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  1. until
    ++MISSION BRIEFING++ “The Australian troops are fighting magnificently and their training is far superior to ours.” Field Marshal Erwin Rommel. Mission Summary: Tobruk has fallen. Following the defeat of the Eighth Army in the Battle of Gazala, the retreat eastwards toward the Egyptian border left Tobruk isolated and subsequently captured. In response, General Auchinleck has adopted a strategy of delaying the Afrikacorps and its Italian allies by establishing an effective line of defense at El Alamein. The Qattara Depression effectively prevents Axis armor from maneuvering around the southern flank of our defenses, forcing German and Italian armor to confront our anti-tank positions head-on. Our role in this operation is to maintain defensive positions to the southwest of El Alamein and within the city itself, resisting German and Italian mechanized and airborne elements until relieved by Allied forces or until retreat from the town becomes inevitable. Objectives: 1. Defend the City of Town of El-Alamein from German Counterattack and capture. Defend against German attacks utilizing defensive positions located at the main Defensive Box to hold off the main German/Italian Advance. Defend the Town from defensive positions towards the south west of the Town and delay German/Italian entry to the town. This is the final line of defence before the town and the only means remaining before retreat will be needed. If Afrika Corps and Italian Army Elements reach the town retreat will be essential to preserve the Army from total destruction. Defend the Town and provide time for 8th Army Elements to evacuate essential equipment. OBJ-1: Main Defensive Box. Summary: The main Defensive Box occupies elevated terrain, providing a commanding view of the desert used by advancing German and Italian columns. To progress toward El Alamein itself, this strategic position must be seized by German/Italian forces to breach our first line of defence and reach the second line. Your mission is to hold the Defensive Box for as long as possible. The line has been reinforced with significant anti-air and anti-armour emplacements to give you a fighting chance against German and Italian advances. OBJ-2: Support Trenches. Summary: The Support Trenches serve as a second line of defence and supply point for the first defensive line. If it falls, the final line of defence will be El Alamein itself, fortifications have been established to the west of the town, creating a robust line of defense against advancing German and Italian forces. Anti-tank and anti-air emplacements are available to help repel attackers. OBJ-3: El Alamein. Summary: As a major Allied supply port, the port of Tobruk serves as a bulwark in itself. If fighting reaches this area, your mission is to hold off German and Italian advances for as long as possible. However, if it becomes apparent that defeat is inevitable and rescue or escape is impossible, surrender is preferable to the complete destruction of the Allied garrison. Mission Notes: CIVILIANS: Civilians will not be present withing the Area of Operations. RRR: Delivered by the logistics Element. ASSET RRR: Withdraw from front line and ping Zeus. RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme. SPECIAL CRITERIA: - RRR Delivered by the logistics Element. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: @UNREALARCLITE CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) @InZane 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 4x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) @Servok Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 4x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) @Rabit Salvokelk Charlie Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) @Sp4ceBunny [Reg+] 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 4x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS, Officer) OPEN Delta Radioman (TL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Squad Machine Gunner: (on the day) 1x Delta Squad Machine Gunner Assistant: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 4x Delta Squad Rifleman: (on the day) --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment listed within the equipment list may be taken within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen and PLTN Actual are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is without Zeus permission is prohibited. Rifle Grenades are permitted to be taken by two members of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For British Troops in North Africa are allowed up to 50Rnd Drum magazines. The MachineGunner in each squad takes the Bren Gun. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Machine Gunner: Riflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link Size: 58GB.
