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    FK 2024 Updated Costs

    By LurkerOne, in Website news, , 0 comments, 722 views
    Hello all, Since we changed to a new server, I thought to give an update on what our costs are going forward.
    FKZero & FK Luna
    The server we had up until August 2023 (FK Zero) was a high-powered box that was not being fully utilised and so as a cost-cutting measure we have move to a cheaper box (FK Luna) that still gives us plenty of headroom to run our FK Arma servers along with our Game of the month and similar games such as SCP & Minecraft, etc
    Website & Website Modules
    It was believed that the TeamSpeak module on the website was no longer accessible since we updated to a more recent version of Invision software (the software the runs our website) because the author hasn't updated the module in several years. Our tech found a way to continue using this function that was hidden in the settings and so updated everyone's profile to add this functionality back in.
    We are in the process of migrating away from the current website and forums and welcome any and all feedback to what we might have on the new website, please use the following form to give your opinion
    2024 Costs
    Monthly Cost
    Misc Site hosting
    Monthly (€20)
    Website Domain Registration
    Yearly (€17)
    Hetzner Server (Luna)
    Monthly (€96)
    Website (DNS)
    Quarterly (€2.00)
    Yearly (€96)
    Email Hosting
        Monthly Total
    Thus the new donations total is €135 a month
    To conclude…
    We have reduced our monthly costs somewhat, which takes some of the pressure off our remaining funds but as always all donations are welcome.
    Everyone who donates to FK has the eternal gratitude of the FK Staff for continuing to host a community we are proud to be a part of. If you wish to donate, please visit our donation page, https://www.fkgaming.eu/donate/

    FK January 2024 Modset Update

    By kMaN, in Community News, , 0 comments, 2,256 views
    This Friday, the 19th, FK's Standard Arma 3 Modset will receive its first update in 2024, bringing exciting new content and updates for players enjoyment.
    The Modset will be available on the FK website in the Modset page before the update, as well as in the arma-discussions channel.
    Upcoming Modset changes will be pinned in arma-discussion up until the update.

    Korsac - 351.3 MB Rosche Germany - 977.1 MB Uzbin Valley - 870.1 MB Green Sea Terrain - 326.1 MB Kunduz River - 215.3 MB Thirsk Winter [R] - 510.4 MB Function/Utility:
    MapTools Remastered - 0.3 MB Death and Hit Reactions - 31.5 MB Stamina Modifier - ACE - 0.1 MB (made by FK's own johnb43! 😁) Task Force Timberwolf Female Characters - 31.5 MB (previously in FK-Mods)
    PLP Containers - 535 MB Mutambara - 208.7 MB Redd'n'Tank Vehicles - 3633 MB Kardazak - 218.3 MB CUP - Terrains - Maps 2.0 - 594.3 MB
    Modset Size:
    New Size: 81.08 GB Previous Size: 80.68 GB
    FK Standard January 2024 v1
    ** FK2 is currently running the new modset if you would like to try it out early!!

    FK Raffle S.O.G. Prairie Fire

    By kMaN, in Community News, , 0 comments, 1,012 views
    Hello, everybody! If you're interested, @L00_Cyph3r and I will be organizing a raffle to win a copy of Arma 3's high-quality CDLC, S.O.G. Prairie Fire. This raffle is in anticipation of missions created and/or run by Zeuses and mission-makers from our community. To take part, simply submit your FK website forum and Steam username using the provided Google Form here. The S.O.G Prairire Fire CDLC is currently on sale, and we will draw the names on Jan 3rd, 2024!


    Joint OP with Unqualified Minds! | Mission 2

    By Melo, in Missions, , 0 comments, 1,649 views
    Say hello to some new faces!
    Get ready to some joint OPs between FK and Unqualified Minds! 
    This joint operation has been in the works for the past month and we're excited to see what's to come! This is the first of 2 or more operations. 
    First OP (Hosted by UM):
    The first mission was a success!
    Thank you to everyone that played and we'll see you in the next one!

    Second OP (Hosted by FK): 

    Jeri's 2023 Halloween Spooktacular!

    By Melo, in Missions, , 0 comments, 2,048 views
    Join FKGaming in a spook-tacular mission!
    Happening on Sunday 29th October
    Communication blackouts? Secret Facility? Teaser Video?
    On Sunday (29th October) FKGaming will be hosting @Jerichron's terrifying and exciting new Halloween mission. You will be playing as the Unusual Incident Unit posing as convicted felons, placing them in facilities regularly monitored by the SCP Foundation. 
    Teaser Trailer:
    Sunday 29th October Standard main time (19:00 GMT, 19:00 UTC, 15:00 EST) Note: Remember that daylight savings happens on the 29th! Make sure not to miss the event because of the hour.  Modset V3!
    Mostly Standard, with some extra mods. LINK (25 GB) Other Community's Invited
    FKGaming has sent out an invite for other communities to join the event, so if you see some new faces in the coming days from other places, do be kind and make sure they feel welcome! Calendar Link
    On a final note, please do send some love to @Jerichronfor this as he has worked super hard on this yearly event. 

    August 2023 Modset Update

    By Fred, in Community News, , 0 comments, 3,388 views
    New maps, new plate carriers and flares!
    We'll see you there!

