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    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
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    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 18
    :00


    27 May 2023 18:00      20:30

    ++MISSION BRIEFING++

    Mission Summary:
    Side: BLUFOR.
    Faction: US Armed Forces.
    Enemy Faction: Ultranationalist Militia (Gearscript).
    Armor:
    MRAPs, IFVs: BRDM-BTR80, BMP1 – BMP2, MBTs: T-72. AA: None.
    ROTARY: None.
    FIXED WING: None.
    ARTILLERY: Light Mortar Emplacements.
    BRIEF: Ultranationalist forces, supported by the Eastern Bloc, have launched an insurrection against the Czech government in the western part of Czechoslovakia, securing a large portion of territory in this district of the country. NATO elements in Europe have been requested to provide aid to contain the threat while mobilization occurs. US Expeditionary Forces have responded and are currently engaging in a delaying action in the area to deny or slow the Ultranationalist forces from gaining control of the region's infrastructure. Defence is being conducted across four key areas, which have been designated Objectives 1-4, each with respective areas of fortifications prefixed with 'OP' denoting defensive works.

    Objective #1: Defense Line #1 (Southeast of Padhorská Kvilda).
    Defence line #1 has been established closest to the current line of contact with Ultranationalist forces and is composed of OPs 1 through 3 in that area. Expected Contact is to come from the direct East along the primary MSR and through the woods towards the South East.
    Notes: 
    Enemy Force will be attacking downhill into fortified positions.  Visibility from OPs 1,2 Are good.  RTO should make use of OP-2 or OP-1 for artillery calls due to excellent visibility. Visibility from OP-3 is poor past 75 meters and are recommended to be reinforced with mines and other delaying countermeasures.  Armor and Mechanized are expected to advance only from the east as the woods towards the southeast restrict movement. MRTR-1 a pre prepared fortification for MRTR will be available to the northwest.  

    Objective #2: Defense Line #2 (Outskirts of Žichovice).
    Defence line #2 has been established on the outskirts of Žichovice to provide a fallback position to Defense Line #1 and as a second line of defence if enemy forces penetrate the first line. Is composed of OPs 2-1 through 2-4 in that area. Expected Contact is to come from the direct East along the primary MSR and through the woods towards the South East.
    Notes: 
    Enemy Force will be attacking downhill into fortified positions.  Visibility from OPs 1,2 and three Are good.  RTO should make use of OP-2-1 for artillery calls due to excellent visibility. Falling back to OP-2-4 should be taken during a withdrawal to Objective #3 and a splitting of friendly forces.  Armor and Mechanized are expected to advance only from the east and south east axis's of attack. If OP-2-3 is lost expect enemy unity to cross the river west and engage from southwest. Resupply will be available from Supply Point-1.  

    Objective #3: Defense Line #3 (Čepice).
    Defence line #3 has been established at the town of Čepice to provide a fallback position to Defense Line #2 and as the third line of defence if enemy forces penetrate the first and second lines. Is composed of OPs 3-1 through 3-2 in that area. Expected Contact is to come from the direct East along the primary MSR and through the woods.
    Notes: 
    - Enemy Force will be attacking through forest into fortified positions. 
    - Visibility from OP-3-1 is poor mines should be used to offset enemy movement. 
    - Falling back to OP-3-2 should constitute falling back over the river completely. 
    - Armor and Mechanized are expected to advance only from the east.
     

    Objective #4: Defense Line #4 (Outskirts of Rabí).
    Defence line #4 has been established on the outskirts of Rabí to provide a fallback position to Defense Line #2 and to a more indirect degree Defense Line #3 and as a final line of defence if enemy forces penetrate the first line and Second Lines. Is composed of OPs 4-1 through 4-4 in that area. Expected Contact is to come from the direct South and if Defence Line #3 is breaches to the Southwest. Final Defence if All OPs are lost is to be conducted from the Castle and Supply Point-2
    Notes: 
    - Enemy Force will be attacking across fields into fortified positions. 
    - Visibility from OPs 1,2 and three Are good. 
    - Falling back to OP-4-3 should be taken during a fighting withdrawal through the town. 
    - Armor is expected to advance only from the South Bridge Crossing.
    - Resupply will be available from Supply Point-2.
     
