Jump to content
  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 19
    :00


    11 November 2023 19:00      21:30

    ++MISSION BRIEFING++
        "First, I want you to go to the Jedi Temple. We will catch them off balance. Do what must be done, Lord Vader. Do not hesitate; show no mercy."
     ―Darth Sidious to his new apprentice Darth Vader
    Order 66 has been executed, following an executive order delivered directly from the Chancellor's Office to all active branches of the GAR. The Jedi have been officially declared enemies of the Republic, and their elimination is deemed necessary to secure the safety of the New Galactic Order. A detachment from the 501st Legion has already commenced operations on Coruscant, but it is imperative to secure all other Jedi Order bases.
    Your detachment has been tasked with securing the Jedi Enclave on Dantooine and eradicating the Jedi presence on the planet. Our fleet elements have established a blockade around the planet, but the planetary shields, controlled by the Dantooine Planetary Defense Forces, also known as "The Khoonda Militia," are obstructing our efforts to seize control of the Jedi Enclave and its surroundings.
    Your mission objectives are to eliminate the militia forces guarding the Enix Relay, disable the shield protecting the Jedi Temple, and eliminate the remaining Temple Guard and Jedi Knights safeguarding the temple. No Jedi are to be spared...
    FOR THE CHANCELLOR!

    Objectives:
    Push through Khoonda Militia Elements and secure the Enix Relay Facility deactivating the shield guarding the Jedi Temple/Enclave. Assault the Jedi Temple/Enclave and eliminate any and all Temple Guard and Jedi within the temple. Prevent/Intercept and attempt by the Jedi to escape the planet. Mission Notes:
    CIVILIANS: Yes Avoid Civilian Deaths unless in conflict with specified conditions of Order 66.
    RRR: Air Delivered via LAAT.
    ASSET RRR: Withdraw from frontline and ping Zeus.
    RESPAWNS: Zeus Discretion will aim for 5x mins between death and respawn.
    ++BRIEFING COMPLETED++
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Star Wars universe The mission will be making use of the Arma 3 mods 3AS (Beta Test), JLTS, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Star Wars and Era based weaponry as well as some supplementary options and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure may be changed to accommodate the theme. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     
    CoZeus: OPEN
    CoZeus: OPEN

    PLTN COMMAND SQUAD:
    PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN  

    ALPHA SQUAD:
    Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) @EpsilonNiner [Reg+] Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD:
    Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD:
    Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) DELTA SQUAD (ARC):
    Delta Squad Lead (SL TAGS, Officer) (on the day) Delta Squad Medic (MEDIC TAGS, Specialist) (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) (on the day) Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day)  
    All Terrain Tactical Enforcer (AT-TE) (KNGT 1-1):
    KNGT Commander (KNGT Commander Tags, Officer) @colt92 KNGT Gunner (KNGT Gunner Tags, Specialist) @TheSalader KNGT Driver (KNGT Driver Tags, Specialist) OPEN  
    --SLOTTING--
    ++RESTRICTIONS++
    Only Weapons and equipment from the following mods may be used in this mission. Legion Base - . 3AS - .  212th - .  JLTS - . Looting of enemy primary weapons is prohibited. All weapons , uniforms, vests, helmets and other equipment from the 501st mod -  are prohibited. One squad deployable energy shield (Under Grenades) is permitted per squad. Two personal energy shields (Under Grenades) or hand held riot shields are permitted per squad. Rifleman mag size limit raised to 60 rounds per magazine. Standard Scope Limit raised to 5x times magnification. Medics may take 3x Bacta Tanks from LFP for instant revive of injured soldiers regardless of wounds.  Bacta Bandages may be taken as a replacement for Elastic Bandages with a significant increase to wound coverage with a similar wound reopening time. Star Wars Medical items aside from those mentioned in ruless 8# and 9# may not be taken. SLs are allowed to designate one Trooper within their squad as a Jet Trooper allowing them to take a JLTS Jump Pack.  Multi-shot grenade launcher ammunition is prohibited for all units, except for ARC and Commando Troops. MAT Magazine limit due to PLX Launcher mag Size being 3 rockets per mag is reduced to 2 magazines or 6 rockets in total. Thermal Scopes in the DMR role are permissible.  ARC Squads are permitted to take up to 18.1x Scopes in the DMR role. Republic Commandos are permitted to take up to 100x Magazines in mission.  
    RPTR:
    Flight Characteristics and Gameplay have been drastically changed from standard by WebKnights Avionics. Arc-170 Spacecraft are not permitted to take standard pylon weaponry aside from those provided in WebKnights Avionics. Y-Wing Aircraft are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Bombs and unguided munitions are permitted. LAAT Gunships are not permitted to take Guided Munitions aside from those provided by WebKnights Avionics. Unguided munitions from non WebKnights Avionics are permitted. These rules are intended to take advantage of the changes to AI and spirit of dog-fighting encouraged by WebKnights Avionics. If there are perceived issues with the changes listed above please take it up with the event host.  
    --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions.  Those streaming or inclined to listen should be aware that music from the Star Wars universe will be played throughout the mission. Keybinds for JLTS Jetpacks and Webknight's Melee may be found under Options -> Controls -> Configure Addons -> JLTS Jumppacks && Webknights's Melee. Delta Squad will only be formed if both Bravo and Alpha squads are filled, and there are enough players present (16+). However, if the total number of players exceeds 23+, there will be a limit on the number of players assigned to Delta Squad, and the remaining players will be allocated to other squads with first choices for the Squad being taken from Charlie. RPTR G-forces have been significantly reduced for these missions and G-force reducing uniforms/equipment should not be a consideration in setup time. --NOTES--
     
    ++EQUIPMENT++ 
    Note: 
    FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead:
     
    Squad Leads:
     
    FAC, RTO, Team Leads, Drone Operator, PLTNHQ Riflemen:
     
    Medics:
     
    Riflemen:
     
    AutoRiflemen:
    Galactic Marine Trooper:
    ARC Trooper:
     
    Republic Commando:
     
    KNGT Crew:
     
    RPTR:
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO : 
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset 52GB.  

    Event details


    Mission Planner 4 Comments

    9 users have RSVPed, including

    • Jerichron
    • EpsilonNiner
    • TheSalader
    • Mingy
    • Fordie
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy