Jump to content

HELSREACH #1 [1st Main] (Remnants)

    

Jerichron
Mission Planner

warhammer-40-000-dawn-of-war-ii-battlefleet-gothic-imperium-eagle-black-logo-png-image-free-download-55dfda185f7cfa0c11f06a8632f4b3e4.thumb.png.95663eff4559ef0c1c43cab0ffe015ca.png

  ++MISSION BRIEFING++

"I walked the broken battlefields until my boots were wet with blood. I am not ashamed to say that I cried salt tears onto the earth as the scale of the devastation crushed my spirit. All around me were the pitiful moans of those who fell in that titanic confrontation. Helsreach was my baptism. I walked from it a changed man."
—General Brost Jagg of the VII Armageddon Hive Rats 999.M41

 

 

 

40k1.thumb.png.2943d723934ec6e1eda241d5b3c3fd08.png

It has been exactly 57 standard years since the Second War for Armageddon and the attempt by Ork Warboss Ghazghkull Mag Uruk Thraka to seize the planet of Armageddon in an apocalyptic WAAAGH! which brought ruin to much of the planets infrastructure, heavy industry and population. Since the previous war, Ghazghkull has not been idle after decades of planning and testing Imperial defences and succeeded in unifying dozens of Ork tribes and even contingents from several different Ork empires, a level of unity among the greenskins that had never been faced by the Imperium before. Ghazghkull has returned 57 years to the day for his long sought after rematch. The massive trade and industrial output of Armageddon makes it a vital part of the Imperium, particularly for the tightly settled worlds of the Segmentum Solar, the very heart of human-settled space and has been placed at high priority for its defence. In preparation for this climactic struggle, the surface of Armageddon must be secured in its totality the forces of the Disgraced former Planetary Governor Herman von Strab still control some areas of the planet and refuse to comply with The Governing Council of Armageddon. These forces must be eliminated before the construction of anti-orbital batteries in the area can commence and must be eliminated with all possible expediency The Emperor Protects...

++BRIEFING COMPLETED++

 

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Warhammer 40k Universe. The mission will be making use of the Arma 3 mods There is Only War, Imperial Conquest and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Warhammer 40k/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the 40k universe. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

20211213193522_1.thumb.jpg.ce0231c0a88715d7e4107bdce2e2445e.jpg

  • PLTN COMMAND SQUAD:
    • PLTN Lead (PLTN TAGS ONLY, Officer) @LurkerOne [NO TAGS]
    • PLTN 2ic/Commissar (PLTN 2ic TAGS, Officer) @colt92 [ARMOR LEAD TAGS]
    • PLTN RTO (RTO TAGS, Specialist) OPEN
    • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

20211213192944_1.thumb.jpg.00843fe67177082f5bf53971156e6384.jpg

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) @Fred [NO TAGS]
  • Alpha Squad Medic (MEDIC TAGS, Specialist) @Melo
  • Alpha Squad Team Leader (TL TAGS, NCO) @Rtiler96
  • 1x Alpha Squad ShockTrooper: (on the day)
  • 2x Alpha Squad Guardsmen: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Alpha Squad ShockTrooper: (on the day)
  • 2x Alpha Squad Guardsmen: (on the day)

 

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer): OPEN
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Bravo Squad ShockTrooper: (on the day)
  • 2x Bravo Squad Guardsmen: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Bravo Squad ShockTrooper: (on the day)
  • 2x Bravo Squad Guardsmen: (on the day)

 

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Charlie Squad ShockTrooper: (on the day)
  • 2x Charlie Squad Guardsmen: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Charlie Squad ShockTrooper: (on the day)
  • 2x Charlie Squad Guardsmen: (on the day)

 

 

DELTA SQUAD (Kasrkin):

  • Delta Kasrkin Squad Lead (SL TAGS, Officer) @Silberjojo
  • Delta Kasrkin Squad Medic (MEDIC TAGS, Specialist) @Myshinka_
  • Delta Kasrkin Squad Team Leader (TL TAGS, NCO) @Prometheus13
  • 1x Delta Squad Kasrkin ShockTrooper: (on the day)
  • 2x Delta Squad Kasrkin: (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Delta Squad Kasrkin  ShockTrooper: (on the day)
  • 2x Delta Squad Kasrkin (on the day)

 

20211213195655_1.thumb.jpg.4089e95e6739189855db839a57e3b48d.jpg

Leman Russ Vanquisher  (KNGT 1-1):