  2. until
    ++MISSION BRIEFING++ “The Australian troops are fighting magnificently and their training is far superior to ours.” Field Marshal Erwin Rommel. Mission Summary: The Eighth Army has suffered defeat in the Battle of Gazala and is retreating eastwards toward the Egyptian border, leaving Tobruk isolated. Prime Minister Winston Churchill has emphasized the symbolic value of Tobruk, deeming its loss unacceptable. With vast stores of Allied munitions and arms still within the city, their capture by Axis forces would deal a devastating blow to Allied forces in the region and potentially enable an attack on Egypt. Therefore, Tobruk must be held until all munitions and personnel have been evacuated or a rescue operation can be executed. Our role in this operation is to maintain defensive positions to the southwest of Tobruk and within the city itself, resisting German and Italian mechanized and airborne elements until relieved by Allied forces or until surrender of the port becomes inevitable. Objectives: 1. Defend the City of Tobruk from German Counterattack and capture. Defend against German attacks utilizing defensive positions located at Fort Airenti to delay German/Italian Advance and provide time for evacuation to complete. Defend the City from defensive positions towards the west of the Town and delay German/Italian entry to the town. Defend the fortified port Area with significant Allied supplies/Munitions from German/Italian capture. OBJ-1: Fort Airenti. Summary: Fort Airenti currently occupies elevated terrain, providing a commanding view of the roads used by advancing German and Italian columns. To progress toward Tobruk itself, this strategic position must be seized by German/Italian forces to prevent rearward fire from the fort and disruptions to their supply chain. Your mission is to hold the fort for as long as possible, allowing Allied transport to evacuate munitions and personnel from the city and to delay any attack on Tobruk. While the fort may belong to another era, it has been reinforced with anti-air and anti-armour emplacements to give you a fighting chance against German and Italian advances. OBJ-2: Tobruk Trenchworks. Summary: Tobruk serves as a vital supply point for Allied forces in North Africa. If it falls, a substantial stockpile of supplies and munitions will be seized by the Axis, potentially leading to an attack on Egypt itself. To safeguard Tobruk, fortifications have been established to the west of the city, creating a robust line of defense against advancing German and Italian forces. Anti-tank and anti-air emplacements are available to help repel attackers, and if necessary, fighting may extend into the city itself. OBJ-3: Tobruk Port. Summary: As a major Allied supply port, the port of Tobruk serves as a bulwark in itself. If fighting reaches this area, your mission is to hold off German and Italian advances for as long as possible. However, if it becomes apparent that defeat is inevitable and rescue or escape is impossible, surrender is preferable to the complete destruction of the Allied garrison. Mission Notes: CIVILIANS: Civilians will not be present withing the Area of Operations. RRR: Delivered by the logistics Element. ASSET RRR: Withdraw from front line and ping Zeus. RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme. SPECIAL CRITERIA: - RRR Delivered by the logistics Element. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) @InZane [Reg+] 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 4x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 4x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) @Rabit Salvokelk Charlie Radioman (TL TAGS, NCO) @Sp4ceBunny [Reg +] Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 4x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS, Officer) OPEN Delta Radioman (TL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Squad Machine Gunner: (on the day) 1x Delta Squad Machine Gunner Assistant: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 4x Delta Squad Rifleman: (on the day) Valentine Mk III (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) @L00_Cyph3r [Gunner Tags] KNGT Gunner (KNGT Gunner Tags, Specialist) @colt92 KNGT Driver (KNGT Driver Tags, Specialist) @Bashfulvideos P-40 KittyHawk (RPTR 1-1): RPTR Pilot/Lead (Fixed Wing Tags, Officer) @AntiMatter P-40 KittyHawk (RPTR 1-2): RPTR Pilot/Lead (Fixed Wing Tags, Officer) @UNREALARCLITE Logistics Team (Willys MB Mounted MG) (MRTR 2-1): KNGT Gunrunner Assistant/Lead (Reg+, Officer) OPEN KNGT Gunrunner (Reg+, Officer) @Panzerbaum Logistics Team (Willys MB Mounted MG) (KNGT 2-2): KNGT Gunrunner Assistant (Reg+, Officer) OPEN KNGT Gunrunner (Reg+, Officer) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment listed within the equipment list may be taken within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen and PLTN Actual are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is without Zeus permission is prohibited. Rifle Grenades are permitted to be taken by two members of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For British Troops in North Africa are allowed up to 50Rnd Drum magazines. The MachineGunner in each squad takes the Bren Gun. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Machine Gunner: Riflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link Size: 58GB.
  3. until
    ++MISSION BRIEFING++ "December 22nd 1944 To the U.S.A. Commander of the encircled town of Bastogne. The fortune of war is changing. This time the U.S.A. forces in and near Bastogne have been encircled by strong German armored units. More German armored units have crossed the river Ourthe near Ortheuville, have taken Marche and reached St. Hubert by passing through Hompre-Sibret-Tillet. Libramont is in German hands. There is only one possibility to save the encircled U.S.A troops from total annihilation: that is the honorable surrender of the encircled town. In order to think it over a term of two hours will be granted beginning with the presentation of this note. If this proposal should be rejected one German Artillery Corps and six heavy A. A. Battalions are ready to annihilate the U.S.A. troops in and near Bastogne. The order for firing will be given immediately after this two hours' term. All the serious civilian losses caused by this artillery fire would not correspond with the wellknown American humanity. The German Commander." "December 22, 1944 To the German Commander, N U T S ! The American Commander" Mission Summary: On the morning of December 16, 1944, German Armed Forces launched an attack through the densely forested Ardennes region in Belgium and Luxembourg. The offensive aimed to halt Allied use of the Belgian port of Antwerp and to fracture the Allied lines, enabling the Germans to encircle and eliminate four Allied armies, thus pressuring the Western Allies to negotiate a peace treaty favorable to the Axis powers. To reach Antwerp before the Allies could regroup and unleash their superior air power, German mechanized forces needed to secure the roadways through eastern Belgium. With all seven main roads in the densely wooded Ardennes highlands converging on Bastogne (Bastnach in German), just a few miles from the border with Luxembourg, control of its crossroads became pivotal to the German strategy. Our role in this operation is to maintain defensive positions to the northwest of Bastogne, resisting German mechanized and armored elements until relieved by Allied forces. Objectives: 1. Defend the Town of Bastogne from German Counterattack and capture. Defend against German attacks utilizing defensive positions (DP) 1 through 12 towards the northwest for as long as possible or until relieved. Defend the Town for as long as possible or until relieved. Mission Notes: CIVILIANS: Civilians will not be present withing the Area of Operations. RRR: Delivered by the logistics Element. ASSET RRR: Withdraw from front line and ping Zeus. RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme. SPECIAL CRITERIA: - RRR Delivered by the logistics Element. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: @UNREALARCLITE PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) @Legendo PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) @Muhcreedy Alpha Squad Medic (MEDIC TAGS, Specialist) @AntiMatter [Reg+] 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad AutoRifleman: (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) @Bashfulvideos [Reg+] Bravo Radioman (TL TAGS, NCO) @Deltabacon [Reg+] Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad AutoRifleman: (on the day) 3x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Radioman (TL TAGS, NCO) @Zeusz77 [Reg+] Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad AutoRifleman: (on the day) 3x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS, Officer) OPEN Delta Radioman (TL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Squad Machine Gunner: (on the day) 1x Delta Squad Machine Gunner Assistant: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad AutoRifleman: (on the day) 3x Delta Squad Rifleman: (on the day) M1 81mm Mortar (MRTR 1-1): MRTR Assistant/Lead (MRTR Tags, Officer) @colt92 MRTR Gunner (MRTR Tags, Officer) @Servok M1 81mm Mortar (MRTR 1-2): MRTR Assistant (MRTR Tags, Officer) @riccardi48 MRTR Gunner (MRTR Tags, Officer) OPEN Logistics Team (Willys MB Mounted MG) (KNGT 1-1): KNGT Gunrunner Assistant/Lead (Reg+, Officer) @Winters KNGT Gunrunner (Reg+, Officer) @LilyBear Logistics Team (Willys MB Mounted MG) (KNGT 1-2): KNGT Gunrunner Assistant (Reg+, Officer) @Katla_Haddock KNGT Gunrunner (Reg+, Officer) @Life010 --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the Iron Front, Faces of War and Operation Spearhead mods may be used within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is without Zeus permission is prohibited. Rifle Grenades are permitted to be taken by one member of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For Americans are limited to 30Rnd Stick magazines. The AutoRifleman in each squad takes the Browning M1918A2 or BAR. The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. cal. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Machine Gunner: AutoRifleman: Riflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link Size: 58GB.
