Jump to content
  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 18
    :00


    07 April 2022 18:00      21:00

    This event is hosted for the purpose of raising funds for the following charity.
     

    https://www.projecthope.org/crisis-in-ukraine-how-to-help/02/2022/
    Donation Link:
     
                                            https://tiltify.com/@deltabacon/fk-gaming- stands-with-ukraine                                            
     
     
     
     
     
                                   
     
      ++MISSION BRIEFING++
    This event revolves around two player controlled fleets using the Naval Legends mod engaging and competing with one another over a series of game modes and challenges. This event is will include TvTvE elements meaning there will be a focus on fleet vs fleet engagements in the majority of game modes included in this event with some AI to engage for each side. Game modes will be selected on a voting basis and a description of each game mode will be made before each round of voting. Participation in this event and its game modes are À la carte and players may drop in and out before and after each round per their desire to keep playing or ability to join. Players however who reserve initial slots will be required to participate in at least the first round of the event. 
    ++BRIEFING COMPLETED++
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, CSA38 and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War in addition to the purposes of the game modes to be played during the course of the event. 
    GAME MODES: 
    Domination:
    Each Fleet must secure the majority of three objective areas to win the round. To Secure an objective area there must be at least one ship inside its capture zone. Each objective area must be held for 5x mins before capture is complete. In order to contest one team capturing an objective the opposing team must have at least one ship in the capture area. After each objective area is taken a new objective will be created to capture. If the entirety of either team is eliminated the round will automatically go to the opposing side. Skirmish:
    Locate and eliminate the entirety of the opposing fleet. If a single vessel is left on either side and engagement is not made within 5-10 mins the round will end with the win going to the fleet with the most ships. Respawns for each vessel lost  respawn will be conducted 20 mins after death. Capital Capture:
    Each Fleet must eliminate the opposing fleets capital ship to win. If a single vessel is left on either side and engagement is not made within 5-10 mins the round will end with the win going to the fleet with the most ships. Respawns for each vessel lost  respawn will be conducted 20 mins after death. ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     

    ++US/UK SLOTTING++  
    US FLEET LR Radio:
    FLEET COM 69: ZEUS COM 67:  
    FLEET FLAGSHIP - (HMS Hood):
    FLAGHQ Admiral (PLTN TAGS ONLY, Officer) @Legendo [NO TAGS] FLAGHQ Gunnery Officer (KNGT Gunner Tags, Officer) @colt92 FLAGHQ Helmsman (Regs+, Specialist) OPEN FLAGHQ Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    ALPHA HEAVY DESTROYER- (USS Sims):
    ALPHA Captain (PLTN TAGS ONLY, Officer) OPEN ALPHA Gunnery Officer (KNGT Gunner Tags, Officer) @TheFantasticFlyingTaco [NO TAGS] ALPHA Helmsman (Regs+, Specialist) @Melo ALPHA Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    BRAVO DESTROYER- (HMS Foxhound):
    BRAVO Captain (PLTN TAGS ONLY, Officer) OPEN BRAVO Gunnery Officer (KNGT Gunner Tags, Officer) OPEN BRAVO Helmsman (Regs+, Specialist) OPEN BRAVO Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    CHARLIE DESTROYER- (HMS Foxhound):
    CHARLIE Captain (PLTN TAGS ONLY, Officer) OPEN CHARLIE Gunnery Officer (KNGT Gunner Tags, Officer) OPEN CHARLIE Helmsman (Regs+, Specialist) OPEN CHARLIE Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    DELTA DESTROYER- (HMS Foxhound😞
    DELTA Captain (PLTN TAGS ONLY, Officer) OPEN DELTA Gunnery Officer (KNGT Gunner Tags, Officer) OPEN DELTA Helmsman (Regs+, Specialist) OPEN DELTA Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    RPTR AIR SQUADRON - (3x F6F Hellcat Interceptor OR 3x TBF Torpedo Bomber):
    RPTR Pilot/Lead (Fixed && Rotary Tags, Officer) @info RPTR Pilot (Fixed && Rotary Tags, Officer) @KingShibe [NO TAGS] RPTR Pilot (Fixed && Rotary Tags, Officer) @Root  
    EXTRA CREW:
    18x Crew (Any) DAY OF EVENT --US/UK SLOTTING-- 
     

