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  1. until
    Sup guys, This will be the second mission of my pvp campaign: Assault on Kavala DIBSIESBluforPlatoon: Hekhal A SL: V1rU5 B SL: Christian C SL: D SL: Prophet Spotter: SABER Prophet Sniper: DHBatmanOpforPlatoon: RTO: A SL: Lenny B SL: Kitty C SL: RocketManDan1 (Regulars will have priority over this slot, I personally do not mind) D SL: // BTR-70Vehicle Crew 1: Cyico Vehicle Crew 2: Kasper Vehicle Crew 3 (Additional, commander):
  2. Silver Snow

    The Battle for Altis

    Backstory You are currently deployed within Altis as part of the 41st Infantry Company of the United States Army. For the past few months, you have been with Russian forces to bring down Altis insurgents. However, as of May 17, Russian forces are now considered hostile and forced U.S. forces to the East. Due to Russian preparation, they currently have air and naval supremacy forcing our ties to external support to be severed. Our main objective is to regain control of Altis. This will not be easy but if we manage our forces and work together, we will succeed. WESTERN SITREP MAP KEY BLUE – American Controlled RED – Russian Controlled Squares – Dominant power in control of city, town, location, etc. Dots – Represents the borders of either forces. Organization & Equipment Each Squad will be organized to contain: a Squad Leader, Grenadier (2iC), Combat Medic, an AR team, and three LAT Rifleman. Assets Ground Transport: 2x M2 HUMVEE 2x HUMVEE 1x M2 MRAP Armor: 1x Abrams Fire Support: 1x M252 Mortar Aircraft: 1x UH-60 Black Hawk 1x AH-6 Little Bird If friendly armor or aircraft are destroyed, a replacement will be provided in 3 missions. After each operation in enemy territory, all vehicles must be returned back to the starting location. If an asset is heavily damaged, you either can leave it or destroy it. Any asset abandoned within Russian controlled territory will count as a loss of the asset. Any asset left within U.S. controlled territory will be decommissioned for one mission. Any Russian equipment that is captured during an operation will be available in the future. Russian equipment will not be replaced if lost. Medical System Instant death is not enabled, advanced wounds are enabled, and respawns are only available after certain requirements. Consequences Every operation has a possibility of being larger than the original place. Command (Crossroads) will advise if there is an opportunity to go past the main objective. For example, if an assault on a town occurs and the town is captured and a Russian officer is spotted in a nearby base, Platoon can choose to ignore or deal with the officer. Each action has various possible consequences in future missions. Additionally, Platoon has the ability to abandon an operation by retreating. Reinforcements During certain occasions, friendly forces may be called to assist. If the option for friendly reinforcements is available, Platoon will be informed by Command. Be aware, if reinforcements are called, there is a cooldown depending on casualties and size of reinforcements. Missions will be added after this thread goes up. Remember, we’re what’s left defending Altis. --- PLEASE LEAVE THE THREAD CLEAR OF REPLIES SO MISSIONS WILL BE EASIER TO FOLLOW. IF YOU HAVE COMMENTS OR QUESTIONS, SEND ME A PM.
  3. until
    The purpose of this event is to conduct a number of semi-competitive rally's, races and challenges on Sea Land and Air in Arma with a winner being declared for each set. In order to participate you and a partner for each challenge must register as a team by commenting using the following format. --------------------------------------------------------- Your Name: Team Name: Example team name. Team Members: Member#1, Member#2. --------------------------------------------------------- Note: - Inappropriate or offensive team names may result in you being barred from the event. Challenges will take place in the order shown below. Land: For the land event each team will perform in a Rally event across the south western area of Altis along the indicated route with one team member driving and the other giving instructions. Each team will depart from the starting gate 30 seconds apart from one another and their times will be recorded for running the entire length of the track down to the Finish gate. Once a team has finished the track they may choose to spectate by re-spawning or by waiting at the finish line for the other teams to arrive. If your team wrecks their car and are unable to recover you will be considered as not having finished the race and will be then able to spectate using the previously mentioned methods. Sea: For the sea event the location will be in Zaros Bay and the object will be to be the last team standing in a FFA battle. Each team will have 2 minutes to move to a start position within the bay after which the battle will begin where each team will attempt to eliminate the others with the team left standing at the end being declared the winner. Air: For the air event the location will be in the skies over the southeastern peninsula of Altis with each team flying one of the recently added A-29 Super Tucanos with the last standing team being the winner. Each bird will be restricted to its machine guns and as a result fighting should be focused more on direct dog fighting than our usual air combat. Once a plane has been downed the team it was flying is now out and may now spectate using the after death camera.
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