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The Great Crusade (Bastogne) (US) #13 [1st Main]

    

Jerichron
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  ++MISSION BRIEFING++

 

"December 22nd 1944

To the U.S.A. Commander of the encircled town of Bastogne.

The fortune of war is changing. This time the U.S.A.

forces in and near Bastogne have been encircled by strong

German armored units. More German armored units have crossed

the river Ourthe near Ortheuville, have taken Marche and

reached St. Hubert by passing through Hompre-Sibret-Tillet.

Libramont is in German hands.

There is only one possibility to save the encircled

U.S.A troops from total annihilation: that is the honorable

surrender of the encircled town. In order to think it over

a term of two hours will be granted beginning with the

presentation of this note.

If this proposal should be rejected one German

Artillery Corps and six heavy A. A. Battalions are ready

to annihilate the U.S.A. troops in and near Bastogne. The

order for firing will be given immediately after this two

hours' term.

All the serious civilian losses caused by this

artillery fire would not correspond with the wellknown

American humanity.

The German Commander." 

 

"December 22, 1944

To the German Commander,

N U T S !

The American Commander"

 

Mission Summary:

On the morning of December 16, 1944, German Armed Forces launched an attack through the densely forested Ardennes region in Belgium and Luxembourg. The offensive aimed to halt Allied use of the Belgian port of Antwerp and to fracture the Allied lines, enabling the Germans to encircle and eliminate four Allied armies, thus pressuring the Western Allies to negotiate a peace treaty favorable to the Axis powers. To reach Antwerp before the Allies could regroup and unleash their superior air power, German mechanized forces needed to secure the roadways through eastern Belgium. With all seven main roads in the densely wooded Ardennes highlands converging on Bastogne (Bastnach in German), just a few miles from the border with Luxembourg, control of its crossroads became pivotal to the German strategy.

Our role in this operation is to maintain defensive positions to the northwest of Bastogne, resisting German mechanized and armored elements until relieved by Allied forces.

Objectives:

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1. Defend the Town of Bastogne from German Counterattack and capture.

  1. Defend against German attacks utilizing defensive positions (DP) 1 through 12 towards the northwest for as long as possible or until relieved.
  2. Defend the Town for as long as possible or until relieved.

 

 

Mission Notes:

CIVILIANS: Civilians will not be present withing the Area of Operations.
RRR: Delivered by the logistics Element.
ASSET RRR: Withdraw from front line and ping Zeus.
RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme.

SPECIAL CRITERIA:

- RRR Delivered by the logistics Element.

++BRIEFING COMPLETED++

MISSION SUMMARY: 

This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. 

 

++SLOTTING++

(TAGS & REGS PRIORITIZED)

(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)

(FINAL SAY IS AT EVENT HOSTS DISCRETION)

Slot Format: Role,(Tag Required, Rank Associated)

 

CoZeus: OPEN

CoZeus: @UNREALARCLITE

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PLTN COMMAND SQUAD:

  • PLTN Lead (PLTN TAGS ONLY, Officer) OPEN
  • PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) @Legendo
  • PLTN Medic (MEDIC TAGS, Specialist) OPEN

ALPHA SQUAD:

  • Alpha Squad Lead (SL TAGS, Officer) OPEN
  • Alpha Radioman (TL TAGS, NCO) @Muhcreedy
  • Alpha Squad Medic (MEDIC TAGS, Specialist) @AntiMatter [Reg+]
  • 1x Alpha Squad Machine Gunner: (on the day)
  • 1x Alpha Squad Machine Gunner Assistant: (on the day)
  • Alpha Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Alpha Squad AutoRifleman: (on the day)
  • 3x Alpha Squad Rifleman: (on the day)

BRAVO SQUAD:

  • Bravo Squad Lead (SL TAGS, Officer) @Bashfulvideos [Reg+]
  • Bravo Radioman (TL TAGS, NCO) @Deltabacon [Reg+]
  • Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Bravo Squad Machine Gunner: (on the day)
  • 1x Bravo Squad Machine Gunner Assistant: (on the day)
  • Bravo Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Bravo Squad AutoRifleman: (on the day)
  • 3x Bravo Squad Rifleman: (on the day)

CHARLIE SQUAD:

  • Charlie Squad Lead (SL TAGS, Officer) OPEN
  • Charlie Radioman (TL TAGS, NCO) @Zeusz77 [Reg+]
  • Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Charlie Squad Machine Gunner: (on the day)
  • 1x Charlie Squad Machine Gunner Assistant: (on the day)
  • Charlie Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Charlie Squad AutoRifleman: (on the day)
  • 3x Charlie Squad Rifleman: (on the day)

DELTA SQUAD:

