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The Great Crusade (Operation Neptune) (US) #10 [1st Main]

    

Jerichron
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  ++MISSION BRIEFING++

    "You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hope and prayers of liberty-loving people everywhere march with you."
 ―General Dwight D. Eisenhower's Order of the Day (1944)

 

Mission Summary:

On June 6th, 1944, Operation Neptune commenced. The mission: to liberate Western Europe from the German War Machine. Your platoon has been assigned to the Omaha sector of the beach landings, tasked with assaulting and securing this part of the German coastal defenses. Your objective extends inland to secure the town of Saint Laurent-sur-Mer and eliminate the artillery stationed there, which threatens not only your beach sector but also neighboring areas.

Unfortunately, the tanks designated to assist in the beach landings are unable to approach due to strong waves. Your immediate task is to advance on foot, bypass the German barricades and razor wire obstructing the beach, and clear the galleries and fortifications covering the shoreline. Once this is accomplished, armored support will aid in your push inland to secure the town.

The success of the Allied landings in this area hinges on your efforts. Nothing less than complete victory is acceptable...

Objectives:

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1. Secure a landing Zone and Foothold on the beach.

  1. Reach the landing zone and disembark.
  2. Reach the shingle at the end of the beach.
  3. Use Bangalore torpedos to breach the razorwire barricade preventing movement off the beach.

 

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2. Assault the German Coastal Fortifications and defences.

  1. Secure the fortifications below the cliff and the small town.
  2. Secure the fortifications atop the cliff.
  3. Destroy any Anti Air or anti ship emplacements found.

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3. Secure the town of Saint Laurent-sur-Mer and the Artillery Battery.

  1. Secure the Artillery Battery and the accompanying fortifications.
  2. Spike any Artillery found to prevent recapture.
  3. Secure the town and hold position on critical road junctures.

Mission Notes:

CIVILIANS: Civilians will not be present withing the Area of Operations.
RRR: Delivered with each reinforcement wave.
ASSET RRR: Withdraw from front line and ping Zeus.
RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme.

SPECIAL CRITERIA: KNGT will not begin the mission with their assets and will be operating as a standard infantry element until the beach is cleared.

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

CoZeus: OPEN

CoZeus: OPEN

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PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) @KingShibe [Reg +]
  • PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, OfficerOPEN
  • PLTN Medic (MEDIC TAGS, Specialist) @Oszur

 

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ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) @Legendo
  • Alpha Radioman (TL TAGS, NCO) @Melo
  • Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Alpha Squad Machine Gunner: (on the day)
  • 1x Alpha Squad Machine Gunner Assistant: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) @riccardi48
  • 1x Alpha Squad AutoRifleman: (on the day)
  • 3x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) @Veagance
  • Bravo Radioman (TL TAGS, NCO) @Eaglestrike [Reg+] LOCKED
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Bravo Squad Machine Gunner: (on the day)
  • 1x Bravo Squad Machine Gunner Assistant: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) @BadBarry [Reg+]
  • 1x Bravo Squad AutoRifleman: (on the day)
  • 3x Bravo Squad Rifleman: (on the day)

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CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Radioman (TL TAGS, NCOOPEN
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Charlie Squad Machine Gunner: (on the day)
  • 1x Charlie Squad Machine Gunner Assistant: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Charlie Squad AutoRifleman: (on the day)
  • 3x Charlie Squad Rifleman: (on the day)

DELTA SQUAD:

  • Delta Squad Lead (SL TAGS, Officer) OPEN
  • Delta Radioman (TL TAGS, NCOOPEN
  • Delta Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Delta Squad Machine Gunner: (on the day)
  • 1x Delta Squad Machine Gunner Assistant: (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Delta Squad AutoRifleman: (on the day)
  • 3x Delta Squad Rifleman: (on the day)

 

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M4 Sherman (KNGT 1-1):

  • KNGT Commander (KNGT Commander Tags, Officer) @LurkerOne [Reg +]
  • KNGT Gunner (KNGT Gunner Tags, Specialist) @L00_Cyph3r
  • KNGT Loader (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) @Garfield [Reg +]

M4 Sherman (KNGT 1-2):

  • KNGT Commander (KNGT Commander Tags, Officer) @Monocled Badger [Reg +]
  • KNGT Gunner (KNGT Gunner Tags, Specialist) @SGz_Eliminated
  • KNGT Loader (KNGT Gunner Tags, Specialist) OPEN
  • KNGT Driver (KNGT Driver Tags, Specialist) OPEN

--SLOTTING--

++RESTRICTIONS++

  1. Only Weapons and equipment from the Iron Front, Faces of War and Operation Spearhead mods may be used within the mission.
  2. Short Range Radios are prohibited (RPTR Elements Exempt).
  3. Only Radiomen are permitted to carry Long Range Radios.
  4. Night vision equipment is prohibited.
  5. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt).
  6. Looting of enemy primary weapons is without Zeus permission is prohibited.
  7. Rifle Grenades are permitted to be taken by one member of each Squad.
  8. Only PLTHQ, Squad Leads and Team Leads are permitted whistles.
  9. SMGs For Americans are limited to 30Rnd Stick magazines.
  10. Squads may issue a flamethrower as a rifleman operated weapon under the same rules as Designated Marksman.
  11. The AutoRifleman in each squad takes the Browning M1918A2 or BAR.
  12. The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. cal.
  13. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation.