    ++JAPAN SLOTTING++ 
    JAPAN FLEET LR Radio:
    FLEET COM 68: ZEUS COM 67:  
    FLEET FLAGSHIP - (KMS Scharnhorst):
    FLAGHQ Admiral (PLTN TAGS ONLY, Officer) OPEN FLAGHQ Gunnery Officer (KNGT Gunner Tags, Officer) OPEN FLAGHQ Helmsman (Regs+, Specialist) @Conga Line of Neckbeards FLAGHQ Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    ALPHA HEAVY DESTROYER- (IJN Fubuki):
    ALPHA Captain (PLTN TAGS ONLY, Officer) @AngryScottishMan ALPHA Gunnery Officer (KNGT Gunner Tags, Officer) OPEN ALPHA Helmsman (Regs+, Specialist) OPEN ALPHA Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    BRAVO DESTROYER- (IJN Mutsuki):
    BRAVO Captain (PLTN TAGS ONLY, Officer) OPEN BRAVO Gunnery Officer (KNGT Gunner Tags, Officer) OPEN BRAVO Helmsman (Regs+, Specialist) OPEN BRAVO Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    CHARLIE DESTROYER- (IJN Mutsuki):
    CHARLIE Captain (PLTN TAGS ONLY, Officer) OPEN CHARLIE Gunnery Officer (KNGT Gunner Tags, Officer) OPEN CHARLIE Helmsman (Regs+, Specialist) OPEN CHARLIE Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    DELTA DESTROYER- (IJN Mutsuki😞
    DELTA Captain (PLTN TAGS ONLY, Officer) OPEN DELTA Gunnery Officer (KNGT Gunner Tags, Officer) OPEN DELTA Helmsman (Regs+, Specialist) OPEN DELTA Naval Surgeon (MEDIC TAGS, Specialist) OPEN  
    RPTR AIR SQUADRON - (3x A6M2 Zero Interceptor OR 3x Nakajima B5N Torpedo Bomber):
    RPTR Pilot/Lead (Fixed && Rotary Tags, Officer) @riccardi48 RPTR Pilot (Fixed && Rotary Tags, Officer) @L00_Cyph3r [NO TAGS] RPTR Pilot (Fixed && Rotary Tags, Officer) @AntiMatter [NO TAGS]  
    EXTRA CREW:
    18x Crew (Any) DAY OF EVENT ++JAPAN SLOTTING++ 
    --SLOTTING--
     
    ++RESTRICTIONS++
    Only Weapons and equipment from the Iron Front, Faces of War and CSA 38 mods may be used within the mission. Night vision equipment is prohibited. BFT will be disabled and unit map markers removed. GPS Devices may still be taken. Weapons in the primary weapons slot are prohibited.  Only Ship Captains are permitted to carry LR Radios. Intentional Kamikaze Strikes whether by ship or by air are considered intentional mission disruption and will be punished accordingly. Enemy Airfields may not be attacked unless explicitly allowed by the Active Zeus/Command. --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions each vessel will have its inventory filled with medical supplies. --NOTES--
     
    ++EQUIPMENT US/UK++ 
    Note: 
    FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Uniforms and Vests are already applied for each class and do not need modification unless otherwise specified in equipment lists. Admiral/Captain:
     
    Medic:
     
    Crew:
     
    RPTR Crew:
    --EQUIPMENT US/UK--
     
    ++EQUIPMENT Japan++ 
    Note: 
    FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. Uniforms and Vests are already applied for each class and do not need modification. Admiral/Captain:
     
    Medic:
     
    Crew:
     
    RPTR Crew:
    --EQUIPMENT Japan--
     
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset

    Event details


    Mission Planner 16 Comments
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy