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Unforeseen Consequences #4 [1st Main]

    

Jerichron
Mission Planner

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  ++MISSION BRIEFING++

"Therefore I say yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification...And reap we shall."

—Dr. Wallace Breen - Interim Administrator of Earth - Unknown Date.

 

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Alert. Nonstandard Exogen activity detected. Malignant Viral Interface bypass detected. Perimeter Restrictors disengaged. Execute containment procedure and report. All stabilization delegates move to incursion hard points immediately. Deploy Perimeter Restrictors in suspected infection blocks A1, A2, A3. Mission failure will result in permanent offworld assignment. Code reminder: sacrifice, coagulate, clamp.

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Half Life Game Series The mission will be making use of the Arma 3 mods Half-Life 2: EOTRC, Half Life: Our Benefactors, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Half Life based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

 

CoZeus: OPEN

CoZeus: OPEN

 

 

PLTN COMMAND SQUAD:

  • PLTN OTA-CmD (Platoon Lead) (PLTN TAGS ONLY, Officer) @LurkerOne [Reg+]
  • PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer@Badger
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

 

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ALPHA SQUAD (Civil Protection):

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • Alpha Squad APF (Squad Config #1)  (on the day)
  • Alpha Squad WallHammer (Squad Config #2)  (on the day)
  • 3x Alpha Squad Rifleman: (on the day)

 

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BRAVO SQUAD (Overwatch):

  • Bravo Squad Lead (SL TAGS, Officer) @Mingy [Reg+]
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • Bravo Squad APF (Squad Config #1)  (on the day)
  • Bravo Squad WallHammer (Squad Config #2)  (on the day)
  • 3x Bravo Squad Rifleman: (on the day)

 

CHARLIE SQUAD (Civil Protection):

  • Charlie Squad Lead (SL TAGS, Officer) @Melo [Reg+]
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • Charlie Squad APF (Squad Config #1)  (on the day)
  • Charlie Squad WallHammer (Squad Config #2)  (on the day)
  • 3x Charlie Squad Rifleman: (on the day)

 

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DELTA SQUAD (SENTINEL ELITE):

  • Delta Squad Lead (SL TAGS, Officer) LOCKED
  • Delta Squad Medic (MEDIC TAGS, Specialist) LOCKED
  • Delta Squad Team Leader (TL TAGS, NCO) LOCKED
  • Delta Squad APF (Squad Config #1)  LOCKED
  • Delta Squad WallHammer (Squad Config #2)  LOCKED
  • 3x Delta Squad Rifleman: LOCKED

 

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Strider (KNGT 1-1):

 

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Overwatch Assassin Team (PRHT):

 

--SLOTTING--

(OTA, Elite, CP)

++RESTRICTIONS++

  1. Only Weapons and equipment from Half-Life 2: EOTRCHalf Life: Our Benefactors and  mods may be used within the mission.
  2. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions.
  3. Only one Molotov cocktail may be carried by individual riflemen at any given time.
  4. Riflemen may take 4x armor plates/ from the Our Benefactors mod for replenishing armor during mission.
  5. OTA may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission.
  6. CP may take 4x armor plates from the Our Benefactors mod for replenishing armor during mission.
  7. Elite may take 4x Combine Batteries from the Our Benefactors mod for replenishing armor during mission.
  8. AR-2s and SMG 4.6mms are to be treated as Grenade Launchers and issued to in the same manner by SLs as in standard FK Missions (Elite squads are Exempt from this Rule).

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  3. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions. 
  4. Those streaming or inclined to listen should be aware that music from the Half Life universe will be played throughout the mission.
  5. Keybinds for Half Life: Our Benefactors and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> Our Benefactors && Webknights's Melee.
  6. Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads.

--NOTES--

 

++EQUIPMENT++ 

Note

  • FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
  • Tags after each piece of equipment indicate which class of soldier may take each item. (CP - Civil Protection Units, OTA- Overwatch Transhuman Arm, and Elite).

PLTN Lead:

Quote

Uniform:

  1. (HL:A) Ordinal Uniform.

Vest:

  1. (HL:A) Ordinal Parts.

Helmet:

  1. (HL:A) Ordinal Helmet.

Backpack:

  1. (HL:A) Ordinal Backpack.

Primary:

  1. AR-2.
  2. AR-1.

Secondary:

  1. USP Match 9mm.

 

Squad Leads (CP, OTA, Elite):

Quote

Uniform:

  1. (HL:A) Ordinal Uniform. (OTA).
  2. [Combine] Overwatch Uniform (Elite). (Elite)
  3. C18 Civil Protection Uniform. (CP)
  4. C18 Trench Coat (Black, Blue, Red). (CP)

Vest:

  1. (HL:A) Ordinal Parts. (OTA).
  2. [Combine] Overwatch Vest (Elite). (Elite)
  3. Bag. (CP)
  4. Ballistic Vest. (CP)
  5. Heavy Ballistic Vest. (CP)

Helmet:

  1. (HL:A) Ordinal Helmet. (OTA).
  2. [Combine] Overwatch Helmet (Elite). (Elite)
  3. Command Unit Mask. (CP)

Primary:

  1. AR-2. (OTA, Elite)
  2. AR-1. (OTA, Elite)
  3. SMG 4.6mm. (CP)
  4. SPAS-12. (OTA, Elite, CP)
  5. HEAVY SMG. (CP)
  6. Pulse SMG. (OTA, Elite)

Secondary:

  1. USP Match 9mm.

 

FAC, RTO, Team Leads:

Quote

Uniform:

  1. [Combine] Overwatch Uniform. (OTA)
  2. [Combine] Overwatch Uniform (Elite). (Elite)
  3. C18 Civil Protection Uniform. (CP)
  4. C18 Trench Coat (Black, Blue, Red). (CP)

Vest:

  1. [Combine] Overwatch Vest. (OTA)
  2. [Combine] Overwatch Vest (Elite). (Elite)
  3. Bag. (CP)
  4. Ballistic Vest. (CP)
  5. Heavy Ballistic Vest. (CP)

Helmet:

  1. (HL:A) Soldier Helmet. (OTA)
  2. [Combine] Overwatch Helmet (Elite). (Elite)
  3. Command Unit Mask. (CP)

Primary:

  1. AR-2. (OTA, Elite)
  2. AR-1. (OTA, Elite)
  3. SMG 4.6mm. (CP)
  4. SPAS-12. (OTA, Elite, CP)
  5. HEAVY SMG. (CP)
  6. Pulse SMG. (OTA, Elite)

Secondary:

  1. USP Match 9mm. 

 

Medics:

Quote

Uniform:

  1. [Combine] Overwatch Uniform. (OTA)
  2. [Combine] Overwatch Uniform (Elite). (Elite)
  3. C18 Medic Civil Protection Uniform. (CP)
  4. C18 Medic Trench Coat. (CP)

Vest:

  1. [Combine] Overwatch Vest. (OTA)
  2. [Combine] Overwatch Vest (Elite). (Elite)
  3. Bag. (CP)
  4. Ballistic Vest. (CP)

Helmet:

  1. (HL:A) Soldier Helmet. (OTA)
  2. [Combine] Overwatch Helmet (Elite). (Elite)
  3. Protector Mask. (CP)

Primary:

  1. AR-2. (OTA, Elite)
  2. AR-1. (OTA, Elite)
  3. SMG 4.6mm. (CP)
  4. SPAS-12. (OTA, Elite, CP)
  5. HEAVY SMG. (CP)
  6. Pulse SMG. (OTA, Elite)

Secondary:

  1. USP Match 9mm.

 

Riflemen:

Quote

Uniform:

  1. [Combine] Overwatch Uniform. (OTA)
  2. [Combine] Overwatch Uniform (Elite). (Elite)
  3. C18 Civil Protection Uniform. (CP)
  4. C18 Trench Coat (Black, Blue, Red). (CP)

Vest:

  1. [Combine] Overwatch Vest. (OTA)
  2. [Combine] Overwatch Vest (Elite). (Elite)
  3. Bag. (CP)
  4. Ballistic Vest. (CP)

Helmet:

  1. (HL:A) Soldier Helmet. (OTA)
  2. [Combine] Overwatch Helmet (Elite). (Elite)
  3. Civil Protection Mask. (CP)

Primary:

  1. AR-2. (OTA, Elite)
  2. AR-1. (OTA, Elite)
  3. SMG 4.6mm. (CP)
  4. SPAS-12. (OTA, Elite, CP)
  5. HEAVY SMG. (CP)
  6. Pulse SMG. (OTA, Elite)

Secondary:

  1. USP Match 9mm. 

 

APF:

Quote

Uniform:

  1. (HL:A) APF Uniform. 

Vest:

  1. (HL:A) APF Vest. 

Helmet:

  1. (HL:A) Combine APF Headgear. 

Primary:

  1. APF Machinegun.

Secondary:

  1. USP Match 9mm.

 

WallHammer:

Quote

Uniform:

  1. (HL:A) Charger Uniform. 

Vest:

  1. (HL:A) Charger Vest (Heavy).
  2. (HL:A) Charger Vest (Light).

Helmet:

  1. (HL:A) Combine Charger Headgear. 

Primary:

  1. APF Combine Charger Shotgun.

Secondary:

  1. USP Match 9mm.

 

Assassin:

Quote

Restrictions:

  1. Please choose only one combination of uniforms, vests, and helmets from the available options. For example, you can select only CP, Elite, or Assasin. This will ensure uniformity within the group while still providing you with options for sub-faction choices.

Uniform:

  1. [Combine] Overwatch Uniform (Elite). (Elite)
  2. (HL:B) Assasin Uniform 1.
  3. (HL:B) Assasin Uniform 2.
  4. C18 Trench Coat (Black). (CP)

Vest:

  1. [Combine] Overwatch Vest (Elite). (Elite)
  2. (HL:B) Assasin parts 1.
  3. (HL:B) Assasin parts 2.
  4. Bag. (CP)
  5. Ballistic Vest. (CP)

Helmet:

  1. [Combine] Overwatch Helmet (Elite). (Elite)
  2. (HL:B) Assasin Helmet 1.
  3. (HL:B) Assasin Helmet 2.
  4. Elite Officer Mask. (CP)
  5. Elite Officer Mask (White). (CP)

Primary:

  1. (HL) Assasin Sniper (Sniper Only).
  2. AR-2. 
  3. AR-1. 
  4. SMG 4.6mm. 
  5. SPAS-12. 
  6. HEAVY SMG. 
  7. Pulse SMG. 

Secondary:

  1. USP Match 9mm.

General Equipment:

Quote

LAT:

  1. None.

MAT:

  1. None.

HAT:

  1. None.

Utility:

  1. Armour Plate. (CP)
  2. Combine Battery. (OTA, Elite)

Melee:

  1. Stun Stick. (CP, OTA, Elite)

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset
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