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Events happening today

  1. 19
    :00


    22 March 2024 19:00      21:30

    ++MISSION BRIEFING++
    “The Australian troops are fighting magnificently and their training is far superior to ours.”   
    Field Marshal Erwin Rommel.
     
    Mission Summary:
    The Eighth Army has suffered defeat in the Battle of Gazala and is retreating eastwards toward the Egyptian border, leaving Tobruk isolated. Prime Minister Winston Churchill has emphasized the symbolic value of Tobruk, deeming its loss unacceptable. With vast stores of Allied munitions and arms still within the city, their capture by Axis forces would deal a devastating blow to Allied forces in the region and potentially enable an attack on Egypt. Therefore, Tobruk must be held until all munitions and personnel have been evacuated or a rescue operation can be executed.
    Our role in this operation is to maintain defensive positions to the southwest of Tobruk and within the city itself, resisting German and Italian mechanized and airborne elements until relieved by Allied forces or until surrender of the port becomes inevitable.
    Objectives:

    1. Defend the City of Tobruk from German Counterattack and capture.
    Defend against German attacks utilizing defensive positions located at Fort Airenti to delay German/Italian Advance and provide time for evacuation to complete. Defend the City from defensive positions towards the west of the Town and delay German/Italian entry to the town. Defend the fortified port Area with significant Allied supplies/Munitions from German/Italian capture.  

    OBJ-1: Fort Airenti.
    Summary: Fort Airenti currently occupies elevated terrain, providing a commanding view of the roads used by advancing German and Italian columns. To progress toward Tobruk itself, this strategic position must be seized by German/Italian forces to prevent rearward fire from the fort and disruptions to their supply chain. Your mission is to hold the fort for as long as possible, allowing Allied transport to evacuate munitions and personnel from the city and to delay any attack on Tobruk. While the fort may belong to another era, it has been reinforced with anti-air and anti-armour emplacements to give you a fighting chance against German and Italian advances.

    OBJ-2: Tobruk Trenchworks.
    Summary: Tobruk serves as a vital supply point for Allied forces in North Africa. If it falls, a substantial stockpile of supplies and munitions will be seized by the Axis, potentially leading to an attack on Egypt itself. To safeguard Tobruk, fortifications have been established to the west of the city, creating a robust line of defense against advancing German and Italian forces. Anti-tank and anti-air emplacements are available to help repel attackers, and if necessary, fighting may extend into the city itself.
     

    OBJ-3: Tobruk Port.
    Summary: As a major Allied supply port, the port of Tobruk serves as a bulwark in itself. If fighting reaches this area, your mission is to hold off German and Italian advances for as long as possible. However, if it becomes apparent that defeat is inevitable and rescue or escape is impossible, surrender is preferable to the complete destruction of the Allied garrison.
     
    Mission Notes:
    CIVILIANS: Civilians will not be present withing the Area of Operations.
    RRR: Delivered by the logistics Element.
    ASSET RRR: Withdraw from front line and ping Zeus.
    RESPAWNS: Zeus Discretion will aim for 10x minutes between death and respawn to ensure large reinforcement waves and per the theme.
    SPECIAL CRITERIA:
    - RRR Delivered by the logistics Element.
    ++BRIEFING COMPLETED++
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Second World War The mission will be making use of the Arma 3 mods IFA3 AIO, Faces Of War, Operation Spearhead and Improved Melee System which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Second World War based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Second World War. 
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     
    CoZeus: OPEN
    CoZeus: OPEN

    PLTN COMMAND SQUAD:
    PLTN Lead (PLTN TAGS ONLY, Officer) OPEN PLTN 2ic/FAC (PLTN 2ic/FAC TAGS, Officer) OPEN PLTN Medic (MEDIC TAGS, Specialist) OPEN  

