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Events happening today

  1. 19
    :00


    19 March 2023 19:00      21:30

    MODSET HAS BEEN UPDATED FROM LAST EVENT

      ++MISSION BRIEFING++
    "Keep the coffee hot 0 Ill be back before you know it!."
    —Sgt. Forge - UNSC Spirit of Fire - March 4th, 2531.

    A plan has been put into action to prevent the Covenant from securing the Forerunner Armada present inside the Shield World. Captain Cutter has permitted the Spirit of Fire's Slipspace drive to be removed from the ship and delivered to the interior of the Forerunner Armada's berthing. Following this, it will be detonated, generating enough force to cause the artificial Sun illuminating the planet's interior to go supernova, destroying not only the Armada and the Covenant forces but maybe us as well.
    In order to deliver the Slipspace Drive to the Armada Berthing, a path must be cleared through Covenant-controlled territory. To facilitate this goal, Marine/ODST ground teams with support from Red Team will push along the primary ground route and clear Covenant bases and units from the objective areas. They will ensure that there is no Covenant interference with the Slipspace drive being moved.
    ++BRIEFING COMPLETED++
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Halo Game Series The mission will be making use of the Arma 3 mods Operation Trebuchet, Fire Team Zulu, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Halo Series based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     
     
    CoZeus: OPEN
    CoZeus: OPEN
     

    PLTN COMMAND SQUAD:
    PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/RTO (PLTN 2ic/RTO TAGS, Officer) @L00_Cyph3r [Reg+] PLTN Medic (MEDIC TAGS, Specialist) @TrainDoctor  

    ALPHA SQUAD:
    Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) OPEN Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day)  
    BRAVO SQUAD:
    Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day)  
    CHARLIE SQUAD:
    Charlie Squad Lead (SL TAGS, Officer) OPEN Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day)  

    DELTA SQUAD (ODST):
    Delta Squad Lead (SL TAGS, Officer) @Prometheus13 Delta Squad Medic (MEDIC TAGS, Specialist) @Spartan_MiniMe Delta Squad Team Leader (TL TAGS, NCO) @Eaglestrike [Reg+] Delta Squad Autorifleman : (on the day) 2x Delta Squad Rifleman: (on the day) Delta Squad Team Leader (TL TAGS, NCO) @Mingy [Reg+] Delta Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day)  

    UH-144 Falcon (RPTR 1-1):
    RPTR Pilot (Rotary Pilot Tags, Officer) @Melo  

    AV-14 Hornet (RPTR 1-2):
    RPTR Pilot (Rotary Pilot Tags, Officer) @TheSalader [Reg+]  

    Red Team (SPARTAN-II Program):
    2x Echo Spartan: (on the day) --SLOTTING--
     
    ++RESTRICTIONS++
    Only Weapons and equipment from Operation Trebuchet, Fire Team Zulu, Specialized Ordnance, 1st MEU, Operation Arsenal mods may be used within the mission. Any Covenant Weapon looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation and appropriate Role is taken. Only one Covenant Weapon may be equipped or looted at a time per rifleman. Rifleman && Crew mag size is raised to 60 rounds per magazine in these missions. Spartan Laser is to be treated as HAT and restricted to one mag before rearm is required. No Molotov cocktails may be carried by any member of the platoon at any given time. Spartans, PRHT, and DM roles may take one magazine at a time of special ammunition EG: Incendiary or HE per mission. --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions.  Those streaming or inclined to listen should be aware that music from the Halo universe will be played throughout the mission. To further play into the theme of the environment and to assist with medical treatment in mission all Players are recommended to take [1st MEU] Biofoam Canister's as a replacement to standard packing bandages. They are more effective than standard bandages and are only available in this setting. Please read carefully when adding to your inventory as other mods Biofoam options do not function as well or at all. Infantry engaging or expected to engage Elites or Spartans during operations are suggested to bring a decent amount of (HV, AP or Slug Ammunition) and to aim for the head. Elites or Spartans do not typically die quickly once unconscious from small arms fire best practice is to down enemy heavy infantry ensure sufficient damage and move on. --NOTES--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
    PLTN Lead:
     
    Squad Leads:
     
    FAC, RTO, Team Leads:
     
    Medics:
     
    Riflemen:
     
    AutoRiflemen:
     
    ODSTs:
     
    Spartan II:
    MRTR Crew:
     
    PRHT/DM:
     
    KNGT Crew:
     
    RPTR Crew:
     
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO : 
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset UPDATED FROM LAST EVENT

    Event details


    Mission Planner 11 Comments

    15 users have RSVPed, including

    • TheSalader
    • Mingy
    • Eaglestrike
    • L00_Cyph3r
    • GingerRocker
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