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    FK Christmas 2022

    By Melo, in Missions, , 0 comments, 3,816 views
    Join FKGaming and save Christmas!
    Custom assets? Flat Earthers? Santa?
     Friday 30th December FKGaming will be hosting @Servok's exciting and wondrous Christmas mission! You will be playing as Santa's little helpers retrieving Santa's assets from the flat earthers and finding intel showing us how it happened. With the help of a ZU mounted on a Darter Drone and a SPG truck you will swiftly move through the snowy island of Zimma Australia and save Christmas!
     
    Timings
    Friday 30th December Standard main time (19:00 GMT, 19:00 UTC, 15:00 EST) Modset
    Standard November 2022 modset, with some extra mods. Link Calendar Link
    On the final note, big thank you for @Servokfor his work and time spent making this event.

    November Modset 2022

    By LurkerOne, in Game news, , 0 comments, 5,034 views
    November 2022 Modset Update
    After many weeks of hard work, it's here! The latest update to our main Arma 3 modset. This modset was unique in that it's the first time FK opened to the modtesting to everyone Regs+ and their vote weighed equally to staff members who voted. The modset was determined by the FK community. Therefore, if you have a complaint you should look to your left and right and ask your buddy, who either participated in the mod-testing or didn't. FK staff & techs would like to thank all who contributed for their hard work during the process.
    Now, onto the new FK November 2022 modset.
    On the faction side we have made some changes, BW Mod and Redd'n'Tanks have been removed and AMF has been added. It's not perfect, but is in active development and provides the community with a new faction.
    We have refreshed our map list, adding back in some favorites along with some new maps, notable of which is Fapovo Island. The great map modder Jerichron will be applying his magic to give us an improved version of the map.
    On the gear, uniforms and equipment side of things, we have replaced Military Gear Pack (MGP) with USP Gear & Uniforms AIO. USP AIO brings most of the same items, uniforms and equipment as MGP. We have also included the mod, ACE3 Arsenal Extended for USP AIO which allows for a new more compact way of choosing the options for uniforms, vests, etc. It allows for a smaller or better organized menu. kMaN has made a short video explaining this new feature afforded by the new mods.
    On the vehicles side, the community decided to stay with what is still some of the better mods that provide vehicles, ie - RHS series, 3CB, Firewill's aircraft, etc. Unfortunately, there hasn't been much regarding new mods for vehicles. AMF will be the sole mod to brings the community new vehicles.
    For Zeus', we have a new Breach mod which adds new items for players to try to breach doors
    To celebrate the new FK November 2022 modset, kMaN has ported three of his scripted missions, using @Malbryn's MalFramework to support the new modset. They can be played at any time or in-leu of a main mission Zeus ran mission on FK1 or 2. You don't need to subscribe to his missions as they are on our servers already, but you can see them on the Workshop:

    Operation Ice Fire I (USP)
    Operation Ice Fire II (USP)
    Operation Ice Fire III (USP)
     
    One of our goal's for the November 2022 modset was to try and bring something new, ie - weapons, equipment, helmets, vests, accessories, immersion, system, maps, etc. As a result, despite the number of mods increasing, the modset has only grown by a modest ~9 GBs which is still under the hard limit of 75 GB.
     
    Current (May 2022) Modset Size (GB):      65
    New Modset (November 2022) Size (GB):      72
    Removed Mods(May 2022) Size (GB):    12
    Current (May 2022) Mods Count:    112
    New (November 2022) Mods Count:   79