  4. until
    ++MISSION BRIEFING++ “The August battles have done it and the enemy in the west has had it. . . . Two and a half months of bitter fighting have brought the end of the war in Europe in sight, almost within reach . . . ” ―General Dwight D. Eisenhower Mission Summary: After months of preparation, the joint British-American Operation Market Garden is ready to commence. Extensive fighting across Europe has significantly weakened the German war machine, and this operation's impact will bring the Allied forces closer to the heartland of Germany. Your platoon has been assigned the crucial task of securing the bridges in this region of Holland and fending off German counterattacks until XXX Corps can reach your positions. Local units of the French and Dutch resistance have been mobilized to secure your Landing Zones and will provide ongoing support throughout the operation. Additionally, Allied air support will be available on call for the duration of the mission. Objectives: 1. Secure a landing Zone and deploy paratroops. (Free French && Dutch Forces) Secure Le Champ De Trou and mark the LZ for incoming Allied Paradrops. Hold the Landing Zone against Axix counter attacks. 2. Secure the town and the Bridge crossings. Push Axis forces out of the nearby town and secure the bridges leading to the north. Eliminate AA sites as encountered to assist in RRR delivery and RPTR Airstrikes. 3. Secure the town and the bridge, and hold until relieved. Advance through Axis defenses to secure the town and both bridge entrances. Secure local command posts to delay or prevent a German counterattack aimed at retaking the bridge. Each captured command post will be rewarded with additional defensive equipment upon taking the town and bridge. Eliminate AA sites encountered to support RRR delivery and facilitate RPTR airstrikes. Mission Notes: CIVILIANS: Civilians will not be present withing the Area of Operations. RRR: Delivered with each reinforcement wave. ASSET RRR: Withdraw from front line and ping Zeus. RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme. SPECIAL CRITERIA: - RPTR will begin the mission delivering paratroops to the AO and drop zone following which they will switch into P-47 Thunderbolts. - French and Dutch resistance elements will not have a briefing time and will be immediatly in the AO as the template is loaded. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: @UNREALARCLITE CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @riccardi48 PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) @LurkerOne PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @KingShibe Alpha Radioman (TL TAGS, NCO) @Melo Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 1x Alpha Squad AutoRifleman: (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) @SilentGunner13 Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 1x Bravo Squad AutoRifleman: (on the day) 3x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD (Resistance): Charlie Squad Lead (SL TAGS, Officer) @Silberjojo Charlie Radioman (TL TAGS, NCO) @colt92 Charlie Squad Medic (MEDIC TAGS, Specialist) @TheSalader 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad AutoRifleman: (on the day) 3x Charlie Squad Rifleman: (on the day) DELTA SQUAD (Resistance): Delta Squad Lead (SL TAGS, Officer) OPEN Delta Radioman (TL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Squad Machine Gunner: (on the day) 1x Delta Squad Machine Gunner Assistant: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad AutoRifleman: (on the day) 3x Delta Squad Rifleman: (on the day) Douglas C-47 Skytrain -> P-47 Thunderbolt (RPTR 1-1): RPTR Pilot/Lead (Fixed Wing Tags, Officer) @AntiMatter Douglas C-47 Skytrain -> P-47 Thunderbolt (RPTR 1-2): RPTR Pilot (Fixed Wing Tags, Officer) @Bashfulvideos --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the Iron Front, Faces of War and Operation Spearhead mods may be used within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is without Zeus permission is prohibited. Rifle Grenades are permitted to be taken by one member of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For Americans are limited to 30Rnd Stick magazines. The AutoRifleman in each squad takes the Browning M1918A2 or BAR. The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. cal. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Machine Gunner: AutoRifleman: Riflemen: Resistance: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link Size: 58GB.
