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    Stuff about changes comes in here

    Teamspeak Etiquette, Rules and General behaviour

    Teamspeak Etiquette:
    Described below are the only reasons you should need to talk in the start room. Please think long and hard before deciding to talk. 
    It has come to our attention the last few days about the way people have behaved, especially in the ARMA start room, pre and post-mission.  We discussed these problems during the latest meeting and wanted to tell the community about the way things are going to be for now on. Whilst not set rules, this general 'etiquette' should be followed or you will be disciplined, possibly even without a warning.
    Everyone should understand that our ARMA start room regularly contains over 50 people. They cannot all talk over each other. 5 people cannot talk over each other. 2 people cannot. One person needs to talk at a time. Whilst you may think that you have something important to say, the other 50 people do also. So unless you are Platoon, Zeus, or a community manager, please do not talk during slotting in to squads. Unless you are part of the very select people mentioned previously, you should not have any reason to talk. Bar the occasional squad lead question, but ask yourself; 
    "Is this really a question I can't have answered once the game has started?" As well, Zeus decides what assets are available for this mission. This doesn't mean asking for you to go in a specific asset slot they didn't already mention, such as Prophet. If Zeus mentions two helicopter assets for example, and they are taken, you slot in to infantry, you can try again next game for an asset slot, or pull aside a community manager if you feel someone has been in a slot too much, etc.
    Next, moving around slots. This is never up to squad leads, squad members, this is solely a decision made by Zeus, Platoon and Community managers. CM's will only involve themselves to ensure squads are balanced and filled correctly, the rest is up to Platoon and Zeus to decide if specific people or squads do specific things.
    Asset squads are similar, that Zeus will declare their assets for the mission, and people will be slotted. You do not need to talk during this process unless you are both in the slot and have a valid question such as 'Is it a two seater jet?'  or  'Is it an armed little bird?'.
    Similarly after the mission, we do not need to hear about your experience. We will very soon have a forum dedicated to glorious stories of battle to rejoice in. Having 50 people describe their experience would take hours. 
    Please have a read of Panda's discussion here and feel free to contribute. This describes well the issues we have behaviours and our thoughts on it. Remember that we spend a lot of our time dealing with the community that we could spend enjoying ARMA, other games, or lord knows what else. Instead we have to deal with the issues people raise, some of which can be easily avoided if people take consideration to other people around them, community managers, and themselves. We don't want to ban you as much as you don't want to be banned yourself. As as always, be respectful of others, especially your Community Managers, and the rules of our community. 
    And to remind everyone, we posses the power to easily remove anyone disrupting the community, for however long we see fit. Don't think you can get away with things, or are 'special' for whatever reason, or that you just plainly 'don't care'. Please respect the rules and other people, and everyone can have the best time here with FK.
    Thank you for reading.

    Costs and donations

    As promised by me earlier this week I would release a breakdown of server cost and how I calculated them. 
    What do we have:
    First lets start with a breakdown of what we/I own, lets start with the easy stuff. There are currently 3 machines that are dedicated to FK activities, these are:
    A3sync/Repo server - €10,-/month TS3 server - €10,-/month ARMA server - €60,-/month These are easy because these machines are dedicated to FK. The rest of our machines are hosted in combination with some of my other virtual machines, these are:
    Web server - €5,-/month Mail server - €5,-/month Wargame server - €5,-/month Minecraft server - €35,-/month These 4 servers are hosted on 2 dedicated machines I use for testing and some private stuff. Since they are shared I wanted a good way to share the costs between myself and the FK community.
    Breakdown of the costs:
    The 2 servers that I use to host from both have 8 cores, 32GB ram and several TB of storage. Each host costs €70,- making a total of 16 cores and 64GB ram for €140,-/month. I have decided to base the costs on the ram usage, ram is not shared between the different virtual machines so any ram used by FK machines is unavailable for my machines.
    Dividing these makes a cost of €2,19/month per GB, I have rounded this up to €2,50/month for all but the minecraft server (I too enjoy a beer for effort). With these costs now clear we can set a new goal on the donations page.
    New upkeep goal:
    With all these numbers the new monthly server cost will be set to €130,-/month. The new goal will be €150,-/month, this will allow us to build some extra cash to buy among others a teamspeak license.

    Mod Update

    Due to the recent increase in crashes we have decided to disable the following mods server side. Please disable them client side until further notice!
    Disabled IFA3Lite 15.1 (IronFront) Disabled MBG_Buildings_3 1.0 Disabled Schwemlitz 1.04 Disabled MikeBarts Vegitation 0.9 Disabled Thirsk Island 1.0

    State of Play/Community

    The new year brought us some new mods, new people and new ideas. As we are always trying to improve our focus, we would like to hear from the community what they think about some of the more recent gameplay/community changes.
    1: Advanced Stamina
    One of the older implementations regarding gameplay is advanced stamina. This system makes it so your character will get tired after a set amount of running in combat stance and/or sprinting. This is based on the weight of your gear and thus forces people to think what they bring to the battlefield. The heavier you are, the more affected your stamina will be. Main reasoning behind this implementation was preventing people from taking 40 kg+ worth of gear and sprinting across the battlefield. Only take what you need soldier, military gear is expensive!
    What do you think of advanced stamina? Vote in our poll.
    2: Ironfront
    A lot of people requested the overhaul mod IFA3, also known as Ironfront. This mod places us in WW2 which means a more visceral setting combined with more basic equipment. No radios, no scopes, only one dedicated radioman per squad... . Ironfront is a more hardcore version of the way we are used to playing ArmA and encourages teamplay, communication and resilience. This mod received a lot of positive feedback from this community and as such we want to know how we should organize/schedule these missions in regards to the more 'normal' ArmA-sessions we do.
    How do you think Ironfront should be scheduled/organized? Vote in our poll.
    3: PvP
    We have always shied away from PvP because it took to long to set up, and people got frustrated after getting 360 no-scoped at a 1 km+ distance. Recently however, due in part to Ironfront, we have found a good way to organize fast and fun PvP-missions. This community will still remain largely PvE focused, but we want to know what you think about PvP and how we should organize them.
    How should PvP be scheduled? Vote in our poll.
    4: Tags
    At the current moment, on TeamSpeak, we have a plethora of Tags that theoretically indicate what a person is or isn't capable of in the game. These tags however aren't kept 100% up to date and in the past have led to a degree of elitism. We are now looking at an overhaul of the tag-system. Either we keep the specialist-tags but define clear rules to obtaining them, or we do completely away with them.
    What's your opinion on TS-tags? Vote in our poll.
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