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  1. until
    ++MISSION BRIEFING++ "Helsreach this is the Crusader we are breaking from the planet the orbital war is lost . . . Hell is coming brother . . . " —High Marshal Helbrecht aboard the Eternal Crusader in Armaggedon Orbit, Transmission to Reclusiarch Grimaldus 998.M41 As of 6 hours ago the combined elements of Battlefleet Armageddon and the Astartes Elements remaining in orbit have retreated from Armageddon in a fighting withdrawal. Greenskin lander craft charitably called as such have been raining down across much of the southern Kintyre peninsula. As of this moment, Greenskin forces have been contained for the most part have been contained to the south. This will inevitably change in the face of enemy numbers and continued landings in the surrounding area. For now, arms and materiel continue to pour into Hive Helsreach via Campbell Town a vital supply port to and has been assigned vital importance to its the defence of Helsreach high command. For now, your platoons orders are to defend towards the Southwest of Campbell town and defend the primary route leading to the city "Affectionately" named by the men "Hells Highway"... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Warhammer 40k Universe. The mission will be making use of the Arma 3 mods There is Only War, Imperial Conquest and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Warhammer 40k/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the 40k universe. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/Commissar (PLTN 2ic TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Steel Legion) Alpha Squad Lead (SL TAGS, Officer) @Servok Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer): @Whitelock [NO TAGS] Bravo Squad Medic (MEDIC TAGS, Specialist) @Bashfulvideos Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day) DELTA SQUAD (Kasrkin) Delta Kasrkin Squad Lead (SL TAGS, Officer) @Silberjojo Delta Kasrkin Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Kasrkin Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad Kasrkin ShockTrooper: (on the day) 2x Delta Squad Kasrkin: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad Kasrkin ShockTrooper: (on the day) 2x Delta Squad Kasrkin : (on the day) ECHO CRUSADER SQUAD (Astartes) (10 Equipment Points) Echo Sword Brother (Squad Lead) (SL TAGS) @OneMadPanda Echo Squad Apothecary (MEDIC TAGS) @SilentGunner13 Echo Squad Initiate (Regs+) @Melo Echo Squad Initiate (Regs+) @TheFantasticFlyingTaco Echo Squad Initiate (Regs+) @AngryScottishMan Astartes Equipment Guide: Knight Errant of House Mortan (Stormseer) KNGT Pilot/Lead (KNGT Commander Tags, Officer) @colt92 KNGT Mechanicus Maintenance Adept (Regs+, Specialist) @LurkerOne KNGT Mechanicus Maintenance Adept (Regs+, Specialist) @Fred --SLOTTING-- ++RESTRICTIONS++ Looting of enemy primary weapons is prohibited. Rifleman mag size limit raised to 60 rounds per magazine for those without Las weaponry. Rifleman mag size limit removed for those with Las weaponry. Riflemen Limit for bandages is increased to 8x. Flamers(Flamethrowers) are prohibited in mission. Explosive Ammunition, Inferno Rounds or other non-standard ammunition may be taken only if explicit permission is given by the Event Owner. PLTN Commander, PLTN 2ic/Commissar, Squad Leads, Asset Leads, and Asset Crews may take invisible radio backpacks for aesthetic purposes. PLTN Commander only with Dual authorization of the acting PLTN Commissar may order the Full Advance/Charge of the Platoon. Only One ShockTrooper per squad may take from the provided ShockTrooper Weaponry. Only one Meltabomb may be taken by per squad. Plasma Gun Bearers may only take up to three overcharged plasma flasks. PLTN Members are permitted to take only 2x FRAG and 2x KRAK Grenades per person out of the spawn area. PLTN Commissar is permitted to bring a melee weapon or a secondary firearm in their inventory. ASTARTES Elements are independent of PLTHQ Command however may be requested to assist the platoon in particular actions. ASTARTES Elements are permitted to take thermal compatible scopes and vision devices. --RESTRICTIONS-- ++NOTES++ PLTN Commissar is responsible for the moral and mental well being of the platoon. (Note: This can be done via RP if desired EX: Extoll the glory of the imperium, Deride the Enemy, Inspire otherwise keep an eye on the state of the Platoon EX: Bring Resupplies to the troops, hand out "Medals" etc). The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. The Imperial Conquest Mod Weaponry Muzzle attached bayonets do function as stated in note #3. Where roles overlap (EX: A Medic in a Kasrkin Squad) they may choose from both equipment lists. Whilst the environment of the 40k setting may cause some to believe the mission to be less serious. Outright reckless actions that disrupt the mission flow/enjoyment for others will be treated as mission disruption and be punished accordingly. To assist medics with the statistically higher rate of injury present within these missions medical settings will be changed to reduce PAK and STITCH times and PLTNHQ will be given at the beginning of the mission medical supplies to distribute throughout the mission. ASTARTES Squads operate by a points system to configure squad structure and equipment found HERE. ASTARTES are recommended to take a "No Head" Option in the Face options of the arsenal to avoid technical issues with the ASTARTES head appearing below their legs. Any Missions which include ASTARTES Elements will have stamina disabled for technical reasons. ORK Nobz ARE NOT killed by raw damage but by VOLUME FIRE as they do not take standard ACE damage and instead have a fixed health pool. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead, Squad Leads: Squad Leads(Steel Legion): Commissar: FAC, RTO, Team Leads: Imperial Knight Pilot: KNGT Crew: Mechanicus Maintenance Adept: Kasrkin: ShockTroopers: Medics: Steel Legionaries: Guardsmen: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  2. until
    ++MISSION BRIEFING++ "Helsreach this is the Crusader we are breaking from the planet the orbital war is lost . . . Hell is coming brother . . . " —High Marshal Helbrecht aboard the Eternal Crusader in Armaggedon Orbit, Transmission to Reclusiarch Grimaldus 998.M41 As of 6 hours ago the combined elements of Battlefleet Armageddon and the Astartes Elements remaining in orbit have retreated from Armageddon in a fighting withdrawal. Greenskin lander craft charitably called as such have been raining down across much of the southern Kintyre peninsula. As of this moment, Greenskin forces have been contained for the most part have been contained to the south. This will inevitably change in the face of enemy numbers and continued landings in the surrounding area. For now, arms and materiel continue to pour into Hive Helsreach via Campbell Town a vital supply port to and has been assigned vital importance to its the defence of Helsreach high command. For now, your platoons orders are to defend towards the Southwest of Campbell town and defend the primary route leading to the city "Affectionately" named by the men "Hells Highway"... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Warhammer 40k Universe. The mission will be making use of the Arma 3 mods There is Only War, Imperial Conquest and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Warhammer 40k/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the 40k universe. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/Commissar (PLTN 2ic TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Steel Legion) Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer): OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day) DELTA SQUAD (Kasrkin) Delta Kasrkin Squad Lead (SL TAGS, Officer) OPEN Delta Kasrkin Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Kasrkin Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad Kasrkin ShockTrooper: (on the day) 2x Delta Squad Kasrkin: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad Kasrkin ShockTrooper: (on the day) 2x Delta Squad Kasrkin : (on the day) ECHO CRUSADER SQUAD (Astartes) (10 Equipment Points) Echo Sword Brother (Squad Lead) (SL TAGS) OPEN Echo Squad Apothecary (MEDIC TAGS) OPEN Echo Squad Devastator (Regs+) OPEN Echo Squad Initiate (Regs+) OPEN Echo Squad Initiate (Regs+) OPEN Astartes Equipment Guide: Knight Errant of House Mortan (Stormseer😞 KNGT Pilot/Lead (KNGT Commander Tags, Officer) OPEN KNGT Mechanicus Maintenance Adept (Regs+, Specialist) OPEN KNGT Mechanicus Maintenance Adept (Regs+, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Looting of enemy primary weapons is prohibited. Rifleman mag size limit raised to 60 rounds per magazine for those without Las weaponry. Rifleman mag size limit removed for those with Las weaponry. Riflemen Limit for bandages is increased to 8x. Flamers(Flamethrowers) are prohibited in mission. Explosive Ammunition, Inferno Rounds or other non-standard ammunition may be taken only if explicit permission is given by the Event Owner. PLTN Commander, PLTN 2ic/Commissar, Squad Leads, Asset Leads, and Asset Crews may take invisible radio backpacks for aesthetic purposes. PLTN Commander only with Dual authorization of the acting PLTN Commissar may order the Full Advance/Charge of the Platoon. Only One ShockTrooper per squad may take from the provided ShockTrooper Weaponry. Only one Meltabomb may be taken by per squad. Plasma Gun Bearers may only take up to three overcharged plasma flasks. PLTN Members are permitted to take only 2x FRAG and 2x KRAK Grenades per person out of the spawn area. PLTN Commissar is permitted to bring a melee weapon or a secondary firearm in their inventory. ASTARTES Elements are independent of PLTHQ Command however may be requested to assist the platoon in particular actions. ASTARTES Elements are permitted to take thermal compatible scopes and vision devices. --RESTRICTIONS-- ++NOTES++ PLTN Commissar is responsible for the moral and mental well being of the platoon. (Note: This can be done via RP if desired EX: Extoll the glory of the imperium, Deride the Enemy, Inspire otherwise keep an eye on the state of the Platoon EX: Bring Resupplies to the troops, hand out "Medals" etc). The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. The Imperial Conquest Mod Weaponry Muzzle attached bayonets do function as stated in note #3. Where roles overlap (EX: A Medic in a Kasrkin Squad) they may choose from both equipment lists. Whilst the environment of the 40k setting may cause some to believe the mission to be less serious. Outright reckless actions that disrupt the mission flow/enjoyment for others will be treated as mission disruption and be punished accordingly. To assist medics with the statistically higher rate of injury present within these missions medical settings will be changed to reduce PAK and STITCH times and PLTNHQ will be given at the beginning of the mission medical supplies to distribute throughout the mission. ASTARTES Squads operate by a points system to configure squad structure and equipment found HERE. ASTARTES are recommended to take a "No Head" Option in the Face options of the arsenal to avoid technical issues with the ASTARTES head appearing below their legs. Any Missions which include ASTARTES Elements will have stamina disabled for technical reasons. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead, Squad Leads: Squad Leads(Steel Legion): Commissar: FAC, RTO, Team Leads: KNGT Crew: Kasrkin: ShockTroopers: Medics: Steel Legionaries: Guardsmen: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  3. until
