Jeri's Spooky Spectacular [1st Main]
Event created by Jerichron
++MISSION BRIEFING++
Player Force: House Dornow.
Enemy Force: House Pizek
Objectives:
- Complete the final storming of the fortress.
- Locate the disgraced cardinal and prepare them for return to Burg Flusswachtin in Flussrast for trial.
Situation Report:
Following an incident at the local abbey still under investigation by the Sendgericht the disgraced bishop Müztner has fled to the remote fortification Nordfels and with the support of his relatives in House Pizek has begun sowing sedition and unrest amongst the local hamlets and villages seeking to garner support to some unknown goal.
"The inquisitors speak of nothing, but the lay brothers who fled the abbey have not slept since. They mutter of a new liturgy, sung in the dark, and a flock that no longer bleats..."
Our Lord of House Dornow has been requested by the Ecclesiastical court to bring the bishop to the local Burg to await trial by any means and is in our own best interest due to increasing acts of violence and sedition originating from Nordfels among other strange happenings. The Vanguard of House Dornow's forces have besieged Nordfels and after some months a final assault has been prepared
"...though a cold dread has settled over our camp. The garrison has offered no parley, no terms. They merely watch from the battlements. And the things they do... the songs they sing at night, the relics they've hoisted above the walls... the men say it is not madness, but a kind of devotion. A depraved, hungry devotion..."
Undertake the final storming of the fortress and bring the appostate Bishop to Burg Flusswachtin to wait appropriate justice....
"May God have mercy on us all if the walls of Nordfels come down..."
++BRIEFING COMPLETED++
MISSION SUMMARY: This will be a heavily themed mission. The mission will be making use of a modset differing from Standard FK Arma 3 to enhance the theme of the mission these will be posted as well at the bottom of this event page in a compiled list. Tags for applicable roles are being enforced and will not be different from standard slotting.
++SLOTTING++
(TAGS & REGS PRIORITIZED)
(RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
(FINAL SAY IS AT EVENT HOSTS DISCRETION)
-
Zeuses:
- @Jerichron
- OPEN
- OPEN
- OPEN
-
CPNY HQ (MTF)
-
CPNY Captain (PLTN TAGS ONLY): OPEN
- PLTN Lieutenant (PLTN 2ic TAGS): OPEN
- PLTN Ensign (Reg+): OPEN
-
CPNY Captain (PLTN TAGS ONLY): OPEN
-
ABBOT: SQUAD (Knights)
-
Alpha Sergeant (SL TAGS): OPEN
-
Alpha Corporal (TL TAGS):@Prometheus13
- Knight (Reg+) OPEN
- Knight (Reg+) OPEN
-
Alpha Corporal (TL TAGS): OPEN
- Knight (Reg+) OPEN
- Knight (Reg+) OPEN
-
Alpha Corporal (TL TAGS):@Prometheus13
-
Alpha Sergeant (SL TAGS): OPEN
-
BARON: SQUAD (Archers/Arquebusiers)
-
Bravo Sergeant (SL TAGS):@Veagance
-
Bravo Corporal (TL TAGS): OPEN
- Archer/Arquebusier (Reg+) OPEN
- Archer/Arquebusier (Reg+) OPEN
-
Bravo Corporal (TL TAGS): OPEN
- Archer/Arquebusier (Reg+) OPEN
- Archer/Arquebusier (Reg+) OPEN
-
Bravo Corporal (TL TAGS): OPEN
-
Bravo Sergeant (SL TAGS):@Veagance
-
CASTLE: SQUAD (Men At Arms)
-
Charlie Sergeant (SL TAGS): OPEN
-
Charlie Corporal (TL TAGS) OPEN
- Man At Arms (Reg+) OPEN
- Man At Arms (Reg+) OPEN
-
Charlie Corporal (TL TAGS): OPEN
- Man At Arms (Reg+) OPEN
- Man At Arms (Reg+) OPEN
-
Charlie Corporal (TL TAGS) OPEN
-
Charlie Sergeant (SL TAGS): OPEN
-
DRAGON SQUAD (Men At Arms)
-
Delta Sergeant (SL TAGS): OPEN
-
Delta Corporal (TL TAGS): OPEN
- Man At Arms (Reg+) OPEN
- Man At Arms (Reg+) OPEN
-
Delta Corporal (TL TAGS): OPEN
- Man At Arms (Reg+) OPEN
- Man At Arms (Reg+) OPEN
-
Delta Corporal (TL TAGS): OPEN
-
Delta Sergeant (SL TAGS): OPEN
-
ERRANT SQUAD (Apothecary Corps)
-
Echo Master Apothecary (SL TAGS) OPEN
- Echo Apothecary (MEDIC TAGS) OPEN
- Echo Apothecary (MEDIC TAGS) OPEN
- Echo Apothecary (MEDIC TAGS) OPEN
- Echo Apothecary (MEDIC TAGS) OPEN
-
Echo Master Apothecary (SL TAGS) OPEN
--SLOTTING--
++RESTRICTIONS++
- Standard FK Weaponry restrictions apply.
- Attendees are restricted to the weapons/equipment list provided below and their role chosen in mission.
- Ranged weapons are restricted only to squads designated as ranged.