  • Delta Squad Lead (SL TAGS, Officer) OPEN
  • Delta Radioman (TL TAGS, NCOOPEN
  • Delta Squad Medic (MEDIC TAGS, Specialist) OPEN
  • 1x Delta Squad Machine Gunner: (on the day)
  • 1x Delta Squad Machine Gunner Assistant: (on the day)
  • Delta Squad Team Leader (TL TAGS, NCO) OPEN
  • 1x Delta Squad AutoRifleman: (on the day)
  • 3x Delta Squad Rifleman: (on the day)

 

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M1 81mm Mortar (MRTR 1-1):

  • MRTR Assistant/Lead (MRTR Tags, Officer) @colt92
  • MRTR Gunner (MRTR Tags, Officer) @Servok

M1 81mm Mortar (MRTR 1-2):

  • MRTR Assistant (MRTR Tags, Officer) @riccardi48
  • MRTR Gunner (MRTR Tags, Officer) OPEN

 

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Logistics Team (Willys MB Mounted MG) (KNGT 1-1):

  • KNGT Gunrunner Assistant/Lead (Reg+, Officer) @Winters
  • KNGT Gunrunner (Reg+, Officer) @LilyBear

Logistics Team (Willys MB Mounted MG) (KNGT 1-2):

--SLOTTING--

++RESTRICTIONS++

  1. Only Weapons and equipment from the Iron Front, Faces of War and Operation Spearhead mods may be used within the mission.
  2. Short Range Radios are prohibited (RPTR Elements Exempt).
  3. Only Radiomen are permitted to carry Long Range Radios.
  4. Night vision equipment is prohibited.
  5. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt).
  6. Looting of enemy primary weapons is without Zeus permission is prohibited.
  7. Rifle Grenades are permitted to be taken by one member of each Squad.
  8. Only PLTHQ, Squad Leads and Team Leads are permitted whistles.
  9. SMGs For Americans are limited to 30Rnd Stick magazines.
  10. The AutoRifleman in each squad takes the Browning M1918A2 or BAR.
  11. The MachineGunner in each squad takes the Browning M1919A4/A6 or 30. cal.
  12. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation.
  13. Scoped weapons are not permitted unless listed explicitly on the weapons list.

--RESTRICTIONS--

 

++NOTES++

  1. The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
  2. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted.
  3. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
  4. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline.
  5. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced.
  6. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading. 

--NOTES--

 

++EQUIPMENT++ 

NoteFK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.

PLTN Lead:

Quote

Uniform:

  1. [US] M-1943 AB (Choose Appropriate Rank).
  2. [US] Wool Overcoat.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Captain).
  2. US Helmet, M1 (Folded).
  3. US Helmet, M1 (Opened).
  4. US Helmet, M1 (Net Band).
  5. US Helmet, M1 (Net Band, Folded).
  6. US Helmet, M1 (Net Band, Opened).
  7. US Helmet, M1 (Net).
  8. US Helmet, M1 (Net, Folded).
  9. US Helmet, M1 (Net, Opened).
  10. US Helmet, M1 (Scrim).
  11. US Helmet, M1 (Scrim, Folded).
  12. US Helmet, M1 (Scrim, Opened).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1A1 Thompson.
  4. M3 Grease Gun.

Secondary:

  1. Colt M1911.

Squad Leads:

Quote

Uniform:

  1. [Winter] M-1943 AB (Choose Appropriate Rank).
  2. [US] Wool Overcoat.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (NCO).
  2. US Helmet, M1 (Net, NCO).
  3. US Helmet, M1 (Scrim, NCO).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1903A3 Springfield Rifle.
  4. M1A1 Thompson.
  5. M3 Grease Gun.

Secondary:

  1. Colt M1911.

FAC, RTO, Team Leads:

Quote

Uniform:

  1. [Winter] M-1943 AB (Choose Appropriate Rank).
  2. [US] Wool Overcoat.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (NCO).
  2. US Helmet, M1 (Net, NCO).
  3. US Helmet, M1 (Scrim, NCO).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1903A3 Springfield Rifle.
  4. M1A1 Thompson.
  5. M3 Grease Gun.

Secondary:

  1. Colt M1911.

Medics:

Quote

Uniform:

  1. [Winter] M-1943 AB (Choose Appropriate Rank).
  2. [US] Wool Overcoat.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Medic).
  2. US Helmet, M1 (Medic, Folded).
  3. US Helmet, M1 (Medic, Opened).

Primary:

  1. M1 Garand.
  2. M1 Carbine.
  3. M1903A3 Springfield Rifle.
  4. M1A1 Thompson.
  5. M3 Grease Gun.

Secondary:

  1. Colt M1911.

Machine Gunner:

Quote

Uniform:

  1. [Winter] M-1943 AB (Choose Appropriate Rank).
  2. [US] Wool Overcoat.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Folded).
  2. US Helmet, M1 (Opened).
  3. US Helmet, M1 (Net Band).
  4. US Helmet, M1 (Net Band, Folded).
  5. US Helmet, M1 (Net Band, Opened).
  6. US Helmet, M1 (Net).
  7. US Helmet, M1 (Net, Folded).
  8. US Helmet, M1 (Net, Opened).
  9. US Helmet, M1 (Scrim).
  10. US Helmet, M1 (Scrim, Folded).
  11. US Helmet, M1 (Scrim, Opened).