    ++MISSION BRIEFING++ Grimaldus: "Princeps Zarha Helsreach calls for you . . . will you walk?" . . . Zarha: "Invigilata . . . will walk . . . " —Reclusiarch Merek Grimaldus and Princeps Majoris Zarha Mancion, Meeting between the Black Templars and Legio Invigilata 998.M41 9 Days...these are our best estimates for the time in which our void borne forces will be able to delay the enemy planetfall following the fighting withdrawal of Battlefleet Armaggedon and The Astartes battlegroups in the void the enemy will be able to land wherever and whatever they please. In preparation for this climactic struggle, the surface of Armageddon must be secured in its totality the Mechanicus has reported that one of their field sites has come under the attack of ash waste gangers and rogue pdf troops and do not wish to risk their Titans before the coming struggle. Your forces are hereby ordered to move south and relieve the Mechanicus FOB and retake control of nearby Guard outposts in preparation for the coming battle. Move swiftly men...we are running out of time. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Warhammer 40k Universe. The mission will be making use of the Arma 3 mods There is Only War, Imperial Conquest and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Warhammer 40k/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the 40k universe. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/Commissar (PLTN 2ic TAGS, Officer) OPEN PLTN RTO (RTO TAGS, Specialist) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD (Steel Legion😞 Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer): OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day) DELTA SQUAD (Kasrkin😞 Delta Kasrkin Squad Lead (SL TAGS, Officer) OPEN Delta Kasrkin Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Kasrkin Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad Kasrkin ShockTrooper: (on the day) 2x Delta Squad Kasrkin: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad Kasrkin ShockTrooper: (on the day) 2x Delta Squad Kasrkin : (on the day) ECHO CRUSADER SQUAD (Astartes😞 Echo Sword Brother (SL TAGS) OPEN Echo Squad Apothecary (MEDIC TAGS) OPEN Echo Squad Initiate (Regs+) OPEN Echo Squad Initiate (Regs+) OPEN Echo Squad Initiate (Regs+) OPEN --SLOTTING-- ++RESTRICTIONS++ Looting of enemy primary weapons is prohibited. Rifleman mag size limit raised to 60 rounds per magazine for those without Las weaponry. Rifleman mag size limit removed for those with Las weaponry. Riflemen Limit for bandages is increased to 8x. Flamers(Flamethrowers) are prohibited in mission. Explosive Ammunition, Inferno Rounds or other non-standard ammunition may be taken only if explicit permission is given by the Event Owner. PLTN Commander, PLTN 2ic/Commissar, Squad Leads, Asset Leads, and Asset Crews may take invisible radio backpacks for aesthetic purposes. PLTN Commander only with Dual authorization of the acting PLTN Commissar may order the Full Advance/Charge of the Platoon. Only One ShockTrooper per squad may take from the provided ShockTrooper Weaponry. Only one Meltabomb may be taken by per squad. PLTN Members are permitted to take only 2x FRAG and 2x KRAK Grenades per person out of the spawn area. PLTN Commissar is permitted to bring a melee weapon or a secondary firearm in their inventory. --RESTRICTIONS-- ++NOTES++ PLTN Commissar is responsible for the moral and mental well being of the platoon. (Note: This can be done via RP if desired EX: Extoll the glory of the imperium, Deride the Enemy, Inspire otherwise keep an eye on the state of the Platoon EX: Bring Resupplies to the troops, hand out "Medals" etc). The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. The Imperial Conquest Mod Weaponry Muzzle attached bayonets do function as stated in note #3. Where roles overlap (EX: A Medic in a Kasrkin Squad) they may choose from both equipment lists. Whilst the environment of the 40k setting may cause some to believe the mission to be less serious. Outright reckless actions that disrupt the mission flow/enjoyment for others will be treated as mission disruption and be punished accordingly. To assist medics with the statistically higher rate of injury present within these missions medical settings will be changed to reduce PAK and STITCH times and PLTNHQ will be given at the beginning of the mission medical supplies to distribute throughout the mission. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead, Squad Leads: Commissar: FAC, RTO, Team Leads: KNGT Crew: Kasrkin: ShockTroopers: Medics: Guardsmen: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  4. until
    ++MISSION BRIEFING++ "I walked the broken battlefields until my boots were wet with blood. I am not ashamed to say that I cried salt tears onto the earth as the scale of the devastation crushed my spirit. All around me were the pitiful moans of those who fell in that titanic confrontation. Helsreach was my baptism. I walked from it a changed man." —General Brost Jagg of the VII Armageddon Hive Rats 999.M41 It has been exactly 57 standard years since the Second War for Armageddon and the attempt by Ork Warboss Ghazghkull Mag Uruk Thraka to seize the planet of Armageddon in an apocalyptic WAAAGH! which brought ruin to much of the planets infrastructure, heavy industry and population. Since the previous war, Ghazghkull has not been idle after decades of planning and testing Imperial defences and succeeded in unifying dozens of Ork tribes and even contingents from several different Ork empires, a level of unity among the greenskins that had never been faced by the Imperium before. Ghazghkull has returned 57 years to the day for his long sought after rematch. The massive trade and industrial output of Armageddon makes it a vital part of the Imperium, particularly for the tightly settled worlds of the Segmentum Solar, the very heart of human-settled space and has been placed at high priority for its defence. In preparation for this climactic struggle, the surface of Armageddon must be secured in its totality the forces of the Disgraced former Planetary Governor Herman von Strab still control some areas of the planet and refuse to comply with The Governing Council of Armageddon. These forces must be eliminated before the construction of anti-orbital batteries in the area can commence and must be eliminated with all possible expediency The Emperor Protects... ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Warhammer 40k Universe. The mission will be making use of the Arma 3 mods There is Only War, Imperial Conquest and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Warhammer 40k/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the 40k universe. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @LurkerOne [NO TAGS] PLTN 2ic/Commissar (PLTN 2ic TAGS, Officer) @colt92 [ARMOR LEAD TAGS] PLTN RTO (RTO TAGS, Specialist) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Fred [NO TAGS] Alpha Squad Medic (MEDIC TAGS, Specialist) @Melo Alpha Squad Team Leader (TL TAGS, NCO) @Rtiler96 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad ShockTrooper: (on the day) 2x Alpha Squad Guardsmen: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer): OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad ShockTrooper: (on the day) 2x Bravo Squad Guardsmen: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad ShockTrooper: (on the day) 2x Charlie Squad Guardsmen: (on the day) DELTA SQUAD (Kasrkin): Delta Kasrkin Squad Lead (SL TAGS, Officer) @Silberjojo Delta Kasrkin Squad Medic (MEDIC TAGS, Specialist) @Myshinka_ Delta Kasrkin Squad Team Leader (TL TAGS, NCO) @Prometheus13 1x Delta Squad Kasrkin ShockTrooper: (on the day) 2x Delta Squad Kasrkin: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad Kasrkin ShockTrooper: (on the day) 2x Delta Squad Kasrkin : (on the day) Leman Russ Vanquisher (KNGT 1-1): KNGT Commander/Lead (KNGT Commander Tags, Officer) OPEN KNGT Gunner (KNGT Gunner Tags, Specialist) @Jacob_Waltz KNGT Hull Gunner (KNGT Gunner Tags, Specialist) @SAUCEGODISHALL KNGT Driver (KNGT Driver Tags, Specialist) @L00_Cyph3r Leman Russ Vanquisher (KNGT 1-2): KNGT Commander (KNGT Commander Tags, Officer) OPEN KNGT Gunner (KNGT Gunner Tags, Specialist) OPEN KNGT Hull Gunner (KNGT Gunner Tags, Specialist) OPEN KNGT Driver (KNGT