- NVG Devices are prohibited.
--RESTRICTIONS--
++NOTES++
- The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee.
- Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability.
- Those streaming or inclined to listen should be aware that copyrighted music and sound effects may be played throughout the mission.
- Due to mission constraints total players in mission minus Zeuses is limited to 57 players.
--NOTES--
++EQUIPMENT++
Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
CPNY Captain:
QuoteUniform:
- Plated Arming Doublet.
- Plated Arming Doublet + Mail.
Vest:
- Plate Armor + Gambeson.
- Plate Armor Set.
Helmet:
- Hounskull Bascinet.
- Sallet with Klappvisor.
- Sallet + Bevor with Visor.
- Sallet with Visor + Neckguard.
- Armet.
- Barbute with Visor.
Facewear:
- Insignia [Any].
- Feathers [Any].
- Helmet Wrap [Any].
Shield [NVG Slot]:
- Knight Shield.
- Eastern Shield.
- Heater Shield.
Primary:
- None.
Secondary:
- Lordly Arming Sword.
- Arming Sword.
- Zweihander.
- Great Sword.
- Halberd.
- Hungarian Sabre.
- Long Messer.
- Mace.
- Longmace.
- Longsword.
- Flanged Mace.
- Glaive.
- Poleaxe.
- Spear.
- Spiked Club.
- Voulge.
- Warhammer.
- Polehammer.
- Great Club.
Apothecary:
QuoteUniform:
- Feudal Cultist.
Vest:
- Invisible Vest (Any).
Helmet:
- None.
Facewear:
- Plague Mask 1.
- Plague Mask 1.
Shield [NVG Slot]:
- Knight Shield.
- Eastern Shield.
- Heater Shield.
Primary:
- None.
Secondary:
- Mace.
- Longmace.
- Flanged Mace.
- Spiked Club.
- Warhammer.
- Great Club.
Knights:
QuoteUniform:
- Plated Arming Doublet.
- Plated Arming Doublet + Mail.
Vest:
- Plate Armor + Gambeson.
- Plate Armor Set.
Helmet:
- Hounskull Bascinet.
- Sallet with Klappvisor.
- Sallet + Bevor with Visor.
- Sallet with Visor + Neckguard.
- Armet.
- Barbute with Visor.
Facewear:
- Insignia [Any].
- Feathers [Any].
- Helmet Wrap [Any].
Shield [NVG Slot]:
- Knight Shield.
- Eastern Shield.
- Heater Shield.
Primary:
- None.
Secondary:
- Arming Sword.
- Zweihander.
- Great Sword.
- Halberd.
- Hungarian Sabre.
- Long Messer.
- Mace.
- Longmace.
- Longsword.
- Flanged Mace.
- Glaive.
- Poleaxe.
- Spear.
- Spiked Club.
- Voulge.
- Warhammer.
- Polehammer.
- Great Club.
Man At Arms:
QuoteUniform:
- Arming Doublet (Any).
Vest:
- Mail (Any) over Gambeson (Any).
- Halfplate + Gambeson over Mail (Any).
- Halfplate Set (Any).
Helmet:
- Sallet [Any].
- Barbute [Any].
- Skullcap [Any].
- Kettle Hat [Any].
Facewear:
- Insignia [Any].
- Helmet Wrap [Any].
Shield [NVG Slot]:
- Eastern Shield.
- Heater Shield.
Primary:
- None.
Secondary:
- Arming Sword.
- Halberd.
- Axe.
- Hungarian Sabre.
- Long Messer.
- Mace.
- Longmace.
- Longsword.
- Flanged Mace.
- Glaive.
- Poleaxe.
- Spear.
- Spiked Club.
- Voulge.
- Polehammer.
- Great Club.
Archer/Arquebusier:
QuoteUniform:
- Arming Doublet (Any).
Vest:
- Mail (Any) over Gambeson (Any).
- Gambeson (Any).
- Halfplate + Gambeson.
Helmet:
- Bascinet [No Visor].
- [Any] Kettle Hat [Any].
- [Any] Nasalhelmet [Any].
- Sallet.
- Sallet with Visor.
- Sallet with Visor + Neckguard.
- [Any] Skullcap.
Facewear:
- Insignia [Any].
- Helmet Wrap [Any].
Shield [NVG Slot]:
- Small Pavise Shield [Any].
Primary:
- Arquebus.
- Crossbow.
Secondary:
- Arming Sword.
- Hungarian Sabre.
- Axe.
- Club.
- Falchion.
- Long Messer.
- Mace.
- Flanged Mace.
- Spike Club.
- Warhammer.
Grenades:
- Smoke Pot.
- Thunder Pot.
- Fire Pot.
General Equipment:
QuoteIllumination:
- Fire Torch [Secondary Slot].
Signalling:
- Banners.
- Flags.
- Fox Horn.
- Bugle.
- Whistle.
--EQUIPMENT--
MISSION REQUIREMENTS:
SERVER INFO :
- Name: FK #4 Custom Mission Server
- IP: arma4.fkservers.eu
- Port: 2402
- Password: On Request
- Modset Size: 3.87 GB.
- Modset Here - Now with preset functionality
