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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 14
    :00


    01 December 2019 14:00      18:00

    First session of Hoard of the Dragon Queen, first of the two modules that make up Tyranny of Dragons.
    The Cast:
    @OneMadPanda
    @FloofyFloof
    @SABER
    @Sasquatch Rick
    @Garfield
    ---
    Session is Full at 5 Players at this point in time. Later Campaigns may open up new Slots.

    Event details


    Community Events 0 Comments
  2. 19
    :00


    01 December 2019 19:00      21:15

    This mission is the culmination of a 10 part campaign that has been going on for the past couple months. See last part's pastebin for reference: https://pastebin.com/u8fV6q8M
    BACKSTORY: 
    The local government in the region of Ruha has endured the wrath of tyrannical dictator President Stahl for years. He rigs elections, suppresses the people via heavy military methods, commits human rights violations and more.  A rebellion was secretly started with the help of US special forces, and over many months has built up support with the civilian population and achieved many great victories against the government forces.
    Now, after the recent discovery of illegal nuclear weapons development by the government, the Americans are able to throw full visible support behind the rebellion. They have dispatched significant ground forces to the region, and have air assets on standby to assist in reclaiming it from the corrupt government. Today with their help the rebellion will end the decades long rule of the despot President Stahl.
     
    MISSION BRIEFING:
    The mission will play out on two fronts.
    1) An all out assault by mostly Americans on Metsala airfield, to cripple the major military stronghold there.
    2) A push by the rebels towards the local hotel where the President has holed up. 
    Additionally:
    American air will start further away and have a restricted loadout - TBD AI Rebel infantry support can be requested by both sides via crossroads. Rebels must decide if they want to:  Capture the President alive to be put on trial Kill him in revenge for all his misdeeds

     
    Slot reservation will be granted on a case-by-case basis, taking into accounts tags and more.
    REBEL SLOTS:
    HQ: @Jerichron (No Tags)
    RTO: @colt92 (No Tags)
    T72 - Cmd: | Gunner: @johnb43 | Driver: @Skate
    L16 Mortar Crew - Asst: | Gunner: @Servok
    Alpha SL:
    Brandenburg SL: 
    Rebel Squads will be using basically the old FK layout, i.e 8 man - SL, 2iC, Medic, 1xAR, 4x Rifleman
    AMERICAN SLOTS:
    HQ:
    RTO/FAC: @Malbryn (No Tags)
    (3CB M2A2) Bradley, 6-6 - Cmd: @Zenthar | Gunner: @Conga Line of Neckbeards | Driver: @info (No Tags)
    AH-64 Apache - Pilot: @Griffin68965 (No Tags) | Gunner: @BonSie
    4-1 SL: @BDFoster
    4-2 SL:

    RESTRICTIONS:
    This campaign is loosely set in the 80s/90s and gear should be taken that fits the period.
    BFT will be disabled Rebels will be set to INDFOR side GPS only for US HQ and SLs. Rebels also allowed, to simulate terrain familiarity. Rebels and Americans may only communicate via local and radio frequency 69. No LR/SR hopping. RRR for assets will be extremely limited Rebel Gear:
    Uniform: Izlom, Urban Reed or Napa variants (Mix em up randomly in amongst squads for that insurgent look)
    Vest: 6B23
    Helmet: Reasonable Civilian Headwear or Old (Ideally Russian-looking) helmets. Faces should be covered.
    Backpack: Anything fitting, but no LRs.
    Primary: Wooden AK variants, PKM, PKP, MG42, Wooden RPKs, MP-44, M3A1, Kar98k Irons Only. 
    Magnification: Iron sights mainly, up to 2 persons per squad may take russian optics up to 4x.
    Secondary: C96 semi-auto variants, Type 94, PM, Chippa Rhino.
    Launcher: RPG-7, RPG26
    Misc: Standard Binoculars only,
    Ammo Limits: 8+1 Primary, 800 rnds auto, 2+1 secondary. UGLs 6 HE max
    American Gear:
    Uniform: M93 US Late Woodland variants
    Vest: PASGT variants
    Helmet: PASGT variants
    Backpack: Anything fitting, LR preferably 3CB Factions' "Radio Backpack".
    Primary: M16A1/2, M240B/G, M14 
    Magnification: Iron sights mainly, 1x DMR per squad up to 9x, SL may take up to 4x - no secondary scope affixed though.
    Secondary: M1911A1.
    Launcher: Carl G, M72A7.
    Misc: Standard Binoculars for infantry, Lerca for SL/HQ only, 
    Ammo Limits: 8+1 Primary, 1000 rnds auto, 2+1 secondary. UGLs 6 HE max
    Vic Crew: Take Colt Carbine primaries and ACVC-H helmets.

    Event details


    Mission Planner 19 Comments
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