    Anyway, onto some useful information. The modset will be live on FK 1 from Thursday, the 8th of December.
    Mod Preset & Installation
    The simplest way to get the new FK November 2022 modset ready will be to import it into the Arma launcher.
    FK7 MTT Server
    FK7 has been setup with the new modset for testing, the modset above can be used on the server and from the go-live date the same modset will be used so you do not have to download two different modsets. The password on FK7 has been reverted from the MTT password to the same password format that is used for all of our Arma servers.
    Below you will find a full list of what's come in, and what was removed.
    Mods Added and Removed
    Added
    Dynamic Camo System Mutambara Breach VS Static Line Jump MOD DEPENDENCY CHANGE Backpackonchest - Redux Ace Armor Adjuster AMF AIO RHSTERRACORE Isla Abramia ACE3 Arsenal Extneded Core ACE3 Arsenal Extended for USP AIO ACE3 Arsenal Extended pour AMF AIO Diyala Map PLP Containers Al Salman 2.0 USP Gear & Uniforms AIO USP Gear - IHPS Fapovo Island UMB Armavir G.O.S. N'ziwasogo v2 APEX Improved Craters USP Gear - Ace USP Gear Fix  
    Removed
    UMB Columbia Summa Kujari Sanagasta Map DHI Uniforms and Equipment TFAR Compat DHI Tembelan Island Anizay Military Gear Pack BWMod Redd'n'Tank Vehicles Project - Future Vertical Lift Maksniemi Kerma Islands by [Veterans] Hatchet H-60 pack - Stable Version Hatchet Framework Breaching Charge Cover photo was made by @Melo

    Jeri's 2022 Halloween Event

    By Melo, in Missions, , 0 comments, 8,980 views
    Join FKGaming this Sunday with a spook-tacular mission!
    Communication blackouts? Hazardous Water? Teaser Video?
     
    This Sunday (30th October) FKGaming will be hosting @Jerichron's terrifying and exciting new Halloween mission. You will be playing as the US and Canadian Armed Forces during ananomalous meteorological events associated with the appearance and spread of what has been deemed "Red Water" . You are currently en route to Corazol a town on the western coast to attempt securing Navy Transport out of the states, with hopes of taking shelter re-establish communications with command.
    Teaser Trailer:
    Timings
    Sunday 31th October Standard main time (19:00 GMT, 19:00 UTC, 15:00 EST) Note: Remember that daylight savings happens on the 30th! Make sure not to miss the event because of the hour.  Modset
    Mostly Standard, with some extra mods. Link Other Community's Invited
    FKGaming has sent out an invite for other communities to join the event, so if you see some new faces in the coming days from other places, do be kind and make sure they feel welcome! Calendar Link
    Just a final note guys, please do send some love to @Jerichronfor this as he has worked super hard on it. 
    Featured

    Scripted Missions and You!

    By Fred, in Community News, , 0 comments, 6,822 views
    This post will serve as a guide on how to use scripted missions in FK Gaming
     
    What are Scripted Missions?
    A scripted mission is essentially any Arma 3 mission which employs the use of scripts to dynamically change the way the game is played. For the scripted missions in FK Gaming, this will often include (but not always!): 
    Respawning Dynamic AI spawning Mission Objectives Custom Scripts, e.g. Attack Dogs These missions can be found in the mission selector screen when you use the command: "#missions" on the server when loaded as admin (more on this later). These scripted missions are used when there has been no main mission Zeus picked on the day, and people select "Scripted Mission" in the staff-given strawpoll. 
     
    How Can I Setup a Scripted Mission on the Arma 3 Server?
    As mentioned above, to get the scripted mission on the server (to see a list of scripted missions, look here), you must first log in as admin. To log in as admin, type in chat: "#vote admin <YOURNAMEHERE>". For example, for me to log in, I would type: "#vote admin Fred", or if I wanted to vote Melo as admin: "#vote admin Melo".


    Next, you will need to pick a mission to play. To do this, type in chat (once logged in as admin): "#missions". This will bring up a mission select screen which has options for map selection, and mission selection. To find a specific mission, you must first select the map it is on. For example, if I wanted to play "CO48 Invasion of Utes", I would select the map "Utes", then select the mission when it comes on the right side of the page.

