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Operation REFORGER - 1st MAIN (5ACR)

    

Sarissa
Mission Planner

Event details

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Charlie Company, 2nd Battalion, 5th Armoured Cavalry Regiment, Napf, Bundesrepublik Deutschland, Europe, 1983

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Our counter-attack to the Soviet spearhead began late last night, and manged to halt the juggernaut - at least temporarily. The Regiment managed to push 13 miles Northward, and secure the town of Muttenz. Our initial objective was achieved, we've taken the pressure off of British and Germans holding Hamburg, meaning we have a much quicker route of supply. Command wants to take advantage of the situation and push onwards to the city of Lenzburg and the port of Hefert. Lenzburg is a major supply dump and Hefert taking Hefert would deny the Russians a valuable deep-water port.
An hour ago, a platoon of mechanized infantry was dispatched North to scout. Apparently, they're on their way back - and in a hurry too. Russian armour is attempting to re-take our position. So stand to.

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++BRIEFING COMPLETED++

MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Cold War (Gone Hot).  Weaponry within the mission will be restricted to Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Armoured Cavalry.

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++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(ONLY SLOTS MARKED OPEN MAY BE RESERVED)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)

BE AWARE THIS MISSION ONLY HAS 45 SLOTS!

Slotting closes at 17:59 British on the day of the event

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FORCE ORBAT

CHARLIE COMPANY, 2nd BN, 5 ACR

 

++NOTES++

  1. 2 further platoons stand ready (2 vehicle respawns per vehicle)
  2. Friendly infantry is standing by to assist in clearing objectives but will remain at a safe distance until called forward
  3. Enemy armour expected up to T-80s

++RESTRICTIONS++

  1. Only Weapons and equipment provided may be used within the mission.
  2. Night vision equipment is prohibited.
  3. BFT and GPS systems will be disabled/prohibited.
  4. Looting of enemy primary weapons is restricted, looting of enemy supplies is permitted. Should resupply not be available, emergency procurement of enemy weapons is permitted.

++EQUIPMENT++

All Uniform & Equipment is already assigned via the template.

 

MISSION REQUIREMENTS: 

SERVER INFO :

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • NORMAL FK MODPACK
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Recommended Comments



TheFantasticFlyingTaco

Posted (edited)

Can I have gunner on blue three please?

Edited by TheFantasticFlyingTaco
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TheFantasticFlyingTaco

Posted

53 minutes ago, TheFantasticFlyingTaco said:

Can I have gunner on blue three please?

can you make that blue four  gunner please? (no tags)

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Trinoc

Posted (edited)

Damn there was a second page to this thing... I just saw now Zenthar got put in Blue lead, can I please yoink Blue One gunner instead... @Griffin68965 had the White-Two slot I yoinked

Edited by Trinoc
  • Sad 1
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