Primary:

  1. M1919 Browning Machine Gun.

Secondary:

  1. Colt M1911.

AutoRifleman:

Quote

Uniform:

  1. [Winter] M-1943 AB (Choose Appropriate Rank).
  2. [US] Wool Overcoat.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Folded).
  2. US Helmet, M1 (Opened).
  3. US Helmet, M1 (Net Band).
  4. US Helmet, M1 (Net Band, Folded).
  5. US Helmet, M1 (Net Band, Opened).
  6. US Helmet, M1 (Net).
  7. US Helmet, M1 (Net, Folded).
  8. US Helmet, M1 (Net, Opened).
  9. US Helmet, M1 (Scrim).
  10. US Helmet, M1 (Scrim, Folded).
  11. US Helmet, M1 (Scrim, Opened).

Primary:

  1. M1918 Browning Automatic Rifle.

Secondary:

  1. Colt M1911.

Riflemen:

Quote

Uniform:

  1. [Winter] M-1943 AB (Choose Appropriate Rank).
  2. [US] Wool Overcoat.

Vest:

  1. [US] Web Gear (Any).
  2. [US] Web Gear OD7 (Any).

Helmet:

  1. US Helmet, M1 (Folded).
  2. US Helmet, M1 (Opened).
  3. US Helmet, M1 (Net Band).
  4. US Helmet, M1 (Net Band, Folded).
  5. US Helmet, M1 (Net Band, Opened).
  6. US Helmet, M1 (Net).
  7. US Helmet, M1 (Net, Folded).
  8. US Helmet, M1 (Net, Opened).
  9. US Helmet, M1 (Scrim).
  10. US Helmet, M1 (Scrim, Folded).
  11. US Helmet, M1 (Scrim, Opened).

DMR:

  1. M1903A4 Springfield Rifle(Scope).

Primary:

  1. M1 Garand.
  2. M1 Carbine.

Secondary:

  1. Colt M1911.

KNGT Crew:

Quote

Uniform:

  1. US Winter Jacket (Any).
  2. US Winter Combat Jacket (Any).

Vest:

  1. [US] Web Gear.
  2. [US] Web Gear OD7.

Helmet:

  1. [US] M2 Helmet.

Primary:

  1. M1A1 Thompson.
  2. M3 Grease Gun.
  3. M1 Carbine.

Secondary:

  1. Colt M1911.

RPTR Crew:

Quote

Uniform:

  1. US Pilot (Any).
  2. US Flight Jacket (Any).
  3. US Flight Suit (Any).

Vest:

  1. US Pilot Lifevest.
  2. US B/3 Life preserver.

Helmet:

  1. US Pilot's Helmet.
  2. US Flight Helmet (Any).

Secondary:

  1. Colt M1911.

General Equipment:

Quote

MAT:

  1.  M1A1 Bazooka.

Binoculars:

  1. American Binoculars.
  2. Binoculars (US).

LR Backpack:

  1. US Packboard, 1943 (Musette, SCR300).
  2. US Packboard, 1943 (SCR300).
  3. US Radio, SCR300.
  4. US Radio, SCR300 (Bandoleer).

Backpack:

  1. Any American Backpack from Spearhead, US Equipment Expanded or IFA. (Please attempt to match backpacks with your role and class.).

Flamethrower:

  1. Primary: M2 Flamethrower (Burn Em Mod).
  2. Backpack: M2 Balloons (Burn Em Mod).

Squad Communications Equipment:

  1. Signal Whistle.
  2. Flare Gun.

Parachute:

  1. US Type-5 parachute.

Explosives Equipment:

Grenades:

  1. Mk2 Grenade.
  2. Any Colored Smoke Grenade.

Explosives:

  1. M1A1 Bangalore Torpedo.
  2. TNT 1/2 Pound Charge.

Detonators:

  1. Detonator.

Melee:

  1. Rifle Attached Bayonets.
  2. WW2 German Knife.
  3. Sapper Shovel.

--EQUIPMENT--

 

MISSION REQUIREMENTS: 

SERVER INFO : 

  • Name: FK #4 Custom Mission Server
  • IP: arma4.fkservers.eu
  • Port: 2402
  • Password: On Request
  • Modset Download Link
  • Size: 58GB.
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Recommended Comments

LilyBear

Posted (edited)

Knight gunrunner please tags

 

Benji would like the gunrunner assistant and is too lazy to post himself, don’t think he has tags

Edited by LilyBear
Link to comment
Life010

Posted (edited)

requesting KNGT Gunrunner Assistant 1-2 for myself and KNGT Gunrunner 1-2 for Katla he's too lazy to login.

Edited by Life010
Link to comment

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