Driver Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Looting of enemy primary weapons is prohibited. Rifleman mag size limit raised to 60 rounds per magazine for those without Las weaponry. Rifleman mag size limit removed for those with Las weaponry. Riflemen Limit for bandages is increased to 8x. Flamers(Flamethrowers) are prohibited in mission. Explosive Ammunition, Inferno Rounds or other non-standard ammunition may be taken only if explicit permission is given by the Event Owner. PLTN Commander, PLTN 2ic/Commissar, Squad Leads, Asset Leads, and Asset Crews may take invisible radio backpacks for aesthetic purposes. PLTN Commander only with Dual authorization of the acting PLTN Commissar may order the Full Advance/Charge of the Platoon. Only One ShockTrooper per squad may take from the provided ShockTrooper Weaponry. Only one Meltabomb may be taken by per squad. PLTN Members are permitted to take only 2x FRAG and 2x KRAK Grenades per person out of the spawn area. PLTN Commissar is permitted to bring a melee weapon or a secondary firearm in their inventory. --RESTRICTIONS-- ++NOTES++ PLTN Commissar is responsible for the moral and mental well being of the platoon. (Note: This can be done via RP if desired EX: Extoll the glory of the imperium, Deride the Enemy, Inspire otherwise keep an eye on the state of the Platoon EX: Bring Resupplies to the troops, hand out "Medals" etc). The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. The Imperial Conquest Mod Weaponry Muzzle attached bayonets do function as stated in note #3. Where roles overlap (EX: A Medic in a Kasrkin Squad) they may choose from both equipment lists. Whilst the environment of the 40k setting may cause some to believe the mission to be less serious. Outright reckless actions that disrupt the mission flow/enjoyment for others will be treated as mission disruption and be punished accordingly. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead, Squad Leads: Uniform: Cadian Fatigues (green). Cadian Fatigues w. Greaves (green). Vest: Officer Flak Armor (green). Light Flak Armor (green). Flak Armor (green). Flak Armor w. Bandolier (green). Helmet: Officer Cap (green). Cadian Helmet (green). Primary: M36 Kantrael Lasgun/Rifle. Voss Pattern Lasgun. Agripinaa Ptrn. Type III Autogun. Combat Shotgun. Secondary: Kantrael Pattern Laspistol. Kantrael MG Defender Laspistol. Bolt Pistol (Decorated && Non-Decorated). Stub Pistol. Melee: Chainsword. Chainsword 2. Sapper Shovel. Power Sword 1. Power Sword 2. Power Maul. Commissar: Uniform: Commissar Uniform. Vest: Melee Holster. Helmet: Commissar Cap. Secondary: Kantrael Pattern Laspistol. Kantrael MG Defender Laspistol. Bolt Pistol (Decorated && Non-Decorated). Stub Pistol. Plasma Pistol. Melee: Chainsword. Chainsword 2. Sapper Shovel. Power Sword 1. Power Sword 2. Power Maul. Commissar Power Saber. FAC, RTO, Team Leads: Uniform: Cadian Fatigues (green). Cadian Fatigues w. Greaves (green). Vest: Light Flak Armor (green). Flak Armor (green). Flak Armor w. Bandolier (green). Helmet: Cadian Helmet (green). Primary: M36 Kantrael Lasgun/Rifle. Voss Pattern Lasgun. Agripinaa Ptrn. Type III Autogun. Combat Shotgun. Secondary: Kantrael Pattern Laspistol. Kantrael MG Defender Laspistol. Bolt Pistol (Non-Decorated). Stub Pistol. Melee: Chainsword. Chainsword 2. Sapper Shovel. KNGT Crew: Uniform: Crew Fatigues (green). Crew Fatigues (green, shirt). Vest: Flakweave Vest. Helmet: Tanker Cap. Primary: M36 Kantrael Lasgun/Rifle. Voss Pattern Lasgun. Agripinaa Ptrn. Type III Autogun. Combat Shotgun. Secondary: Kantrael Pattern Laspistol. Kantrael MG Defender Laspistol. Stub Pistol. Melee: Chainsword. Chainsword 2. Sapper Shovel. Kasrkin: Uniform: Cadian Fatigues (green). Vest: Kasrkin Carapace Armor (green). Helmet: Kasrkin Helmet (green). Backpack: Kasrkin Power Pack (green). Primary: Ryza Pattern Hellgun. DMR: Longlas. Secondary: Kantrael Pattern Laspistol. Kantrael MG Defender Laspistol. Bolt Pistol (Non-Decorated). Stub