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Events happening today

  1. 18
    :00


    07 June 2021 18:00      20:00

    This mission will be on FK#1, and will continue my campaign, detailed below. Please read it to get full context of the situation of the land. There are also brief updates in the thread for how previous missions went for those who want to catch up.
    OBJECTIVES:
    "It seems like us getting away with General White has really upset the Botanans. They have managed to track us down and are amassing forces across the water to send at our beloved home island. This could be the end of our forces, but General White assures us that it's only his old political rival that'll care enough to send men. Hopefully he's right, we could not withstand a full attack from the Botanans. We also should hope that the Sharkovians don't catch wind of this and try to get some revenge themselves, on both us and the Botanans while they are distracted.
    It's time we put that stolen ZU to use, and strap it to our fisherman's boat. We will need it to defend against enemy aircraft. Our Hunter team has returned too, to help point infantry in the right direction of enemies given we can't cover the entire island at once..."
    Objective List:
    - Defend your home.
     
    MAPS: 

    GEAR:
    This mission will have heavily restricted gear, to simulate a force that is new and desperately underequipped. You may however loot enemies if possible (no looting radios though due to the fact that all AI spawn with one due to Arma's setup). A basic public loadout will be provided.
    Uniform: Any Eastern-European Civilian Dress (3CB Factions stuff basically)
    Vest: Either Chicom Chest Rig, or nothing with protection or obvious military origin, items like "Hip Pouch", "Pistol Holster", or similar.
    Leadership may take 6B13's or 6B23's in varying patterns.
    Headgear: Civilian style only. Nothing silly, and no protection.
    Backpack: Anything non-military looking. 
    Cache:
    This mission contains a cache, marked on map and with a blue flag outside the building. The cache contains:
    10x Sterlings, 99x 34Rnd mags 4x RPG-7V2, 8 OG-7V Rnds, 8 PG-7VL Rnds, 8 PG-7VR Rnds, 4x RPG Carrier backpacks 10x AK-47, 90x 30Rnd mags. IED Box, 10x Large IED, 10x Small IED, 4x Cellphone detonator You also have a pool of vehicles to draw from. The pool contains:
    2x Car, 5 Seats 1x Boat carrying Truck, 2 Seats 1x Praga Truck, 14 Seats 3x Motorbike, 2 Seats 5x Bicycle, 1 Seat 1x Tractor, 1 Seat 1x Ambulance car, 4 Seats 3x Armed boat, 12 seats 2x Unarmed Boat, 8 seats 2x PTS-M landing craft, 2 seats Assets:
    Hunter/Prophet: Spotter considered leadership. Sniper may take any wooden bolt action rifle, such as a Mosin or Lee Enfield. Can take the KAHLES Helia (Old) scope. (Or anything with lower magnification and similar aesthetics if they don't own the marksman DLC)
    The team may take a total of 70 rounds for the Snipers main weapon.
    Boat Team: Given a fishing boat with ZU attached to the front. Driver is considered leadership for gear purposes, but the group cannot take an AR or AKs.
    Weaponry Selection:
    Each group may have only two of each:
    AK47, AK74, AKM, AK-74M. (No rails on any of these)
    Autorifleman: may take either a PKM, Bren or RPK 

    Otherwise;
    Primaries: Mosin Nagant M38 (No rails), Kar98k, Kozlice 12G variants, IZh-18, Saiga-12k.
    Secondaries:  TT-33, Chiappa Rhino, PM.
    You may take both a primary and secondary from this list.
    Weaponry Limitations:
    No magnification/weapon attachments. Ammo Limits, Maximum: 5 total clips/magazines for any weapon type not listed below 24 shotgun shells. 200 Rounds total for AR (210 for Bren) 3 total mags for Secondaries If you die and respawn, you must re-loot equipment in the field. Equipment Limitations:
    Only Leadership Elements may carry SR Radios and binoculars. No LRs allowed. You may loot binos and radios from dead/unconscious friendlies, however you must drop them once they return to the field.
    None of the following: 
    GPS, NV capable devices, Rangefinders, tactical ladder, placeable/throwable explosives, e-tool, flash/stun/WP grenades, launchers, looting radios.
    Only 2 of the following per person:
    Any Smoke grenade or Fragmentation Grenade.
    General Limitations:
    No drawing in side after brief  BFT disabled No looting enemy radios (Arma limitation reasons) No crewing enemy "tagged" vehicles. You are only civilians with essentially no military training. SLOTTING: 
    [Tags and regs priority for reserving. Also, I reserve the right to pick who I believe would best suit the mission.]
    To simulate the more rag-tag nature of this mission, infantry will be broken up into fireteam elements only. Each team will consist of 1 leader and 4 members, slotted into each squads' fireteams in the templates. AR slot is now an actual autorifleman.
    Commander (Plt Tags): @riccardi48 [No Tags]
    2iC (2iC Tags):
    3x Doctor (Medic Tags): @Elkano
    Hunter Spotter (Spotter Tags): @Cyico
    Hunter Sniper (Sniper Tags): @LurkerOne
    Boat Driver (Considered leadership, Regs+): @TacticalPanda
    Boat ZU Gunner (Regs+): @Griffin68965
    Boat Gunner Assistant (Regs+): 
    Group 1 Lead (TL Tags): @Veagance
    Group 2 Lead (TL Tags): 
    Group 3 Lead (TL Tags): 
    Group 4 Lead (TL Tags): 
    Group 5 Lead (TL Tags): 
    Group 6 Lead (TL Tags): 

    (More slots are available, but there won't be reservations for them. If more than 6 groups are formed, another Doctor will be slotted.)

    Event details


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