  • KNGT Commander/Lead (KNGT Commander Tags, Officer) OPEN
  • KNGT Gunner (KNGT Gunner Tags, Specialist) @Jacob_Waltz
  • KNGT Hull Gunner (KNGT Gunner Tags, Specialist) @SAUCEGODISHALL
  • KNGT Driver (KNGT Driver Tags, Specialist) @L00_Cyph3r

 

Leman Russ Vanquisher  (KNGT 1-2):

  • KNGT Commander (KNGT Commander Tags, Officer) OPEN
  • KNGT Gunner (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Hull Gunner (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

 

--SLOTTING--

 

++RESTRICTIONS++

  1. Looting of enemy primary weapons is prohibited.
  2. Rifleman mag size limit raised to 60 rounds per magazine for those without Las weaponry.
  3. Rifleman mag size limit removed for those with Las weaponry.
  4. Riflemen Limit for bandages is increased to 8x.
  5. Flamers(Flamethrowers) are prohibited in mission.
  6. Explosive Ammunition, Inferno Rounds or other non-standard ammunition may be taken only if explicit permission is given by the Event Owner.
  7. PLTN Commander, PLTN 2ic/Commissar, Squad Leads, Asset Leads, and Asset Crews may take invisible radio backpacks for aesthetic purposes.
  8. PLTN Commander only with Dual authorization of the acting PLTN Commissar may order the Full Advance/Charge of the Platoon.
  9. Only One ShockTrooper per squad may take from the provided ShockTrooper Weaponry.
  10. Only one Meltabomb may be taken by per squad.
  11. PLTN Members are permitted to take only 2x FRAG and 2x KRAK Grenades per person out of the spawn area.
  12. PLTN Commissar is permitted to bring a melee weapon or a secondary firearm in their inventory.

--RESTRICTIONS--

 

++NOTES++

  1. PLTN Commissar is responsible for the moral and mental well being of the platoon. (Note: This can be done via RP if desired EX: Extoll the glory of the imperium, Deride the Enemy, Inspire otherwise keep an eye on the state of the Platoon EX: Bring Resupplies to the troops, hand out "Medals" etc).
  2. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. The Imperial Conquest Mod Weaponry Muzzle attached bayonets do function as stated in note #3.
  5. Where roles overlap (EX: A Medic in a Kasrkin Squad) they may choose from both equipment lists.
  6. Whilst the environment of the 40k setting may cause some to believe the mission to be less serious. Outright reckless actions that disrupt the mission flow/enjoyment for others will be treated as mission disruption and be punished accordingly.

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead, Squad Leads:

Uniform:

  1. Cadian Fatigues (green).
  2. Cadian Fatigues w. Greaves (green).

Vest:

  1. Officer Flak Armor (green).
  2. Light Flak Armor (green).
  3. Flak Armor (green).
  4. Flak Armor w. Bandolier (green).

Helmet:

  1. Officer Cap (green).
  2. Cadian Helmet (green).

Primary:

  1. M36 Kantrael Lasgun/Rifle.
  2. Voss Pattern Lasgun.
  3. Agripinaa Ptrn. Type III Autogun.
  4. Combat Shotgun.

Secondary:

  1. Kantrael Pattern Laspistol.
  2. Kantrael MG Defender Laspistol.
  3. Bolt Pistol (Decorated && Non-Decorated).
  4. Stub Pistol.

Melee:

  1. Chainsword.
  2. Chainsword 2.
  3. Sapper Shovel.
  4. Power Sword 1.
  5. Power Sword 2.
  6. Power Maul.

 

 

Commissar:

Uniform:

  1. Commissar Uniform.

Vest:

  1. Melee Holster.

Helmet:

  1. Commissar Cap.

Secondary:

  1. Kantrael Pattern Laspistol.
  2. Kantrael MG Defender Laspistol.
  3. Bolt Pistol (Decorated && Non-Decorated).
  4. Stub Pistol.
  5. Plasma Pistol.

Melee:

  1. Chainsword.
  2. Chainsword 2.
  3. Sapper Shovel.
  4. Power Sword 1.
  5. Power Sword 2.
  6. Power Maul.
  7. Commissar Power Saber.
     