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.
  5. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced.
  6. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. 

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead:

Quote

Uniform:

  1. US HBT 1943 (Rolled).
  2. US HBT 1943 (Unbloused).
  3. US HBT 1943 (Wool Trousers).
  4. US HBT 1943 Combat Boots.
  5. US HBT 1943 Combat Boots (Rolled).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).
  3. US Assault Jacket (Landing, Bag) (Any).

Helmet:

  1. US Helmet, M1 (Captain).
  2. US Helmet, M1 (Folded).
  3. US Helmet, M1 (Opened).
  4. US Helmet, M1 (Net Band).
  5. US Helmet, M1 (Net Band, Folded).
  6. US Helmet, M1 (Net Band, Opened).
  7. US Helmet, M1 (Net).
  8. US Helmet, M1 (Net, Folded).
  9. US Helmet, M1 (Net, Opened).
  10. US Helmet, M1 (Scrim).
  11. US Helmet, M1 (Scrim, Folded).
  12. US Helmet, M1 (Scrim, Opened).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1A1 Thompson.
  4. M3 Grease Gun.

Secondary:

  1. Colt M1911.

Squad Leads:

Quote

Uniform:

  1. US HBT 1943 (Rolled).
  2. US HBT 1943 (Unbloused).
  3. US HBT 1943 (Wool Trousers).
  4. US HBT 1943 Combat Boots.
  5. US HBT 1943 Combat Boots (Rolled).
  6. [US] HBT 1943 (Sergeant).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).
  3. US Assault Jacket (Landing, Bag) (Any).

Helmet:

  1. US Helmet, M1 (NCO).
  2. US Helmet, M1 (Net, NCO).
  3. US Helmet, M1 (Scrim, NCO).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1903A3 Springfield Rifle.
  4. M1A1 Thompson.
  5. M3 Grease Gun.

Secondary:

  1. Colt M1911.

FAC, RTO, Team Leads:

Quote

Uniform:

  1. US HBT 1943 (Rolled).
  2. US HBT 1943 (Unbloused).
  3. US HBT 1943 (Wool Trousers).
  4. US HBT 1943 Combat Boots.
  5. US HBT 1943 Combat Boots (Rolled).
  6. [US] HBT 1943 (Corporal).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).
  3. US Assault Jacket (Landing, Bag) (Any).

Helmet:

  1. US Helmet, M1 (NCO).
  2. US Helmet, M1 (Net, NCO).
  3. US Helmet, M1 (Scrim, NCO).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1903A3 Springfield Rifle.
  4. M1A1 Thompson.
  5. M3 Grease Gun.

Secondary:

  1. Colt M1911.

Medics:

Quote

Uniform:

  1. US HBT 1943 (Medic).
  2. US HBT 1943 (Rolled).
  3. US HBT 1943 (Unbloused).
  4. US HBT 1943 (Wool Trousers).
  5. US HBT 1943 Combat Boots.
  6. US HBT 1943 Combat Boots (Rolled).

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).
  3. US Assault Jacket (Landing, Bag) (Any).

Helmet:

  1. US Helmet, M1 (Medic).
  2. US Helmet, M1 (Medic, Folded).
  3. US Helmet, M1 (Medic, Opened).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1903A3 Springfield Rifle.
  4. M1A1 Thompson.
  5. M3 Grease Gun.

Secondary:

  1. Colt M1911.

Machine Gunner:

Quote

Uniform:

  1. US HBT 1943 (Private).
  2. US HBT 1943 (Rolled).
  3. US HBT 1943 (Unbloused).
  4. US HBT 1943 (Wool Trousers).
  5. US HBT 1943 Combat Boots.
  6. US HBT 1943 Combat Boots (Rolled).
  7. US HBT 1943.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).
  3. US Assault Jacket (Landing, Bag) (Any).

Helmet:

  1. US Helmet, M1 (Folded).
  2. US Helmet, M1 (Opened).
  3. US Helmet, M1 (Net Band).
  4. US Helmet, M1 (Net Band, Folded).
  5. US Helmet, M1 (Net Band, Opened).
  6. US Helmet, M1 (Net).
  7. US Helmet, M1 (Net, Folded).
  8. US Helmet, M1 (Net, Opened).
  9. US Helmet, M1 (Scrim).
  10. US Helmet, M1 (Scrim, Folded).
  11. US Helmet, M1 (Scrim, Opened).

Primary:

  1. M1919 Browning Machine Gun.

Secondary:

  1. Colt M1911.

AutoRifleman:

Quote

Uniform:

  1. US HBT 1943 (Private).
  2. US HBT 1943 (Rolled).
  3. US HBT 1943 (Unbloused).
  4. US HBT 1943 (Wool Trousers).
  5. US HBT 1943 Combat Boots.
  6. US HBT 1943 Combat Boots (Rolled).
  7. US HBT 1943.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).
  3. US Assault Jacket (Landing, Bag) (Any).

Helmet:

  1. US Helmet, M1 (Folded).
  2. US Helmet, M1 (Opened).
  3. US Helmet, M1 (Net Band).
  4. US Helmet, M1 (Net Band, Folded).
  5. US Helmet, M1 (Net Band, Opened).
  6. US Helmet, M1 (Net).
  7. US Helmet, M1 (Net, Folded).
  8. US Helmet, M1 (Net, Opened).
  9. US Helmet, M1 (Scrim).
  10. US Helmet, M1 (Scrim, Folded).
  11. US Helmet, M1 (Scrim, Opened).

Primary:

  1. M1918 Browning Automatic Rifle.

Secondary:

  1. Colt M1911.

Riflemen:

Quote

Uniform:

  1. US HBT 1943 (Private).
  2. US HBT 1943 (Rolled).
  3. US HBT 1943 (Unbloused).
  4. US HBT 1943 (Wool Trousers).
  5. US HBT 1943 Combat Boots.
  6. US HBT 1943 Combat Boots (Rolled).
  7. US HBT 1943.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).
  3. US Assault Jacket (Landing, Bag) (Any).

Helmet:

  1. US Helmet, M1 (Folded).
  2. US Helmet, M1 (Opened).
  3. US Helmet, M1 (Net Band).
  4. US Helmet, M1 (Net Band, Folded).
  5. US Helmet, M1 (Net Band, Opened).
  6. US Helmet, M1 (Net).
  7. US Helmet, M1 (Net, Folded).
  8. US Helmet, M1 (Net, Opened).
  9. US Helmet, M1 (Scrim).
  10. US Helmet, M1 (Scrim, Folded).
  11. US Helmet, M1 (Scrim, Opened).

DMR:

  1. M1903A3 Springfield Rifle(Scope).

Primary:

  1. M1 Garand.
  2. M1 Carbine.

Secondary:

  1. Colt M1911.

KNGT Crew:

Quote

Uniform:

  1. US Winter Jacket (Any).
  2. US Winter Combat Jacket (Any).

Vest:

  1. [US] Web Gear.
  2. [US] Web Gear OD7.
  3. US Assault Jacket (Landing, Bag).

Helmet:

  1. [US] M2 Helmet.

Primary:

  1. M1A1 Thompson.
  2. M3 Grease Gun.
  3. M1 Carbine.

Secondary:

  1. Colt M1911.

RPTR Crew:

Quote

Uniform:

  1. US Pilot (Any).
  2. US Flight Jacket (Any).
  3. US Flight Suit (Any).

Vest:

  1. US Pilot Lifevest.
  2. US B/3 Life preserver.

Helmet:

  1. US Pilot's Helmet.
  2. US Flight Helmet (Any).

Secondary:

  1. Colt M1911.

General Equipment:

Quote

MAT:

  1.  M1A1 Bazooka.

Binoculars:

  1. American Binoculars.
  2. Binoculars (US).

LR Backpack:

  1. US Packboard, 1943 (Musette, SCR300).
  2. US Packboard, 1943 (SCR300).
  3. US Radio, SCR300.
  4. US Radio, SCR300 (Bandoleer).

Backpack:

  1. Any American Backpack from Spearhead, US Equipment Expanded or IFA. (Please attempt to match backpacks with your role and class.).

Flamethrower:

  1. Primary: M2 Flamethrower (Burn Em Mod).
  2. Backpack: M2 Balloons (Burn Em Mod).

Squad Communications Equipment:

  1. Signal Whistle.
  2.  

Explosives Equipment:

Grenades:

  1. Mk2 Grenade.
  2. Any Colored Smoke Grenade.

Explosives:

  1. M1A1 Bangalore Torpedo.
  2. TNT 1/2 Pound Charge.

Detonators:

  1. Detonator.

Melee:

  1. Rifle Attached Bayonets.
  2. WW2 German Knife.
  3. Sapper Shovel.

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset Download Link
  • Size: 58GB.

 

 

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Recommended Comments

@Jerichron

Sorry, I'll have to drop my slot as something came up for Saturday and I won't be able to make it in time for mission start.

I still plan to attend, I should be in time to join late when I get home.

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