    ALPHA SQUAD:
    Alpha Squad Lead (SL TAGS, Officer) OPEN Alpha Radioman (TL TAGS, NCO) OPEN Alpha Squad Medic (MEDIC TAGS, Specialist) @InZane [Reg+] 1x Alpha Squad Machine Gunner: (on the day) 1x Alpha Squad Machine Gunner Assistant: (on the day) Alpha Squad Team Leader (TL TAGS, NCO) OPEN 4x Alpha Squad Rifleman: (on the day) BRAVO SQUAD:
    Bravo Squad Lead (SL TAGS, Officer) OPEN Bravo Radioman (TL TAGS, NCO) OPEN Bravo Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Bravo Squad Machine Gunner: (on the day) 1x Bravo Squad Machine Gunner Assistant: (on the day) Bravo Squad Team Leader (TL TAGS, NCO) OPEN 4x Bravo Squad Rifleman: (on the day) CHARLIE SQUAD:
    Charlie Squad Lead (SL TAGS, Officer) @Rabit Salvokelk  Charlie Radioman (TL TAGS, NCO) @Sp4ceBunny [Reg +] Charlie Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Charlie Squad Machine Gunner: (on the day) 1x Charlie Squad Machine Gunner Assistant: (on the day) Charlie Squad Team Leader (TL TAGS, NCO) OPEN 4x Charlie Squad Rifleman: (on the day) DELTA SQUAD:
    Delta Squad Lead (SL TAGS, Officer) OPEN Delta Radioman (TL TAGS, NCO) OPEN Delta Squad Medic (MEDIC TAGS, Specialist) OPEN 1x Delta Squad Machine Gunner: (on the day) 1x Delta Squad Machine Gunner Assistant: (on the day) Delta Squad Team Leader (TL TAGS, NCO) OPEN 4x Delta Squad Rifleman: (on the day)  

    Valentine Mk III (KNGT 1-1):
    KNGT Commander (KNGT Commander Tags, Officer) @L00_Cyph3r [Gunner Tags] KNGT Gunner (KNGT Gunner Tags, Specialist) @colt92 KNGT Driver (KNGT Driver Tags, Specialist) @Bashfulvideos  

    P-40 KittyHawk (RPTR 1-1):
    RPTR Pilot/Lead (Fixed Wing Tags, Officer) @AntiMatter P-40 KittyHawk (RPTR 1-2):
    RPTR Pilot/Lead (Fixed Wing Tags, Officer) @UNREALARCLITE  

    Logistics Team (Willys MB Mounted MG) (MRTR 2-1):
    KNGT Gunrunner Assistant/Lead (Reg+, Officer) OPEN KNGT Gunrunner (Reg+, Officer) @Panzerbaum Logistics Team (Willys MB Mounted MG) (KNGT 2-2):
    KNGT Gunrunner Assistant (Reg+, Officer) OPEN KNGT Gunrunner (Reg+, Officer) OPEN --SLOTTING--
    ++RESTRICTIONS++
    Only Weapons and equipment listed within the equipment list may be taken within the mission. Short Range Radios are prohibited (RPTR Elements Exempt). Only Radiomen and PLTN Actual are permitted to carry Long Range Radios. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited (RPTR Elements Exempt). Looting of enemy primary weapons is without Zeus permission is prohibited. Rifle Grenades are permitted to be taken by two members of each Squad. Only PLTHQ, Squad Leads and Team Leads are permitted whistles. SMGs For British Troops in North Africa are allowed up to 50Rnd Drum magazines. The MachineGunner in each squad takes the Bren Gun. Any Enemy Pistol looted in mission may be carried in the next mission if proof of acquisition is provided prior to the next operation. Scoped weapons are not permitted unless listed explicitly on the weapons list. --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Propaganda and other potentially sensitive material may be shown in mission associated with the time period and governments depicted. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions squads are encouraged to carry increased Medical Fluid EG: Saline. Weapons or equipment listed as Pending... are currently left out per the time period depicted in mission. As the campaign progresses more equipment will be introduced. To assist players in adapting to a setting where short range radios are restricted and to help Squad Leads manage their elements the following is recommended reading.  --NOTES--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
    PLTN Lead:
    Squad Leads:
    FAC, RTO, Team Leads:
    Medics:
    Machine Gunner:
    Riflemen:
    KNGT Crew:
    RPTR Crew:
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO : 
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Download Link Size: 58GB.  

    Event details


    Mission Planner 12 Comments

    13 users have RSVPed, including

    • Jerichron
    • AntiMatter
    • Oszur
    • GingerRocker
    • L00_Cyph3r
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