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    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
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    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 21
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    04 January 2020 21:15

    OPERATION FOG OF WAR
     
    INTRODUCTION:
    This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after first main. Anyone can reserve a slot, regs+ and tagholders have priority. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate.  

     
    SITUATION:
    German forces are holding their lines east of the current front line marked with the red triangles.
    They have garrisoned the town of Chef-du-Pont and currently holding the bridge here which is a mission critical obejctive.
    The castle north of the town has been fortified too, intel says they have an ammo cache inside the castle.
    Our advance was slowed down by the enemy artillery fire. Friendly scouts marked the rough location of the enemy artillery pieces northeast of the town, however we lost contact with our scouts.
     
    OBJECTIVES:
    Marker CASTLE: Assault the castle and destroy the enemy ammo cache Marker ARTILLERY: Find and destroy the enemy artillery pieces Marker BRIDGE: Secure the town and prevent the destruction of the bridge Additionally find intel of the M.I.A. scout units, rescue them if possible  
    Map of the AO:
     

     
    INTEL:
    Time and date: 1600 January 05, 1945 Weather: snowfall with fog Enemy forces: German Waffen-SS units Enemy ground assets: mostly Panzer IV's, possibility of heavy tanks Enemy air assets: none due to the bad weather Explosives: possibility of marked minefields Civilians: they have left this area Respawn: rolling respawns Reinforcements will be paradropped into the AO via script RRR is available, take the RRR truck with you  
    RESTRICTIONS:
    Don't take enemy weapons Don't take enemy vehicles  

     
    FRIENDLY ASSETS:
    1x M4A3E8 Sherman Easy Eight 1x M4A3 Sherman 1x 60mm M2 Mortar  
    ORBAT - 101st Airborne Division & 2nd Armored Division
    [PLATOON HQ]
    Platoon Leader - @Jerichron
    Platoon RTO - 
    Platoon Medic - @Museman7
    Platoon Logi Driver -
    [ABLE] - Rifle Squad
    Squad Leader -
    Squad 2iC -
    Medic - @Rhea
    Autorifleman - @Skate
    Assistant Autorifleman - @Northman
    Grenadier - @AngryScottishMan
    Rifleman - @Mesa
    Rifleman - @LurkerOne
    [BAKER] - Weapons Squad
    Squad Leader -
    Squad 2iC - 
    Medic - @FloofyFloof
    Machinegunner - @Servok
    Assistant Machinegunner - @Colek
    Ammo Bearer -
    AT Gunner - @square_cookies
    Assistant AT Gunner -
    [LANCER 1-1]
    Commander - @Garfield
    Gunner - @colt92
    Driver - @Griffin68965
    Loader / Machinegunner - @Conga Line of Neckbeards
    [LANCER 1-2]
    Commander - @Articwinter
    Gunner - @johnb43
    Driver - @Whitelock
    Loader / Machinegunner - @Zdrack
    [HAMMER]
    Assistant - 
    Gunner - 
     

     
    TECHNICAL INFORMATION:
    FK rules are in effect You can turn off the snow script by using ACE self-interaction in case you suffer from low FPS Enhanced Movement will be enabled I recommend using the JSRS soundmod with its IFA3 extension If numbers are low, we'll drop BAKER first so fill up the slots accordingly  
    MODPACK:
    https://cdn.discordapp.com/attachments/651843423048826941/662414272474906627/Arma_3_Preset_FK_WW2.html

    Event details


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