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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 16
    :00


    28 February 2021 16:00      18:00

    Operation Pike
    Ryloth
      ++MISSION BRIEFING++

    The planet of Ryloth is currently under siege by Separatist forces, and a group of Republic and local forces have been pinned down at the end of a valley. Several CIS transports have made landfall at the other end of the valley and their forces are currently beginning to move through it towards the Republic holdout. Supplies are running low for the Republic and their allies, and although supply ships are on their way, they will not arrive for some time. A Squad of clones from the 74th Legion have been sent up the valley along with Engineer support, to set up and hold defensive positions, and hold back the separatist forces until reinforcements arrive. While some of your Engineers are capable of mine laying, they are all capable of placing basic static defenses which may prove to be useful in your defensive efforts. The enemy composition is all encompassing, with armour, artillery and heavy droids albeit in limited numbers. although the threats faced are severe, you have been equipped with as much weaponry spare, and efforts will be made to gather more supplies while you are holding the valley. The one upside to the situation is that we do have artillery support ourselves, and it can be called in at any time. Although they too are suffering from ammunition shortages, so pick your targets carefully. If defense proves to be impossible, and the holdout falls, your best bet is to either surrender or retreat into the woods and hope to meet up with resistance forces. As in this situation the rescue fleet that is on route will not be able to assist you.
     
     
    ++DISCLAIMER++
    The aim of this is to have a slightly smaller, more serious/immersive mission for those who enjoy it, and i reserve the right to pick those who i believe best suit the mission.
     
    --BRIEFING COMPLETE--
    MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Clone Wars in the Star Wars Universe. It will be making use of the Arma 3 mods Star Wars Opposition, Legion Studios Base and 3AS which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to Clone Wars Era/Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Clone Wars.
     
    ++SLOTTING++
    (TAGS & REGS PRIORITIZED)
    (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    (This event only has 14 slots)

     
     

    Pike:
     Squad Lead (SL TAGS): @Silberjojo  Medic (MEDIC TAGS): @magnusnielsen  Team Lead (TL TAGS: @LurkerOne  Trooper (REGS+): @SAUCEGODISHALL  Trooper (REGS+): @TheSalader  Trooper (REGS+): @andyt90  Team Lead (TL TAGS): @Eaglestrike  Trooper (REGS+): @EpsilonNiner  Trooper (REGS+): @TheFantasticFlyingTaco  Trooper (REGS+): Open   

    Engineers:
    Engineer Lead (SL TAGS): @colt92 NO TAGS Engineer (Mines (REGS+): @Mingy Engineer (AT) REGS+): @info Engineer (Medic) (MEDIC TAGS): @L00_Cyph3r  
    *NOTES*
    *The "Engineer (mines)" may take a selection of mines from the arsenal*
    *only the "Engineers" may take explosives*
    *if the "Engineers" wish to place a defensive barricade, ping Zeus*

     
                                                                                                                                                                                                                --SLOTTING--
     
     
    ++RESTRICTIONS++
    Loadouts are semi-scripted (inventory items E.G ammo and
    grenades may be edited, but not entrenchment tools). Looting of enemy weapons is prohibited, extreme circumstances exempt. Resupply will have to be retrieved from the start point. Failure condition- if the CIS forces reach the Republic command vehicle. BFT disabled. --RESTRICTIONS/NOTES--
     
    ++EQUIPMENT++ 
    Loadouts are semi-scripted
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO :
    Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET

    Event details


    Community Events 19 Comments
  2. 21
    :00


    28 February 2021 21:15

    To be hosted on FK4 after 1st main or if 1st main ends early, 9.15 UK Time
    COD Zombies - Factory
    Filename : COD_Zombies-Factory.panthera3
    Modset: http://www.mediafire.com/file/4qlhwlzkaj6z0jj/Arma_3_Preset_Zombies.html/file
     
    Backstory:
    After escaping the Bukovina and Livonia outbreaks, your team is sent to investigate reports of infection at Factory in Panthera. On arrival, you are locked in with no hope of escape. A chill runs down your spine...
    Rules/How To Play
    The game mode is an homage to the traditional wave based Call Of Duty Zombies mode. There are wall weapons, perks, secrets, music, a mystery box plus some new things not seen last time. There is no points system, so new parts of the map will open up after a certain amount of waves. Your goal is to kill Zombies, survive waves and escape.
    This is my smoothest and best Zombies mission so far. If you have played my last ones, I highly recommend coming back to see this one. I've spent 20+ hours crafting the mission and a further 10 or so bug fixing the server crash issue.
    New Features 
    - Perks - Revamped Pack-A-Punch - New weapons - Revamped Mystery Box - Added more sounds - A few nice surprises...

    Event details


    Community Events 0 Comments

    6 users have RSVPed, including

    • TheSalader
    • Wheezy
    • GloppinBoopin
    • info
    • magnusnielsen
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