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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 18
    :00


    14 July 2023 18:00      21:00

    ++MISSION BRIEFING++
     
    Our contact from Zargabad has recently been hired to administrate and run the oil refinery in the Farabad province, including the local mining operation for the local dictator.
    We have been hired to help transport four important payloads from four different mines to the main refinery.
     
    We will be taking ION trucks from the refinery to the mine and get loaded there. It will take aprox. 10-15 for the workers to load up our vehicles.
    We will have to protect the truck from any attacks, if it gets destroyed with a payload we will have to get a new truck and re-try at the same mine
    - -BRIEFING COMPLETED- -
    MISSION SUMMARY: The mission will be making use of our standard ArmA 3 modset which will be posted as well at the bottom of this event page.  Weaponry will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme.
    This will also be a test for a longer mission than our usual 2 hours and 15 minutes if its needed. 
    You are free to leave after 2 hours and 15 minutes but the mission will not officially end before all the objectives have been completed.
    If a majority leaves, making the mission unplayable then we will follow up on the remaining objectives another day.
     
     
    ++SLOTTING++
    (TAGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION, AND I RESERVE THE RIGHT TO PICK THOSE WHO I BELIEVE BEST SUIT THE MISSION)
     
    Platoon HQ Platoon Leader (PLTN Tags): @Melo(Special boi tags, no pltn tags) Medic (MEDIC Tags): OPEN Alpha Alpha Squad Lead (SL TAGS) OPEN Alpha Squad Medic (MEDIC TAGS) OPEN Alpha Squad Team Leader (TL TAGS) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Alpha Squad Team Leader (TL TAGS) OPEN Alpha Squad Autorifleman : (on the day) 2x Alpha Squad Rifleman: (on the day) Bravo Bravo Squad Lead (SL TAGS) OPEN Bravo Squad Medic (MEDIC TAGS) OPEN Bravo Squad Team Leader (TL TAGS) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Bravo Squad Team Leader (TL TAGS) OPEN Bravo Squad Autorifleman : (on the day) 2x Bravo Squad Rifleman: (on the day) Charlie Charlie Squad Lead (SL TAGS) OPEN Charlie Squad Medic (MEDIC TAGS) OPEN Charlie Squad Team Leader (TL TAGS) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Charlie Squad Team Leader (TL TAGS) OPEN Charlie Squad Autorifleman : (on the day) 2x Charlie Squad Rifleman: (on the day) Prophet Sniper (Sniper Tags) : @AntiMatter Spotter (Spotter tags) : @cineafx Raptor Pilot (Pilot Tags) : @Dog Co-Pilot/Gunner (Gunner tags) : OPEN --SLOTTING--
     
     
    ++RESTRICTIONS++
    Looting of enemies is not allowed at ALL. Equipment:  No Night vision devices Scopes restrictions, Normal Infantry (1x) and DMR (8x) No suppressors --RESTRICTIONS--
    ++NOTES++
    This campaign will be using a progession system where you get points for completed missions/objectives, these points can be used to unlock certain euipment. This can be anything but not excluded to better armour for infantry, more modern weapons/equipment, vehicular assets, fire support. There will be a poll after main missions where people get to vote what equipment should be unlocked.  If something on the tech tree has 2 or more arrows connecting to it then it requires all of those to be unlocked before itself gets unlocked Tech Tree
     
     
    Assets can choose with accordance to unlocked technology via tech tree what assets they will be using. Platoon lead can overrule the decision so it will have to be decided by them with input from Raptor elemt Raptor Options:  MH-6M Little bird w/ gunner on bences with equipment as a Autorifleman (Will get additional ammo in helicopter inventory) CH-146 Griffin w/ minigun gunner  UH-1H w/ GPMG gunner UH-60M w/ minigun gunner CH-47 w/ minigun gunner UH-1Y w/ minigun gunner  
    --NOTES--
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
    PLTN Lead:
    General Equipment (Riflemen, Medic, TL and SL):
    Autoriflemen:
    Prophet:
    Raptor:
    --EQUIPMENT-- 
     
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Server Name : FK #1
    IP: arma1.fkservers.eu
    Port: 2302
    Password : On request
    Mission File: [FK]_Blufor_Zeus
    Map: Farabad
    Modset:FK Standard May 2023 V4

    Event details


    Mission Planner 6 Comments

    11 users have RSVPed, including

    • TheSalader
    • magnusnielsen
    • AntiMatter
    • Dog
    • Melo
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