Jump to content

Search the Community

Showing results for tags 'collimators'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • The ultimate guide to playing ArmA with FK (New guys- look here!)
    • Step 1: Read the rules!
    • Step 2: Read up about FK's way to play!
    • Step 3: Read our 'How to' on joining our ARMA sessions!
  • Games
    • ARMA

Categories

  • Website news
  • Community News
  • Server news
  • Game news
  • Extras
  • Missions
  • Training

Categories

  • Rules
  • Introductory Guides
    • Basic Infantry Guides
    • Advanced Infantry Guides
  • Official Arma Guides
    • Air Assets Guides
    • Armour Assets Guides
    • Command Guides
    • Medical Guides
    • Mortar Guides
    • Prophet Guides
    • Zeus Guides
    • Mission Making Guides
    • Custom Modset Guides
    • Special Mod Instructions
  • Community Guides
    • Community ArmA Guides
    • Other Games

Calendars

  • Community Calendar
  • Mission Planner
  • Training Planner
  • Community Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 1 result

  1. ThePointForward

    Sights guide & comparison (now v2)

    Sights guide and comparison After a few missions where we were playing as OPFOR I found out I have no idea what scope I should pick for my AK and using railed version with ACOG looked weird. So that's when I decided that some kind of a comparison would be useful and then why not share it. The comparison table itself can be found here (Google Drive spreadsheet). Some notes: I have split the sights by mod and in case of RHS: AFRF I have also split scopes for rails and for non-railed weapons. NVG used for testing: TRYK Goggles. I have created following categories of sights for needs of this guide: Collimators - do not have magnification. Optics - sights with magnification that do not have an option of ironsights, added collimator or at least over the top view. Mixed - sights with magnification that do have an option of ironsights, added collimator or at least over the top view. Thermals - self explanatory. Color codes: Green: Means either "DOES HAVE" or "ALLOWED FOR EVERYBODY". Special restrictions of course apply, this follows standard rules. For example for Magnification it means that any rifleman is allowed these. Yellow: Means "TO BE AWARE" or in case of magnification "NEED TO BE DESIGNATED MARKSMAN". For example over the top view instead of ironsights or collimator is marked this way because it's much less comfortable to use. Red: Means "DOES NOT HAVE" or "YOU CANNOT HAVE THAT WITHOUT SPECIAL PERMISSION". For magnification this means above 16x where only Prophet Sniper can take these under normal conditions. I have generally grouped sights which were only aesthetically different - for example Kahlia scopes were grouped together ignoring color with the only exception being "Old" variant, which is missing the ironsights on top of the scope. Distance for screenshots is 50 meters. I've measured the magnification values by comparing screenshots in Photoshop (overlays, transparency and transformation to get pretty accurate values). As I've found out the "1x" magnification is when you're zoomed in with standard Mk.1 Eyeball. For 3CB scopes I use ACE compatibility mod (clientside, see https://steamcommunity.com/sharedfiles/filedetails/?id=1135537142) Currently available: Sights from mods: Vanilla Arma 3 + DLCs 3CB BAF RHS: AFRF RHS: USAF NiA (including G36, M14, FAL, AK) ACE3 Information about each sight: Name (for full-text search) Whether or not sight contains a collimator or ironsights option Whether or not sights contains optics (with magnification) Magnification of said optics NVG compatibility NVG built-in Thermals built-in Zeroing method Bullet drop compensation Quick ranging markings Screenshots Color codes (see above) for quick orientation. To be done: Upload screenshots of the scopes and their reticles. I already have most, just gotta upload them and put links on each line. Double check magnifications - some were taken from descriptions, some had to be guessed because Arma computes it based on default FOV or something. Add NIA scopes. Possible refinements, maybe looking at some built-in scopes (low priority on them). If you see any mistakes please let me know.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy