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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 13
    :00


    30 May 2020 13:00      18:00

    Stellaris - FK DLC
    Stellaris multiplayer - 9 RSPV'S
    With Stellaris' new fps balance, lets see how far we can push it.
    9 players. one universe.
    Time scale will be increased and no try hard empires allowed. all empires must be based on a fictional empire / group or a historical one (eg. the covenant, hyperion, USSR) etc
    and all must be characteristic of those groups.
    Meming is allowed but Exploits will result in immediately being kicked from the game and potentially being banned from future stellaris events / the continuing sessions of stellaris.
    Reply with your Empire names / main focus' below to prevent overlap.
    All DLC arent required, host share 
     
    Also - any mod suggestions, PM me on discord, TS or leave them below

    Event details


    Community Events 0 Comments

    3 users have RSVPed, including

    • Cpt.Bassbeard
    • MonarK
    • Prometheus13
  2. 14
    :00


    30 May 2020 14:00      16:00

    THE MEDICAL SYSTEM, A RIFLEMAN'S GUIDE
    This event will be aimed at non-medical personnel who want to get up to speed with the new system.
    We will mainly be covering the new additions to the system alongside the changes to existing features, for example morphine
    and how/when to use it. We will also be covering the absolute basics such as the activation of the medical menu, and what bandages
    you should take as a rifleman, among other things. There will of course be time for questions at the end. This guide also includes most of what will be covered:
    The event is scheduled to take 2 hours, however it may be shorter depending on how quickly we get through things.
    The event will take place on FK1 Using the standard FK modset.
    All attendees are to gather in the Medical training room on TS.
    The event is open to everyone.
    attending this training does not give priority in slotting.

    Event details


    Training Planner 0 Comments

    4 users have RSVPed, including

    • JacobyWitness
    • Abi
    • Jean-Pierre Coetzee
    • Kisielek
  3. 18
    :00


    30 May 2020 18:00      20:15

    Operation: Planting the Sead - Wattsits & Vericht Calendar Event - 48 Slots

    This is a joint community event with members of TeamBrrrt & Oper8Heaven. The limitations are dictated by the nature of the event and will not be the common occurence. 

    Theatre - Virolahti
    Expected Environs - Reskopinsuo; Siipioravanvuori; Ämmälamminvuori
    Player Force - US Army [SBCT] Infantry Battalion || 1st & 2nd Reconnaissance Platoon's
    Friendly Force - US Army Stryker Brigade Combat Team [SBCT]
    Hostile Force - The Armed Forces of the Russian Federation

    Situation
    Two reconnaissance platoon's from a Stryker Brigade Combat Team are dropped behind enemy lines to surpress a S-400 [SA-21] long range air defense system. 
    Primary Objective
    - Destroy the S-400 Tracking Radar at the launch site
    - Destroy all four S-400 Launchers at the launch site
    Secondary Objective
    - Destroy all Search Radar's in the surrounding area. (Denoted as Area of Interests on your map)
    Failure Conditions
    - Mission reaches 21:15 BST, and the S-400 Battalion is not incapacitated
    - Either Platoon is 20% effective at any one time (i.e. incapacitated or killed)

    Additional Notes
    - Respawns will be at Zeus discretion.
    - Resupply is unavailable (including vehicles)
     