Pistol. Melee: Chainsword. Chainsword 2. Sapper Shovel. ShockTroopers: Uniform: Cadian Fatigues w. Greaves (green). Vest: Light Flak Armor (green). Flak Armor (green). Flak Armor w. Bandolier (green). Helmet: Cadian Heavy Helmet (green). Primary: M35 Magnacore Pattern Plasmagun. Grenade Launcher. Meltagun. M36 Kantrael Lasgun/Rifle. Voss Pattern Lasgun. Combat Shotgun. Secondary: Kantrael Pattern Laspistol. Kantrael MG Defender Laspistol. Bolt Pistol (Non-Decorated). Stub Pistol. Melee: Chainsword. Chainsword 2. Sapper Shovel. Medics: Uniform: Cadian Fatigues (green). Vest: Medicae Flak Armor (green). Helmet: Medicae Cadian Helmet. Primary: M36 Kantrael Lasgun/Rifle. Voss Pattern Lasgun. Agripinaa Ptrn. Type III Autogun. Combat Shotgun. Secondary: Kantrael Pattern Laspistol. Kantrael MG Defender Laspistol. Stub Pistol. Melee: Chainsword. Chainsword 2. Sapper Shovel. Guardsmen: Uniform: Cadian Fatigues (green). Vest: Light Flak Armor (green). Flak Armor (green). Flak Armor w. Bandolier (green). Helmet: Cadian Helmet (green). Primary: M36 Kantrael Lasgun/Rifle. Voss Pattern Lasgun. Agripinaa Ptrn. Type III Autogun. Combat Shotgun. DMR: Longlas. Secondary: Kantrael Pattern Laspistol. Kantrael MG Defender Laspistol. Stub Pistol. Melee: Chainsword. Chainsword 2. Sapper Shovel. Launcher: Death Korps Missile Launcher. Cadian Rocket Launcher. Accatran AT Launcher. Accatran AA Launcher. General Equipment: NVGs: Photo-Visor. Bionic Eye (Basic). Bionic Eye #2(Basic). Facewear: [Imperium] Rebreather (green). [Imperium] Rebreather (white). Long Range Radio Backpack: Vox Caster. --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset
  5. until
    DO YOU WANT TO BE A BADASS LIKE THESE MEN?! Well, here is your chance to join: THE DEATHWATCH! Chamber Militant of the Ordo Xenos of his Holy Majesty the God-Emperor's Holy Inquisition. Upon joining the DEATHWATCH your duties will include: Purging xenos, purging heretics, purging deamons, and general purging. If you are interested in any of the above please attend this introductory session where we will be going over basic 40K lore, how the game is played, and possibly rolling up characters. (Printable character sheet: https://images-cdn.fantasyflightgames.com/filer_public/c9/d0/c9d05477-3d87-411c-9cdb-c59fe0c0dbaa/deathwatch-character-sheet-hi-quality.pdf Character generator: http://tylerkamstra.com/rpgbot/deathwatch_character_generator/
  6. MAY MOVE EVENT TO SUNDAY AT SAME TIME IF MAJORITY OF PEOPLE REQUEST IT Modset here (https://steamcommunity.com/sharedfiles/filedetails/?id=1623151070) Please check google doc here for slots you may reserve. @ me on the event page to reserve (https://docs.google.com/document/d/1x-pekUYq6Qg3vC1sEuGg_njk1D8jrFZSYwM8s-BRC4c/edit?usp=sharing) SMPureParadise Mission Operation Emperors Fire Concretum Civitas Imperial Death Korps 1491st Grenadiers BRIEFING We have been called up for glorious service in the name of our Emperor. Your more common guardsmen envy the task laid out before you. Two days ago a large Ork horde made planetfall and decimated the defenders in the region. A platoon of guardsmen managed to fall back and establish a strong defense in the city but that has not stopped the Orks from looting and burning the city, They have been constructing fortifications non stop these last two days so we are confident they are preparing to maintain a siege. We won’t give them the chance to dig in any further. You will be approaching from the south, following the path of destruction the Orks took to take the city. A company of Guardsmen have already established a frontline and are engaging the Ork defences, your job here to break the Ork line before they can dig in any more and this becomes a drawn out siege. A series of objectives have been marked on your map south of the city, you must capture at least two of these before pushing into the city. Taking the bastion towers will likely be the deciding factor in securing the territory. Your assault will be a go when a