    Most missions in the FK scripted database will follow a naming convention that will give you preliminary information about the mission and will most likely only be COOP (CO) or Team vs Team (TVT) missions. The first letters of the mission name will tell you whether a mission is a COOP or PVE mission, i.e. -  CO, Co, co, [CO ] or a Team vs Team or PVP mission, i.e. - TvT, [TVT ], [TvT ] or a similar variation. The next two numbers will tell you how many players the mission is built for, ie - CO50, [CO50], CO-50, [CO-50], co50, TVT50, TVT-50, [TVT50], [TVT-50], TvT50, etc. Finally, the mission name will complete the naming convention. In the above mission name, "CO48 Invasion of Utes", you can read that the mission is COOP, supporting up to 48 players and the mission name is Invasion of Utes. In this example, the mission name tells you which map you would be using, but most mission names will not include the map name in the title.


     

    This will bring you to the lobby screen for the selected mission. Here you will need to gather some players, and slot up. Once everyone is slotted, the person logged in as admin will then press "OK" in the bottom right corner. This will bring everyone to the map screen. 



    On the map screen, look at the top left for the "briefing tab". This will hopefully have all the information required to complete the mission. When everyone is ready to play, press the "OK" button in the bottom right corner.
    Finally, this will bring you in game; where you have to complete whatever object has been set by the mission maker.
    As of right now, the FK scripted missions database has missions supporting the current FK modset on FK1 and/or FK2 as well as the SOG Prairie Fire DLC hosted on FK5.

    Calendar Missions
    If you look at the FK Gaming Calendar, you might see some special scripted missions, as well as specially scripted Zeus missions. These are created by players who wish to tailor a unique experience, typically with a non-standard modpack. The players who run the more specialty missions typically rotates the non-standard modpack on a quarterly basis. For example, in the past we have had: Warhammer 40k missions, WW2 missions, Vietnam, etc.
    If you wish to create a calendar mission, please read through the guides in this link

     

    INTREP 40 (Better late then never)

    By Melo, in Community News, , 0 comments, 7,957 views
    INTREP is a community newsletter which covers all important information regarding FK Gaming. Published Monthly, FK's INTREP brings you up to speed with what's happening in your community.
     
    Meeting Reports
    Check the forums for up to date information straight from our Community Managers.
     
     
    Staff News
    ACE3 Medical system changes
    With a new ACE update we have been introduced to multiple new wound types and a rework of wound handling and fall damage.
    You can see those changes more in detail here:
    New PR team member
    Please give a warm welcome to @Yung_Cider to the PR team! He alongside other PR team member will be working on promoting this comunity as well as working on special events happing within FK.
    Arma Reforger server
    FK now has a Arma Reforger server running on the game master mode on Everon thanks to our admin @kMaN! The details to join are on TeamSpeak, if you have any other mode then please let us know. We'll see you there!
    Community News
    FNF WW2
    Our friends at Friday Night Fight are starting up their World War 2 Month again! The next 2 (possibly 3 if there is demand) weeks, FNF will be recreating classic battles of WW2. Such as: Battle of Crete, Battle of Moscow, Battle of Tenaru, and so much more! If you are interested, please send a message to @Fredon the forum, or Fred#1306 on discord (discord will likely get a faster response).
    Community spotlight

    Upcoming Events

    Make sure to keep an eye out on the calendar for any upcoming events!
    INTREP Cover Photo Credit goes to @ThePointForward for his screenshot from Arma Reforger.
    Taco Romeo November - 🍉Melo
     