  5. until
    ++MISSION BRIEFING++ "You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hope and prayers of liberty-loving people everywhere march with you." ―General Dwight D. Eisenhower's Order of the Day (1944) Mission Summary: On June 6th, 1944, Operation Neptune commenced. The mission: to liberate Western Europe from the German War Machine. Your platoon has been assigned to the Omaha sector of the beach landings, tasked with assaulting and securing this part of the German coastal defenses. Your objective extends inland to secure the town of Saint Laurent-sur-Mer and eliminate the artillery stationed there, which threatens not only your beach sector but also neighboring areas. Unfortunately, the tanks designated to assist in the beach landings are unable to approach due to strong waves. Your immediate task is to advance on foot, bypass the German barricades and razor wire obstructing the beach, and clear the galleries and fortifications covering the shoreline. Once this is accomplished, armored support will aid in your push inland to secure the town. The success of the Allied landings in this area hinges on your efforts. Nothing less than complete victory is acceptable... Objectives: 1. Secure a landing Zone and Foothold on the beach. Reach the landing zone and disembark. Reach the shingle at the end of the beach. Use Bangalore torpedos to breach the razorwire barricade preventing movement off the beach. 2. Assault the German Coastal Fortifications and defences. Secure the fortifications below the cliff and the small town. Secure the fortifications atop the cliff. Destroy any Anti Air or anti ship emplacements found. 3. Secure the town of Saint Laurent-sur-Mer and the Artillery Battery. Secure the Artillery Battery and the accompanying fortifications. Spike any Artillery found to prevent recapture. Secure the town and hold position on critical road junctures. Mission Notes: CIVILIANS: Civilians will not be present withing the Area of Operations. RRR: Delivered with each reinforcement wave. ASSET RRR: Withdraw from front line and ping Zeus. RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme. SPECIAL CRITERIA: KNGT will not begin the mission with their assets and will be operating as a standard infantry element until the beach is cleared. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list. Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Slot Format: Role,(Tag Required, Rank Associated) CoZeus: OPEN CoZeus: OPEN PLTN COMMAND SQUAD: PLTN Lead (PLTN TAGS ONLY, Officer) @KingShibe [Reg +] PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) @Oszur ALPHA SQUAD: Alpha Squad Lead (SL TAGS, Officer) @Legendo Alpha Radioman (TL TAGS, NCO) @Melo Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) @riccardi48 1x Alpha Squad AutoRifleman: (on the day) 3x Alpha Squad Rifleman: (on the day) BRAVO SQUAD: Bravo Squad Lead (SL TAGS, Officer) @Veagance Bravo Radioman (TL TAGS, NCO) @Eaglestrike [Reg+] LOCKED Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) @BadBarry [Reg+] 1x Bravo Squad AutoRifleman: (on the day) 3x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD: Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Radioman (TL TAGS, NCO) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 1x Charlie Squad AutoRifleman: (on the day) 3x Charlie Squad Rifleman: (on the day) DELTA SQUAD: Delta Squad Lead (SL TAGS, Officer) OPEN Delta Radioman (TL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Squad Machine Gunner: (on the day) 1x Delta Squad Machine Gunner Assistant: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 1x Delta Squad AutoRifleman: (on the day) 3x Delta Squad Rifleman: (on the day) M4 Sherman (KNGT 1-1): KNGT Commander (KNGT Commander Tags, Officer) @LurkerOne [Reg +] KNGT Gunner (KNGT Gunner Tags, Specialist) @L00_Cyph3r KNGT Loader (KNGT Gunner Tags, Specialist) OPEN KNGT Driver (KNGT Driver Tags, Specialist) @Garfield [Reg +] M4 Sherman (KNGT 1-2): KNGT Commander (KNGT Commander Tags, Officer) @Monocled Badger [Reg +] KNGT Gunner (KNGT Gunner Tags, Specialist) @SGz_Eliminated KNGT Loader (KNGT Gunner Tags, Specialist) OPEN KNGT Driver (KNGT Driver Tags, Specialist) OPEN --SLOTTING-- ++RESTRICTIONS++ Only Weapons and equipment from the Iron Front, Faces of War and Operation Spearhead mods may be used within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is without Zeus permission is prohibited. Rifle Grenades are permitted to be taken by one member of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For Americans are limited to 30Rnd Stick magazines. Squads may issue a flamethrower as a rifleman operated weapon under the same rules as Designated Marksman. The AutoRifleman in each squad takes the Browning M1918A2 or BAR. The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. cal. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Machine Gunner: AutoRifleman: Riflemen: KNGT Crew: RPTR Crew: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link Size: 58GB.