nuke dropped from orbit takes out the horde north of the city Air support will be extremely limited due to the Orks establishing AA positions on the Bastion Towers. You will be deploying with Leman Russ tanks, Chimera APC’s and Sentinel Walkers. These assets are limited. Today will be a test of both your abilities and your faith to the God Emperor, failure is not an option here. The Galaxy is grim and filled with unending darkness, Only the light of our Emperor will prevail! OBJECTIVES PRIMARY Await Nuke detonation You must await the nuke being dropped from orbit to detonate before beginning your assault, The nuke should take out the vast majority of the hoard concentrated north of the city. Capture at least 2 frontline objectives 4 objectives south of the city center have been marked, capturing at least 2 will ensure we have a strong frontline to push with. Capture the city center The city center has been split into two objectives, both must be captured and held for mission complete. SECONDARY Capture Bastion Towers A number of Bastion defensive towers were deployed before the Orks overwhelmed the defenders, recapturing these towers will go a long way in ensuring we have control of the territory and will allow air support to move in. Mark captured towers will blue smoke. Rescue pinned down guardsmen A platoon of guardsmen were trapped when the Orks overran the city defensives, they have been able to hold out for 2 days. Relieving them will help in securing the city center. ASSETS (will be compressed or removed based on numbers) 2X Leman Russ Tanks (battlecanon) (min crew of 3) 1X Sentinel (Lascanon) (min crew of 2) EQUIPMENT (reference screenshots below for proper colors) Notes Vox Casters (radio) only issued to Commissar, Squad leads, and Vehicle Commanders. DO NOT REMOVE MASKS ONCE IN THE AO Gunner weapon is chosen by SL, If Missile Launcher is chosen you cannot take a primary weapon but may take a Laspistol Officer's Guard will dress as Grenadiers but may take the Type 14 Lasgun with the Type 14 Backpack. Bring BLUE smoke grenades to mark captured Bastion Towers May use OPTRE HUD 1491st Grenadier (also use for Medic) (reference screenshots for proper color) Uniform - Death Korps Uniform (if you sort by mods should be 2nd DK uniform) Vest - Death Korps Grenadier Body Armor (1st one) Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack, Cadian Medicae Backpack for Medics Eyewear - Death Korps Grenadier Gasmask NVG - NONE Weapons - Lucius Pattern no.98 Lasgun 1491st Watchmaster (Sergeant) & Corporal (reference screenshots for proper color) Uniform - Death Korps Uniform (if you sort by mods should be 2nd DK uniform) Vest - Death Korps Grenadier Body Armor (1st one) Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack, Type 14 Backpack if using Type 14 Lasgun, OPTRE Radio Eyewear - Death Korps Officer Gasmask NVG - NONE Weapons - Lucius Pattern no.98 Lasgun, Lucius Pattern Mk.22c Shotgun, Type 14 Lasgun (heavy) 1491st Gunner (reference screenshots for proper color) Uniform - Death Korps Uniform (if you sort by mods should be 2nd DK uniform) Vest - Death Korps Grenadier Body Armor (1st one) Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack Eyewear - Death Korps Grenadier Gasmask NVG - NONE Weapons - Death Korps Plasma Gun, Lucius Heavy Stubber, Death Korps Missile Launcher, Laspistol 1491st Officer (reference screenshots for proper color) Uniform - Death Korps Uniform (look for 1491st uniform with the breastplate Vest - None Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack Eyewear - Death Korps Officer Gasmask NVG - NONE Weapons - Laspistol 1491st Vehicle Crew (reference screenshots for proper color) Uniform - Death Korps Uniform (if you sort by mods should be 2nd DK uniform) Vest - None Helmet - Death Korps Infantry Helmet (4th) Backpack - Death Korps Backpack Eyewear - Death Korps Guardsmen Gasmask NVG - NONE Weapons - Lucius Pattern no.98 Lasgun, Laspistol
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