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Events happening today

  1. 19
    :00


    03 February 2023 19:00      21:30

    MODSET HAS UPDATED

      ++MISSION BRIEFING++
     
    "I don't believe it! They're retreating, we won!"
    - Malta Defence Co-ordinator, Malta Station, Earth, 20th October, 2552

    After a hard fought victory in the defence of Arcadia, the Covenant are back for more. Unfortunately, the UNSC had to ship assets elsewhere and now the planet is woefully understrength. 3 Frigate Battlegroups are putting up a fight in orbit; but the Covvies have already broken a pair of corvettes through the battle line and begun landing troops on the surface.
    With the forces we have; we can't hold the planet. Your orders are to keep the Icarus Airbase/Spaceport open for as long as possible while we evacuate as many civilians as we can. The Battle Groups think they can give us 2 hours of safety; after that we're on our own.
    Keep the gates secure for 90 minutes, then we'll pull you out.
    As a heads up, there's a NAVSPECWAR operation ongoing as well. A Spartan Team is being inserted into the AO. It is critical this team manages to make it off-planet.
    Good luck.

    ++BRIEFING COMPLETED++
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     
     
     
     
    PLTN COMMAND SQUAD:
    PLTN Lead (PLTN TAGS ONLY, Officer) @Jerichron PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN ALPHA SQUAD:
    Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) @Eaglestrike Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) BRAVO SQUAD:
    Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD:
    Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Gold Team (SPARTAN-II Program):
    1x Echo Spartan SL: (SL TAGS, Officer) @AntiMatter NO TAGS 1x Echo Spartan Medic: (MEDIC TAGS, Specialist) @TheSalader 2x Spartan-II: (on the day)  
     
    --SLOTTING--

    ++RESTRICTIONS++
    Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions.  Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. The typical Respawn/Reinforce procedure will be amended for this mission. When respawned, you may find that you cannot TP back to your squads and instead find yourselves in a new position. In this instance, act as UNSC "survivors" until such a time as you can be reunited with your squad. --NOTES--
    ++Uniform++
    Uniform is to be chosen by Platoon at the start of the mission. Spartans are limited to Spartan-II equipment (Mjolnir). All vest subvariants are permitted, providing they are UNSC and not Insurrectionist.  M252D (ODST armour) is not permitted for this mission.  
                --Uniform--
     
               ++Weapons++
    Permitted for all personnel; Permitted for Spartan Team only
             --Weapons--
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset - UPDATED

    Event details


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