Jump to content

ZEUS MISSION RUS - Taking Over The Island - part 1


GhostyBlak
 Share

Recommended Posts

Okay, so here's the pitch:

Russian Government is putting interest into the island of "Dingor" Situated 500 km east of the Guyana's shore.

The isle wealth comes from it's perfect placement when it comes to commerciality from Africa and Europe to South-America. But the geographical aspect doesn't stop there: it's also a strategical point as a FOB to operate in the region.

At first, Russians tried to take over with diplomacy and a bit of corruption over the local government, but the economy of the isle is too strong and the Russians influence isn't extended enough.

It has been decided that the isle is too valuable, and that it has to be taken. Pretexting to be afraid for it's own economical business in the region, the Russian government achieved to set up a small base on the shore, and thus brought all needed gear using false civilian cargo.

2 days after the arrival of the first troops, everything is ready: The first phase of the plan is to take over the south side of the Island.

It consists of 2 main objectives:

1- Take over the radio system of the island in order to have control of all the informations that are sent or received. This objective will be completed once the communication post of the city has been taken.Comunnication post

 

2- Take control of the main southern city: "Calamar". This objective will be completed when the airport, the harbor and the city hall are all under control. (Pictures are WIP, not definitive look of the area)                              

20190713204118_1.thumb.jpg.bc8964f0b41e7d997d8d799e5cb3fc7a.jpg20190713204048_1.thumb.jpg.af7cca677eae7a84290368a6a73c321a.jpgCity Hall

Of course, everything is protected by military forces: The CSAT.

Destroying any of these objectives will result in a fail of the mission, and have repercussions over the rest of the campaign.

Expect high resistance from them, as this island weights a lot in their economy.

Specifications:

Number of enemies: around 150.

Civilian presence: Yes.

Enemy assets: Mainly small vehicules, but reports says that heavier vehicules are ready if needed.

Enemy status: On Alert, will fire on sight.

For the players:

Gear: Remember that you are playing as Russians, so adapt. (I recommend the AK 105)

Assets: Refer to the images

20190713230153_1.thumb.jpg.29d028738575c6f087af4131326bba81.jpg20190713230159_1.thumb.jpg.29b2d8a3d9f8d7f9fea6d5a4a34ab960.jpg

 

 

 

 

 

 

 

 

Rules of engagement: Platoon Lead decides.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy