Ethics: Pacifist, Fanatic Xenophile "Urine Trouble Now."
Player: OPEN
Empire Name: Species Name: Species: Origin: Ethics: Notes: --SLOTTING--
++EVENT RULES++
General:
There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. ***New Since last event:*** If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed After the new DLC releases. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics:
Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. ***New Since last event:*** Federations may not exceed two Empires in membership and their vassals association status is not permitted (We will talk about this before the event). Federations must be formed from Galactic neighbours ***New Since last event:*** Only two (We will talk about this before the event) player may make use of the Become The Crisis Ascension perk Whether the old crisis path or the new one. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game until the knowledge is discovered by other players. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250.
General:
--EVENT RULES--
++NOTES++
Game Settings:
Galaxy Size: Huge(1000 Stars). Galaxy Shape: Elliptical. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 15x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES--
EVENT REQUIREMENTS:
SERVER INFO :
Host: Jerichron Password: On Request Modset: Client Side Mods.
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