  6. SMPureParadise

    CANCELED

    I'd like to host a little game session for either Company Of Heroes 2 or Men Of War Assault Squad 2 please vote in the straw poll for which you'd like to play and which mods to play with. Game -> https://www.strawpoll.me/17107916 COH2 Mods -> https://www.strawpoll.me/17107918 MOWAS2 Mods -> https://www.strawpoll.me/17107925 I'll edit this post with the voted for mods and ping those that have signed up reminding them to install the games and mods beforehand. Going to limit this to 8 max since that is the max lobby size for both games if I recall
  7. This event will function as a standard off hours mission, FK Rules still apply and will be enforced. Zeus will be picked via straw poll at time of event. THIS WILL BE RAN EITHER AFTER SECOND MAIN OR AT 18:00 (6PM US EASTERN) MODSET LINK (22 Mods)(removed snow storm menu) (added Kholm and Sabs Secret Weapons) https://steamcommunity.com/sharedfiles/filedetails/?id=1563214351 Please only load these mods, my local host settings should not block optional mods like blastcore but to ensure that we can troubleshoot effectively if things go wrong try to stick to this modset. EVENT SPECIFIC RULES 2IC's will function as radio operators, meaning that he will be the only member of a squad with a long range radio. Exceptions to this would be the platoon lead (even if in a squad) and vehicle commanders. If numbers are too low then SL will carry radio. (recommend using the US SCR-300 RADIO) no short range radios whatsoever. Better be ready to yell your heart out. Zeus may specify faction and unit so please take weapons belonging to your faction, if you are special or irregular forces ask Zeus on what equipment you may take. There are a lot of uniforms so try to be specific when calling them out. May take deployable weapons like the M1919 and Lewis Guns instead of a normal AR along with Mortars. You may not take a belt fed MG (M1919 handheld, MG42, ect) if bringing a deployable mortar, box fed support guns like the BAR, FG 42, and Bren Gun are fine. NO GPS, Pilots maybe an exception if you feel you need it. NO NVG, you may take the cosmetic items in the NVG slot though as they do not provide night vision. No digital rangefinders, there are a variety of bino's to choose from. And of course NO MODERN GEAR WHATSOEVER!!! Its World War 2, Immerse yourself. MAP LIST (will be updated) Below is a list of all the current templates I'v made for use in this event. Whoever zeus's please keep in mind all a few things. All templates are Blufor so you must change faction of players depending on who we're fighting. There is no respawn module, respawns occur every 5 seconds so make it clear how you want players to come back after dying. Also if you plan on Zeusing please take the time to look at the maps. Altis Aachen Outskirts Berlin Streets Colleville (Plus Winter) Henderson Hyde Neaville (Plus Winter) Omaha Panovo (Plus Winter) Zargabad Ardennes (Plus Winter) Baranow (Plus Winter) Ihantala (Plus Winter) Battle of the Bulge Staszow (Plus Winter) Bray Takistan Kholm
  8. WE WILL BE USING MY WORLD WAR 2 MODSET https://steamcommunity.com/sharedfiles/filedetails/?id=1563214351 SERVER DETAILS WILL BE GIVEN DAY OF EVENT WILL BE RAN AFTER SECOND MAIN SLOTS (NO TAG ENFORCEMENT, FIRST COME FIRST SERVE) TIGER II CREW Commander (will also function as PLT) - @LT Rampage Gunner - @Colek Driver - Loader - Hull MG - If more than 5 people join the rest will likely be infantry in charge of AI Operation Steel Fall Aachen Germany 1945 German 503rd Heavy Panzer Battalion BRIEFING Good Morning Herr Lieutenant, I hope you enjoy the new Tiger II we’ve assigned to you, You’ll be putting it to work today. So here is the situation on the front as I understand it. We’ve managed to slow the allies advance with the Siegfried line but there are still minor breakthroughs all along the line. Our focus is here in Aachen where 2 US divisions are attempting to break into the city. You are not here to stop the assault though. Two nights ago during the initial allied attack they managed to encircle and cut off the HQ of Major Hans Muller who is now trapped behind enemy lines. Your mission here is to lead a counter attack to punch a hole and retrieve the Major, his leadership is vital to ensuring the defense of Aachen succeeds. Good luck Herr Lieutenant, Show the allies that we still have steel. OBJECTIVES PRIMARY Lead Counter Attack Before we can get close to Major Muller we must first break through the allied line, you will be given operational lead on the attack so wherever you choose to start the attack from the infantry will follow. Regroup With Major Muller Major Muller is barely holding on, you must regroup with him before the allies are able to get to him. Await Further Orders. Major Muller will provide you with further orders when you regroup. SECONDARY Take Out Allied Mortar Position An Allied mortar position to the north west of Major Muller's position has been keeping them from moving around within the square they hold, taking this out either yourself or by ordering the infantry to do so will take pressure off of Muller Keep The Panzer Grenadiers Alive Keeping the infantry alive will be vital to your success, be smart when ordering them around as they may be your last line of defence. ASSETS 1X Tiger II EQUIPMENT Notes Take the GER Torn.Fu.d2 Radio NO SHORT RANGE RADIOS NO GPS May take flares or smokes for signalling (recommend using the flare pistol from Iron Front) German Tank Crew Uniform - [GER] Panzer Wrap (commander take 2nd lieutenant) Vest - any [GER] vest based on which weapon you choose Helmet - [GER] Headset, [GER] Feldmutze Panzer, GER Panzerwaffe M43 (any), GER Panzerwaffe schirmmutze for commander Backpack - GER Torn.Fu.d2 Radio for commander or designated radio operator Eyewear - Any WW2 Era cosmetic NVG - Cosmetic Weapons - MP40, any german sidearm. Panzer Grenadier Uniform - GER M43 H-Splittermuster 31 (any) Vest - GER Feldausrüstung (weapon/role specific) Helmet - GER M42 Stahlhelm (H-Splittermuster 31) (any) Backpack - Any German backpack, GER Torn.Fu.d2 Radio For IC Eyewear - Any WW2 Era cosmetic NVG - Cosmetic Weapons - Any German infantry weapon.
