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Events happening today

  1. 19
    :00


    10 March 2023 19:00      21:30

    MODSET HAS BEEN UPDATED FROM LAST EVENT

      ++MISSION BRIEFING++
    "The ancients have granted us the power to doom your race. Let the deconstruction of our gifts begin! The majesty of our new fleet will be unparalleled!."
    —Ripa 'Moramee - Arbiter of Immaculate Succession - February 30th, 2531.

    A miracle and a disaster have occurred. Professor Anders has escaped Covenant captivity and has been picked up by Sergeant Forge, who brought her back to the Spirit of Fire. However, relief at her rescue has been cut short as she has informed us of the Covenant's purpose on this planet and the deadly ramifications if they are successful. A Forerunner armada, dormant within the planet's inner reaches, has been activated by the Covenant military leader on the planet and is preparing to depart in service to their new masters. If allowed to leave, this would spell certain doom for the human race and the ultimate victory of the Covenant in their genocidal war.
    A plan is being put into place to stop these ships from leaving. However, access to the ship's drydock will be necessary to complete any preventative action. Therefore, a task force is being assembled at FOB Gamma in the Highlands region to secure an access point to the Forerunner armada's location. However, at this time, FOB Gamma is under attack by Covenant forces, and the surrounding area is infested by the organisms we have come to know as the Flood. The surrounding area must be cleared, and a route made to the access point if we are to stop this deadly turn of events.
    To assist in the completion of these objectives, two members of Spartan Red Team are being deployed to assist.
    ++BRIEFING COMPLETED++
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     
     
    CoZeus: 
    CoZeus: @TheSalader
     

    PLTN COMMAND SQUAD:
    PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN  

    ALPHA SQUAD:
    Alpha Squad Lead (SL TAGS, Officer) @Servok Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day)  
    BRAVO SQUAD:
    Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day)  
    CHARLIE SQUAD:
    Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day)  

    DELTA SQUAD (ODST):
    Delta Squad Lead (SL TAGS, Officer) @Mingy [Reg+] Delta Squad Medic (MEDIC TAGS, Specialist) OPEN Delta Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Veagance Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day)  

    Red Team (SPARTAN-II Program):
    2x Echo Spartan: (on the day) --SLOTTING--
     
    ++RESTRICTIONS++
    Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. No Molotov cocktails may be carried by any member of the platoon at any given time. No incendiary or explosive ammunition types may be taken by standard riflemen, Squad leads, vehicle crew or specialist roles. See rule 8 for exemptions. Spartans, PRHT, and DMR roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions.  Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
    PLTN Lead:
     
    Squad Leads:
     
    FAC, RTO, Team Leads:
     
    Medics:
     
    Riflemen:
     
    AutoRiflemen:
     
    ODSTs:
     
    Hellbringer:
     
    Spartan II:
    MRTR Crew:
     
    PRHT:
     
    KNGT Crew:
     
    RPTR Crew:
     
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO : 
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset UPDATED FROM LAST EVENT

    Event details


    Mission Planner 9 Comments

    16 users have RSVPed, including

    • AntiMatter
    • TheSalader
    • L00_Cyph3r
    • Jerichron
    • Eaglestrike
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