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There are 3 possible events you can create. Here they are and explained how:
- Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
- Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
- Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.
If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.
Events
Events happening today
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21
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04 January 2020 21:15
OPERATION FOG OF WAR
INTRODUCTION:
This mission is going to be a scripted mission and will be hosted on FK#4. The mission starts approximately 10 minutes after first main. Anyone can reserve a slot, regs+ and tagholders have priority. Disclaimer: This mission takes place in the WW2 era but might not be historically accurate.
SITUATION:
German forces are holding their lines east of the current front line marked with the red triangles.
They have garrisoned the town of Chef-du-Pont and currently holding the bridge here which is a mission critical obejctive.
The castle north of the town has been fortified too, intel says they have an ammo cache inside the castle.
Our advance was slowed down by the enemy artillery fire. Friendly scouts marked the rough location of the enemy artillery pieces northeast of the town, however we lost contact with our scouts.
OBJECTIVES:
Marker CASTLE: Assault the castle and destroy the enemy ammo cache Marker ARTILLERY: Find and destroy the enemy artillery pieces Marker BRIDGE: Secure the town and prevent the destruction of the bridge Additionally find intel of the M.I.A. scout units, rescue them if possible
Map of the AO:
INTEL:
Time and date: 1600 January 05, 1945 Weather: snowfall with fog Enemy forces: German Waffen-SS units Enemy ground assets: mostly Panzer IV's, possibility of heavy tanks Enemy air assets: none due to the bad weather Explosives: possibility of marked minefields Civilians: they have left this area Respawn: rolling respawns Reinforcements will be paradropped into the AO via script RRR is available, take the RRR truck with you
RESTRICTIONS:
Don't take enemy weapons Don't take enemy vehicles
FRIENDLY ASSETS:
1x M4A3E8 Sherman Easy Eight 1x M4A3 Sherman 1x 60mm M2 Mortar
ORBAT - 101st Airborne Division & 2nd Armored Division
[PLATOON HQ]
Platoon Leader - @Jerichron
Platoon RTO -
Platoon Medic - @Museman7
Platoon Logi Driver -
[ABLE] - Rifle Squad
Squad Leader -
Squad 2iC -
Medic - @Rhea
Autorifleman - @Skate
Assistant Autorifleman - @Northman
Grenadier - @AngryScottishMan
Rifleman - @Mesa
Rifleman - @LurkerOne
[BAKER] - Weapons Squad
Squad Leader -
Squad 2iC -
Medic - @FloofyFloof
Machinegunner - @Servok
Assistant Machinegunner - @Colek
Ammo Bearer -
AT Gunner - @square_cookies
Assistant AT Gunner -
[LANCER 1-1]
Commander - @Garfield
Gunner - @colt92
Driver - @Griffin68965
Loader / Machinegunner - @Conga Line of Neckbeards
[LANCER 1-2]
Commander - @Articwinter
Gunner - @johnb43
Driver - @Whitelock
Loader / Machinegunner - @Zdrack
[HAMMER]
Assistant -
Gunner -
TECHNICAL INFORMATION:
FK rules are in effect You can turn off the snow script by using ACE self-interaction in case you suffer from low FPS Enhanced Movement will be enabled I recommend using the JSRS soundmod with its IFA3 extension If numbers are low, we'll drop BAKER first so fill up the slots accordingly
MODPACK:
https://cdn.discordapp.com/attachments/651843423048826941/662414272474906627/Arma_3_Preset_FK_WW2.html
Community Events 25 Comments