    1st & 2nd Platoon Compositions
    This mission will be running with two platoon's working together to complete the same goal. The table below is the reservable roles for each platoon.
    DUE NOTE: Some squads will have members from other communities pre-allocated when slots are assigned. [1.3 - 2.3] 
    SQUAD 3 of each platoon is NON RESERVABLE!                          ----------------------   =  Unreservable
    (Each Squad and HQ will have a Stryker M1127, and the SL is expected to command this vehicle. No vehicles are expected to be abandoned unless destroyed.
    Role 1st Platoon 2nd Platoon PLATOON HQ (1.6 - 2.6)     Platoon Leader @Garfield @Tomo Platoon 2IC @YoshiGames @Resurge Platoon Radio Operator @Hyxogen @colt92       SQUAD 1 (1.1 - 2.1)     Squad Leader @Servok @Alex Stryker Driver @SAUCEGODISHALL @SGz_Eliminated Team Leader @kMaN @info Autorifleman --------------------- --------------------- Autorifleman Assistant --------------------- --------------------- Rifleman (LAT) --------------------- --------------------- Medic @Root @Wheezy       SQUAD 2 (1.2 - 2.2)     Squad Leader   @Massive Cuntasaurus Stryker Driver @Sasquatch Rick @Articwinter Team Leader @ChronoZoggt @Whitelock Autorifleman --------------------- --------------------- Autorifleman Assistant --------------------- --------------------- Rifleman (LAT) --------------------- --------------------- Medic @LurkerOne @johnb43       SQUAD 3 (1.3 - 2.3)     Squad Leader @andyt90 @Monocled Badger Stryker Driver --------------------- --------------------- Team Leader --------------------- --------------------- Autorifleman --------------------- --------------------- Autorifleman Assistant --------------------- --------------------- Rifleman (LAT) --------------------- --------------------- Medic @Xenborg @Rhea

    Event details


    Mission Planner 31 Comments
  4. 20
    :00


    30 May 2020 20:15

    NATO Milbase
    Sever: FK4
    Standard FK Modset
    Intro
    Tensions are rising on the island of Alits, The current sitting government is increasingly under pressure from hard lining, pro military political rivals and with an increase instability due to recent terror attacks a coup is an ever present threat. NATO has been deployed on the island for the past 8 years and now due to pressure put on the sitting president, Nikos Panagopoulos, their presence has dwindled to a main base of operations and a handful of smaller patrol bases. NATO combat patrols are now no longer authorised and the forces that remain on site as a emergency response unit.
    A further briefing will be given in mission as to the current climate of the situation and any developing situations. 
    A full recap of last mission will be done during briefing.
     
    For those who do not know what milbase is to put it short its a normal fk mission with three differences:
    A) Your assets are chosen by you with the approval of your commander.
    B) Your assets must be all prepped and sent to the combat zone by your own means from your main HQ. Normally by drving or flying them there.
    C) On the day there is no real hard limit on number of assets (Unless zeus or command choose to) or who can take them (Tags wont apply). Meaning its a great experiacne to get some live fire practice in assets with a real life crew or an ai one. 
     
    All levels of skill are welcome!
    Overall it is a very relaxed fun environment, you can drop in and out of the mission where needed so long as if you do take a command role (OPCOM, BASECOM or ATC) you hand the responsiblity to someone else before you leave.
    The mission will start at 9:15pm not long after the end of 1st main and will be on FK4

    For the ruleset please see here:  
     
     
    This will be a Milbase mission, however with some more structure. Some slots will be open and will have the normal slotting procedure (tags,regs+,fngs) however we go back to the free for all approach on the day for assets. I have the right to refuse a slot for any suitable reason. I also have the right to remove anyone from a slot if I deem them incompetent. Infantry where needed will be AI if there is no desire for players to be infantry or lead an AI squad. The AI infantry will then be handled by Zeus and orders passed from Opcom. 
    FK rules apply.
    SLOTTING
    Uniform: MTP
     
    Opcom: @info
    Basecom: @LurkerOne
    ATC: FREE
    Ground Crew: (Done on Day)
    Base Medics: (Done on the Day)
    Helicopter: (Done on the Day)
    Jets: (Done on the Day)
    Vehicles: (Done on the Day)
    Infantry: (Done on the Day)
    Specilist Roles: (Done on the Day)
    Logistics Pilot: @Museman7
     
    Screenshot Credit: @Malbryn with @Patheticflower and @info's jet.

    Event details


    Community Events 4 Comments
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