    ++BRIEFING COMPLETED++
    EVENT SUMMARY: 
    This is an event organized between FK Gaming and BSG. This will be a heavily themed mission with a focus on defensive gameplay and maneuver The mission will be making use of the Arma 3 FK Standard Modset which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to role specific weaponry and will be limited to a select number of options to reduce prep time. Tags for applicable roles are not being enforced as this is a cooperative event and will be different from standard slotting. Squad Structure has been reduced to the 7x man template and PTLN structure has not been changed and will remain the same as in standard Main missions. Standard FK Rules apply unless otherwise specified. 
     
    ++SLOTTING++
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role, Reserved Person.
     
     
    CoZeus: @TheSalader
    CoZeus: OPEN

    PLTHQ:
    PLTN Lead: OPEN PLTN 2ic: @KingShibe PLTN RTO: @Legendo PLTN Medic: OPEN  

    ALPHA SQUAD:
    Alpha Squad Lead: OPEN Alpha Squad Medic: @SGz_Eliminated Alpha Squad Team Leader: OPEN Alpha Squad Autorifleman: @Misfit 3x Alpha Squad Rifleman: @Yung_Cider @TrainDoctor  
    BRAVO SQUAD:
    Bravo Squad Lead: OPEN Bravo Squad Medic: OPEN Bravo Squad Team Leader: Howe (BSG) Bravo Squad Autorifleman : Commando3718 (BSG) 3x Bravo Squad Rifleman: Scottishwill (BSG)  @GingerRocker  
    CHARLIE SQUAD:
    Charlie Squad Lead: OPEN Charlie Squad Medic: OPEN Charlie Squad Team Leader: OPEN Charlie Squad Autorifleman : (on the day) 3x Charlie Squad Rifleman: (on the day)  
    DELTA SQUAD:
    Delta Squad Lead: OPEN Delta Squad Medic: OPEN Delta Squad Team Leader: OPEN Delta Squad Autorifleman : (on the day) 3x Delta Squad Rifleman: (on the day)  

    Anti Armor Team (1-1):
    KNGT Assistant/Lead: @magnusnielsen KNGT Gunner: @Bashfulvideos Anti Armor Team  (1-2):
    KNGT Assistant/Lead: @Cyico KNGT Gunner: @AntiMatter  

    M2 Mortar (2-1):
    MRTR Assistant/Lead (MRTR Tags): @Jacob_Waltz MRTR Gunner (MRTR Tags): @colt92 M2 Mortar (2-2):
    MRTR Assistant (MRTR Tags): @Servok MRTR Gunner (MRTR Tags): Jamie (BSG) --SLOTTING--
    SLOTTING REQUEST FORM
    SLOTTING SHEET
    ++RESTRICTIONS++
    Only Weapons and equipment from the provided equipment list may be used within the mission. Squads are restricted to the use of LAT for this operation. Only Anti Armor Teams are permitted to bring HAT for this operation. Ammunition carried per individual is limited to 6+1 for Riflemen and 1400 Rounds of ammunition per AutoRifleman. 4 Grenades of types (Smoke, Fragmentation) may be carried by standard Riflemen, Medics, and AutoRiflemen. Squad Leads, PLTHQ and Team Leads may carry 6. --RESTRICTIONS--
     
    ++NOTES++
    Though you have been provided a equipment list at the bottom of this document you will notice that there are options regarding each type of equipment which may be taken. This list has been selected to provide a common ammunition type for primary weaponry and to allow sharing during mission as well as reduce prep time. Cosmetics may be taken for fields not covered by the equipment list as long as they remain in the style of force you are playing as and match with the camouflage which the PLTN is wearing. --NOTES--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
    PLTN Lead:
     
    Squad Leads:
     
    FAC, RTO, Team Leads:
     
    Medics:
     
    Riflemen:
     
    AutoRiflemen:
     
    MRTR Crew:
     
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO : 
    Name: FK #1 IP: arma1.fkservers.eu Port: 2102 Password: On Request Modset

    Event details


    Mission Planner 10 Comments

    20 users have RSVPed, including

    • Jacob_Waltz
    • TrainDoctor
    • Misfit
    • Jerichron
    • TheSalader
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