  9. This event will function as a standard off hours mission and will be ran AFTER SECOND MAIN ENDS, FK Rules still apply and will be enforced. Zeus will be picked via straw poll at time of event. EVENT SPECIFIC RULES 2IC's will function as radio operators, meaning that he will be the only member of a squad with a long range radio. Exceptions to this would be the platoon lead (even if in a squad) and vehicle commanders. If numbers are too low then SL will carry radio. (recommend using the US SCR-300 RADIO) no short range radios whatsoever. Zeus may specify faction and unit so please take weapons belonging to your faction, if you are special or irregular forces ask Zeus on what equipment you may take. May take deployable weapons like the M1919 and Lewis Guns instead of a normal AR along with Mortars. NO GPS NO NVG, you may take the cosmetic items in the NVG slot though as they do not provide night vision. No digital rangefinders, there are a variety of bino's to choose from. And of course NO MODERN GEAR WHATSOEVER!!! Its World War 2, Immerse yourself. MAP LIST (will be updated) Below is a list of all the current templates I'v made for use in this event. Whoever zeus's please keep in mind all a few things. All templates are Blufor so you must change faction of players depending on who we're fighting. There is not respawn module, respawns occur every 5 seconds so discus how you want players to come back Altis Aachen Outskirts Berlin Streets Colleville (Plus Winter) Henderson Hyde Neaville (Plus Winter) Omaha Panovo (Plus Winter) Zargabad Ardennes (Plus Winter) Baranow (Plus Winter) Ihantala (Plus Winter) Battle of the Bulge Staszow (Plus Winter) Bray MODSET LINK (21 Mods) (UPDATED FROM LAST EVENT) https://steamcommunity.com/sharedfiles/filedetails/?id=1563214351 Please only load these mods, my local host settings should not block optional mods like blastcore but to ensure that we can troubleshoot effectively if things go wrong try to stick to this modset.
  10. This event will function as a standard off hours mission, FK Rules still apply and will be enforced. Zeus will be picked via straw poll at time of event. EVENT SPECIFIC RULES 2IC's will function as radio operators, meaning that he will be the only member of a squad with a long range radio. Exceptions to this would be the platoon lead (even if in a squad) and vehicle commanders. If numbers are too low then SL will carry radio. (recommend using the US SCR-300 RADIO) no short range radios whatsoever. Zeus may specify faction and unit so please take weapons belonging to your faction, if you are special or irregular forces ask Zeus on what equipment you may take. There are a lot of uniforms so try to be specific when calling them out. May take deployable weapons like the M1919 and Lewis Guns instead of a normal AR along with Mortars. NO GPS NO NVG, you may take the cosmetic items in the NVG slot though as they do not provide night vision. No digital rangefinders, there are a variety of bino's to choose from. And of course NO MODERN GEAR WHATSOEVER!!! Its World War 2, Immerse yourself. MAP LIST (will be updated) Below is a list of all the current templates I'v made for use in this event. Whoever zeus's please keep in mind all a few things. All templates are Blufor so you must change faction of players depending on who we're fighting. There is no respawn module, respawns occur every 5 seconds so make it clear how you want players to come back after dying. Also if you plan on Zeusing please take the time to look at the maps. Altis Aachen Outskirts Berlin Streets Colleville (Plus Winter) Henderson Hyde Neaville (Plus Winter) Omaha Panovo (Plus Winter) Zargabad Ardennes (Plus Winter) Baranow (Plus Winter) Ihantala (Plus Winter) Battle of the Bulge Staszow (Plus Winter) Bray MODSET LINK (21 Mods) (UPDATED FROM LAST EVENT) https://steamcommunity.com/sharedfiles/filedetails/?id=1563214351 Please only load these mods, my local host settings should not block optional mods like blastcore but to ensure that we can troubleshoot effectively if things go wrong try to stick to this modset.