    Current (May 2023) Modset Size (GB):  82.13
    New Modset (August 2023) Size (GB): 80.86
    Removed Mods(May 2023) Size (GB): 2.52
    Added Mods (August 2023) Size (GB): 1.25
    Current (May 2023) Mods Count: 75
    New (August 2023) Mods Count: 77
    Mods Removed: 2.52 GB
    •    Diyala - 834.6 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=680808574
    •    G.O.S. N'ziwasogo v2 APEX - 480.1 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=2084904847
    •    Niakala - 527.8 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=2801060088
    •    Al Salman 2.0 - 681.1 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=2857846877
    Mods Added: 1.25 GB 
    •    North Takistan - 796.1 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=2829330653
    •    Kardazak - 218.3 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=2994796909
    •    Lybor - 207.5 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917
    •    Ladder Tweak Remastered - 0.2 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=2969350304
    •    JCA - Modular Carrier Remake Project - 31.9 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=2989752481
    •    JCA - Hand Flares - 2.8 MB - https://steamcommunity.com/sharedfiles/filedetails/?id=2991684121
    Total Change:  1.27 GB Reduction
    New Modset Size: 80.86 GB 
    Link To New Modset

    FK Gaming / BSG Joint OP Part 2: Electric Boogaloo

    By Fred, in Community News, , 0 comments, 5,358 views
    The second half of the BSG, FK Gaming Joint OP is nearly upon us! Join us on the 27th of May for a thrilling gaming experience like no other.
    This is a great opportunity to meet new friends, hone your skills, and experience a new level of teamwork. Whether you're an FK Gaming Veteran or a brand new FNG, we welcome you to join us!
    We can't wait to see you there! Stay tuned for more updates and details about the upcoming joint OP.
    The mission is being hosted by @Jerichron, standard FK Gaming rules apply . Please give BSG your best hospitality, and most importantly, have fun!

    Future changes to the FK Modset development

    By Melo, in Community News, , 0 comments, 3,884 views
    To make our main missions more exciting and fun for all of us the Staff Team and Zeus Trainers decided to make a change to our modset development process.
    The new mod procurement system will no longer operate on a bi-annual (6 months) basis but will work as a continuous process. Therefore, we no longer need to wait until May or November to acquire new assets. This will keep our modset up to date with commonly used mods, while unused mods will be removed to make the modset more compact.
    For those interested in the new development process, here are the five steps a mod takes before being added to our modset:

    Step 1:
    The new modset development is now a five-step process that begins in the FK Discord mod-suggestions thread, where you can suggest any mod you think will suit FK! You can also comment under any suggested mod and voice your opinion to the community. In addition, make sure to read the Mod Suggestion Rules & Guidelines.

    Step 2:
    The new mods will be presented to a selected group of testers, including Zeus Tag Holders, Trainers, Techs, and Mission Makers who are dedicated to ensuring the quality of the mods that are chosen based on their qualification and acquisition of the previously mentioned positions. They will also work with the Tech and CM team to plan the mods' implementation and introduction to the greater modset. This process ensures that the mod will fit our playstyle and is of good quality.

    Step 3:
    After the testing team approves or denies submitted mods, they will move on to the testing process or will be sent back with feedback regarding the result. Testing will include checking for any bugs or glitches of the mods with the main modset while also ensuring the mod still fits with the playstyle for FK ArmA missions.

    Step 4:
    After a mod leaves stage 3, it moves on to CM approval where the CMs do the final check before giving their approval. The CM's decision will be based on the modset's depiction of Explicit or Sensitive Content and not on personal bias or opinion.

    Step 5:
    After testing is completed, the Testing team will approve or deny mods in the pipeline for final approval by the CM team based on a set of criteria for the final adoption of any given mod. Following this, if a mod's adoption can be done without going over FK's Modset size requirements, the Techs can immediately update the modset and server. Otherwise, the Testing team and Techs will work in tandem to create a modified modset that does not compromise our playstyle while maintaining our modset's size. Modset changes, once testing and approval are complete, are intended to be adopted in the following cycle of main missions (starting each Thursday).

    Flow Chart of the process:
    For better understanding of the process here's a flowchart showing the new development process.


    Boat Tags have arrived at our port!

    By Yung_Cider, in Community News, , 0 comments, 1,949 views
    Greetings FK Members!
    Since it's introduction, our tag system has provided skilled players with the credentials to operate the pinnacle of technology
    in modern warfare. No matter if by air or land, tag holders were able to turn the tide of the battle by using their expert skills in aiding the ground troops to reach their mission goals.
    We are excited to announce the implementation of a new, long overdue extension to our tag system:
    Boat Tags.

    No matter if it’s a RHIB, Patrol Boat or a mighty Destroyer, naval combat is a key facet of Arma3 and FK Gaming intends to push and enhance the skill and abilities of those that wish to sail the rough seas.
    Starting today players will be able to enroll for boat training sessions and soon do their evals to get the brand new, FKGaming exclusive boat tag. Under the supervision of our very own expert in the field of naval warfare, @Don_prince, players will receive extensive training to fill the ranks of future boat tag holders.
    Our very own @Jerichron has created a special mission to commemorate the new modset! Can one and all to this first of many events! https://www.fkgaming.eu/events/event/1627-april-fools-naval-action-1st-main/
    For more information, and a little extra for our lovely community members, watch the video down below!
    Last, but not least. Visit this link for the one stop shop for all your FK Gaming NFT needs!
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