    May 2022 Modpack Update

    By LurkerOne, in Game news, , 0 comments, 4,063 views
    May 2022 Modpack Update
    After many weeks of hard work, it's here! The latest update to our main Arma 3 modpack. This modpack is the result of the fifth iteration of our Mod Testing Team process, and I would like to thank all who contributed for their hard work during the process. 
    Unlike previous iterations, we are not rolling out any new factions. The focus this time is on refreshing the maps that we have, as well as giving out some great new options for both players and Zeus' to enhance missions.
    On the weapons side of things, we now have a UAV drone that comes with attachable weapons, the KA-137 UAV mod.
    On the vehicles side, we now have a Landing craft that can be loaded with vehicles and/or troops to give Zeus' more options for beach landing missions or similar, we are also adding in the Hatchet H-60 Pack, this gives more UH-60 models for Zeus' to use in mission, these birds have a more involved operation procedure for those pilots that want more immersion, with the caveat that Zeus' be willing to offer the RHS version if asked.
    For Zeus', we have a couple of things for you. First we have the Smarter tanks mod, to try and make the AI smarter in their use of tanks, whether it be the type of shell to use in the main gun or their tactics against infantry/other tanks, along with the O&T Expansion mod to give mission makers greater access to objects that otherwise are hidden in the game engine
    In the last few months, there hasn't been much in the way of updates to the mods in our modset and we had to remove one mod due to broken updates. As a result, despite the number of mods increasing, the modset has only grown by a modest ~1607 MBs
    Current (November) Modset Size (MB):    72947.6
    New Modset Size (MB):      74580.4
    Removed Mods (MB):    4053.1
    Current (November) Mods Count:    70
    New Modset Count:   80 (6 Removed, 16 added)

    Anyway, onto some useful information. The modset will be live on FK 1 from Monday, the 2nd of May.
    Below you will find a full list of what's come in, but the important parts are next: Mod Presets!
    Mod Preset & Installation
    The simplest way to get the new modset ready will be to import our new official modset into the Arma launcher
    Second Server
    FK2 has been setup with the new modset for testing, the modset above can be used on the server and from the go-live date the same modset will be used so you do not have to download 2 different modsets. The password on FK2 has been reverted back to the same as on FK1
    Mods Added and Removed
    Added
    Advanced Urban Repelling v2 (remade) Cup Terrains - Maps 2.0 Grenade Windows Breaker (mod version) Hatchet H-60 Pack + Framework Interiors for Cup KA-137 UAV Kerama Islands Maksniemi O&T Expansion Eden Panthera RKSL Studios - LCVP Mk5 Landing Craft + RKSL Library Sanagasta Map Smarter Tanks Tembelan Uzbin Valley  
    Removed
    Suursaari Rosche, Germany Pulau Ihantala Ihantala Winter Bornholm
    Featured

    INTREP 39

    By Melo, in Community News, , 0 comments, 2,401 views
    INTREP is a community newsletter which covers all important information regarding FK Gaming. Published Monthly, FK's INTREP brings you up to speed with what's happening in your community.
     
    Meeting Reports
    Check the forums for up to date information straight from our Community Managers.

    Staff News
    Mission debrief
    The staff team has decided to switch how post mission debriefs will be done. Here are the three main changes:
    Stricter approach to how after mission debrief is done in TeamSpeak immediately after mission end. They will now be more structured Debrief thread is getting more structured as well. New channel on Discord for feedback for the last day's mission. New Mission-Maker/Modder tag
    The staff team has decided to add a Mission-Maker/Modder tag to recognize those members who contribute new content or modified content to the FK community and/or the Arma community. This tag does not have any trainers nor evals, a new tagholder needs to fit the requirements stated below and be chosen by a current tag holder and voted on by the CM's.

    Requirements for the Mission-Maker/Modder tag:
    Needs to be a REG+ Is an upstanding member of the community At least one of the following: Authored at least one mod on the steam workshop Changed at least one mod on the steam workshop Created at least two missions from scratch or used a mission-making framework that has been played in FK or hosted on FK servers Congratulation to the first five awardees which are: @cineafx @johnb43 @Garfield @ThePointForward and @Malbryn


    AAR
    The FK servers now have AAR! The after action replay, allows you to view a 2d map replay of our mains. Showing friendly and enemy positions, as well as our map markings, it gives us an opportunity to reflect on what happened during our mains. 
    To access the AAR press HERE.


    Community News
    Charity Festival
    A big thank you to everyone who participated and/or donated to our charity festival! It's been a blast playing for the past 4 days. We managed to raise 2750 USD which will be doubled to 5500 USD!
    I'd also would like to thank @Jerichron @Griffin68965 @Sarissa for creating and zeusing those events in such a short notice, and another thank you to @andyt90 @TheFantasticFlyingTaco @cineafx for streaming those events! Hope that all of you enjoyed these few days and hopefully we will see you in a future event!
    Community spotlight
     
    Upcoming Events
     
    Make sure to keep an eye out on the calendar for any upcoming events!
    INTREP Cover Photo Credit goes to @SilentGunner13 for a great screenshot from the charity SOG mission.
    This months intrep is a bit short so here's a meme I stole from @Vericht. - 🍉Melo


    FK Gaming Stands with Ukraine

    By Melo, in Community News, , 0 comments, 2,150 views
    FK Gaming Stands with Ukraine
    April 7th to 10th, 2022
    The event will be streamed live on twitch.tv/fkgaming_eu
    Message from the Staff Team:
    This announcement is a response to that - a Charity Stream aimed at raising funds for the Ukrainian people, through Project HOPE a humanitarian fund aimed at alleviating the suffering of those in the country and in refugee camps in neighboring countries.
    FK is a uniquely diverse community, with every continent represented, and most countries. We are all, at the end of it all, one community of humans. We as a community have achieved incredible things before when raising funding for Medicines Sans Frontieres & we hope to outdo ourselves once more with this stream.
    We implore you all to watch the stream when it goes live streaming the arma 3 events on twitch.tv/fkgaming_eu, and to share it on social media with friends and family, to raise funds for this incredibly important cause.
    Schedule:
    7th-10th of April
    Thursday:
    Friday:
    Saturday:
    Sunday:
     
     
    TO DONATE:
    Visit the Donation page
    https://tiltify.com/@deltabacon/fk-gaming-stands-with-ukraine
    Also, do consider sharing our twitter posts far and wide - the more viewers, the more donators and every penny counts!
     

    INTREP 038

    By Melo, in Community News, , 0 comments, 2,879 views
    INTREP is a community newsletter which covers all important information regarding FK Gaming. Published Monthly, FK's INTREP brings you up to speed with what's happening in your community.
     
    Meeting Reports
    Check the forums for up to date information straight from our Community Managers.
    Staff News
    Mod testing team applications
    It's the time of the year again! Time to make and test a new modset with the mod testing team. Help out the staff team and be one of the people that select the latest mods for the next few months!
    If you're interested in applying for MTT, press here.
    Remember that the suggestion thread is open for everyone, so drop any mods you want in the future modset!
    Twitter
    The FK twitter is back and active so follow it!
    Community News
    Foundry VTT
    We're looking for some Game Master's to create exciting campaigns on our Foundry VTT servers, if your interested in hosting DND or any other tabletop campaigns that are supported by Foundry on our servers, drop an application for GM or suggest an add-on in their respected threads.
    WW2 Modset
    While the mod testing team works on our new modset, we have rotated to the WW2 modset on FK4! Get ready for some exciting custom WW2-themed missions, and if you want to make your mission, you are always welcome to make your mission!
    Link to the WW2 modset (as of 2/24/2022)
    Airsoft meetup
    Note: This is not an official FK meetup, there will be some non-FK faces there.
    If you are interested in the meetup, which will be happening around June or July organized by Benji, then feel free to join the discord server: https://discord.gg/NTAQs4hJP8
    Community spotlight
    Upcoming Events
     
    Make sure to keep an eye out on the calendar for any upcoming events!
    INTREP Cover Photo Credit goes to @Griffin68965 for a great screenshot from his WW2 mission.
    With a lot happening in Europe, I hope that everyone here stays safe from all of the violence occurring, hoping that this community remains a safe place for everyone. - 🍉Melo
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