  11. SMPureParadise

    CANCELED DUE TO IRL STUFF

    THIS EVENT HAS BEEN CANCELED If you would like to local host it yourself please PM me so I can send you the Zeus Templates I'v built. This event will function as a standard off hours mission and will be ran AFTER SECOND MAIN ENDS, FK Rules still apply and will be enforced. Zeus will be picked via straw poll at time of event. EVENT SPECIFIC RULES 2IC's will function as radio operators, meaning that he will be the only member of a squad with a long range radio. Exceptions to this would be the platoon lead (even if in a squad) and vehicle commanders. If numbers are too low then SL will carry radio. (recommend using the US SCR-300 RADIO) no short range radios whatsoever. Zeus may specify faction and unit so please take weapons belonging to your faction, if you are special or irregular forces ask Zeus on what equipment you may take. May take deployable weapons like the M1919 and Lewis Guns instead of a normal AR along with Mortars. NO GPS NO NVG, you may take the cosmetic items in the NVG slot though as they do not provide night vision. No digital rangefinders, there are a variety of bino's to choose from. And of course NO MODERN GEAR WHATSOEVER!!! Its World War 2, Immerse yourself. MAP LIST (will be updated) Below is a list of all the current templates I'v made for use in this event. Whoever zeus's please keep in mind all a few things. All templates are Blufor so you must change faction of players depending on who we're fighting. There is not respawn module, respawns occur every 5 seconds so discus how you want players to come back Altis Aachen Outskirts Berlin Streets Colleville (Plus Winter) Henderson Hyde Neaville (Plus Winter) Omaha Panovo (Plus Winter) Zargabad Ardennes (Plus Winter) Baranow (Plus Winter) Ihantala (Plus Winter) Battle of the Bulge Staszow (Plus Winter) Bray MODSET LINK (21 Mods) (UPDATED FROM LAST EVENT) https://steamcommunity.com/sharedfiles/filedetails/?id=1563214351 Please only load these mods, my local host settings should not block optional mods like blastcore but to ensure that we can troubleshoot effectively if things go wrong try to stick to this modset.
  12. This event will function as a standard off hours mission and will be ran AFTER SECOND MAIN, FK Rules still apply and will be enforced. Zeus will be picked via straw poll at time of event. EVENT SPECIFIC RULES 2IC's will function as radio operators, meaning that he will be the only member of a squad with a long range radio. Exceptions to this would be the platoon lead (even if in a squad) and vehicle commanders. (recommend using the US SCR-300 RADIO) no short range radios whatsoever. May take deployable weapons like the M1919 and Lewis Guns instead of a normal AR. NO GPS NO NVG, you may take the cosmetic items in the NVG slot though as they do not provide night vision. No digital rangefinders, there are a variety of bino's to choose from. And of course NO MODERN GEAR WHATSOEVER!!! Its World War 2, Immerse yourself. MAP LIST (will be updated) Below is a list of all the current templates I'v made for use in this event. Again big thanks for @Mingy for letting me use his zeus template as a base I'v built all mine out of. Whoever zeus's please keep in mind all these templates are blufor so you will have to change player side depending on who we're fighting. Altis Aachen Outskirts Berlin Streets Colleville (Plus Winter) Henderson Hyde Neaville (Plus Winter) Omaha Panovo (Plus Winter) Zargabad Ardennes (Plus Winter) Baranow (Plus Winter) Ihantala (Plus Winter) MODSET LINK Please only load these mods, my local host settings should not block optional mods like blastcore but to ensure that we can troubleshoot effectively if things go wrong try to stick to this modset. https://steamcommunity.com/sharedfiles/filedetails/?id=1563214351
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