 

FAC, RTO, Team Leads:

Uniform:

  1. Cadian Fatigues (green).
  2. Cadian Fatigues w. Greaves (green).

Vest:

  1. Light Flak Armor (green).
  2. Flak Armor (green).
  3. Flak Armor w. Bandolier (green).

Helmet:

  1. Cadian Helmet (green).

Primary:

  1. M36 Kantrael Lasgun/Rifle.
  2. Voss Pattern Lasgun.
  3. Agripinaa Ptrn. Type III Autogun.
  4. Combat Shotgun.

Secondary:

  1. Kantrael Pattern Laspistol.
  2. Kantrael MG Defender Laspistol.
  3. Bolt Pistol (Non-Decorated).
  4. Stub Pistol.

Melee:

  1. Chainsword.
  2. Chainsword 2.
  3. Sapper Shovel.

 

KNGT Crew:

Uniform:

  1. Crew Fatigues (green).
  2. Crew Fatigues (green, shirt).

Vest:

  1. Flakweave Vest.

Helmet:

  1. Tanker Cap.

Primary:

  1. M36 Kantrael Lasgun/Rifle.
  2. Voss Pattern Lasgun.
  3. Agripinaa Ptrn. Type III Autogun.
  4. Combat Shotgun.

Secondary:

  1. Kantrael Pattern Laspistol.
  2. Kantrael MG Defender Laspistol.
  3. Stub Pistol.

Melee:

  1. Chainsword.
  2. Chainsword 2.
  3. Sapper Shovel.

 

 

Kasrkin:

Uniform:

  1. Cadian Fatigues (green).

Vest:

  1. Kasrkin Carapace Armor (green).

Helmet:

  1. Kasrkin Helmet (green).

Backpack:

  1. Kasrkin Power Pack (green).

Primary:

  1. Ryza Pattern Hellgun.

DMR:

  1. Longlas.

Secondary:

  1. Kantrael Pattern Laspistol.
  2. Kantrael MG Defender Laspistol.
  3. Bolt Pistol (Non-Decorated).
  4. Stub Pistol.

Melee:

  1. Chainsword.
  2. Chainsword 2.
  3. Sapper Shovel.

 

ShockTroopers:

Uniform:

  1. Cadian Fatigues w. Greaves (green).

Vest:

  1. Light Flak Armor (green).
  2. Flak Armor (green).
  3. Flak Armor w. Bandolier (green).

Helmet:

  1. Cadian Heavy Helmet (green).

Primary:

  1. M35 Magnacore Pattern Plasmagun.
  2. Grenade Launcher.
  3. Meltagun.
  4. M36 Kantrael Lasgun/Rifle.
  5. Voss Pattern Lasgun.
  6. Combat Shotgun.

Secondary:

  1. Kantrael Pattern Laspistol.
  2. Kantrael MG Defender Laspistol.
  3. Bolt Pistol (Non-Decorated).
  4. Stub Pistol.

Melee:

  1. Chainsword.
  2. Chainsword 2.
  3. Sapper Shovel.

 

 

Medics:

Uniform:

  1. Cadian Fatigues (green).

Vest:

  1. Medicae Flak Armor (green).

Helmet:

  1. Medicae Cadian Helmet.

Primary:

  1. M36 Kantrael Lasgun/Rifle.
  2. Voss Pattern Lasgun.
  3. Agripinaa Ptrn. Type III Autogun.
  4. Combat Shotgun.

Secondary:

  1. Kantrael Pattern Laspistol.
  2. Kantrael MG Defender Laspistol.
  3. Stub Pistol.

Melee:

  1. Chainsword.
  2. Chainsword 2.
  3. Sapper Shovel.

 

 

Guardsmen:

Uniform:

  1. Cadian Fatigues (green).

Vest:

  1. Light Flak Armor (green).
  2. Flak Armor (green).
  3. Flak Armor w. Bandolier (green).

Helmet:

  1. Cadian Helmet (green).

Primary:

  1. M36 Kantrael Lasgun/Rifle.
  2. Voss Pattern Lasgun.
  3. Agripinaa Ptrn. Type III Autogun.
  4. Combat Shotgun.

DMR:

  1. Longlas.

Secondary:

  1. Kantrael Pattern Laspistol.
  2. Kantrael MG Defender Laspistol.
  3. Stub Pistol.

Melee:

  1. Chainsword.
  2. Chainsword 2.
  3. Sapper Shovel.

Launcher:

  1. Death Korps Missile Launcher.
  2. Cadian Rocket Launcher.
  3. Accatran AT Launcher.
  4. Accatran AA Launcher.

 

General Equipment:

NVGs:

  1. Photo-Visor.
  2. Bionic Eye (Basic).
  3. Bionic Eye #2(Basic).

Facewear:

  1. [Imperium] Rebreather (green).
  2. [Imperium] Rebreather (white).

Long Range Radio Backpack:

  1. Vox Caster.

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO :

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset
 Share


Recommended Comments

Delta Squad SL please, I have tags

If Delta is dropped and I can't be a Kasrkin, I'll look at either PLT CMD or KNGT 1-1 CMD

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy