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  1. until
    This will be a zeus mission for 1st main on FK#4 utilizing the Halo modset in a series of armoured vehicle only missions. All players will be playing tank or vehicle crews. Slotting will be amended accordingly. OPERATION Bad Javelin LOCATION: System 23 Librae Planet: Madrigal Year: 2528 1st Madrigal UNICOM Armoured Spearhead Regiment +++ SITUATION +++ The conflict between the Covenant and Humanity has escalated to full scale war. The only hospitable planet in the 23 Librae and a human colony, Madrigal, has come under attack by the aliens. Harvest, Green Hills and Second Base have already fallen. Massive plasma bombardments from orbit eradicated all life that was left on our colonies. We can not let Madrigal fall to the same fate. The covenant has landed shock troops around and in Barcelonova. The entire area is embroiled in fighting. We have lost communications to multiple outposts and stations. The situation is dire. The 1st Armoured Spearhead will make a breakthrough to recapture vital communications infrastructure and deal a heavy blow to the covvie's forward HQ. +++ OBJECTIVES +++ 1. Enter Barcelonova via the Southeastern bridge 2. Destroy Anti-Air guns at Enix Relay 3. Assault Victor Outpost +++ BRIEFING +++ 1. Operation Bad Javelin will be divided into three operational phases according to the aforementioned objectives. UNICOM has ascertained the safest route for your detachment. It leads straight through Barcelonova. Usage of the raised innercity highway is paramount to the security of your vehicles and mission. Fighting has broken out all over the city, drop pods are landing on every other intersection. Construction of the highway's Northern end is unfinished. As such it will be a tight fit through the construction site.In Barcelonova we expect the enemy to have infantry and light vehicles, as they are still unable to bring the bigger vehicles into the city itself. Furthermore we have received still unconfirmed reports of enemy presence around Ardrada and Mines 87. Be careful when traversing the area towards the first bridge. 2. Use the Northern Bridge to exit the city. From there head North-East to assault Enix Relay Station. Destruction of the enemy Anti-Air guns is your objective. Once completed we will bring in an airborne force to clear, secure and hold the station. Their task is to reestablish communications across the area. UNICOM will release you to your next obejctive. Call UNICOM to start the flight of the airborne assault team. 3. Once released head West to Victor Outpost. This is the enemy's forward HQ. From there assaults and drops are being controlled and coordinated. Taking them out, will greatly ease our efforts, esspecially in Barcelonova. Destroy as many buildings as possible. Since Victor lies on the western side of a river, your detachment will have to choose between Route Green and Route Blue. Green is a raised highway that leads straight into Victor Outpost. The bridge itself should provide good sightlines into Victor, however your vehicles will be easy targets and the bridge is somewhat tight. Route Blue leads through the slums of Getaria. The bridge there is intact. However the force holding Getaria was pulled back to Barcelonova early on, which means we have no intel on this location. The terrain between Getaria and Victor outpost will provide good cover and concealment given the trees and smaller hills. +++ SLOTTING +++ This mission has 36 maximum slots. (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) ("On the Day" slots might be opened up if all other slots are filled beforehand) 1st Coy Cmd Tank, 2 Tank-Platoons à 3 tanks, 1st Specialist (22 people) 4th tank in 1st platoon (25 people) 4th tank in 2nd platoon (28 people) 2nd specialist (29 people) 1st AA Vic (31 people) 2nd Coy Cmd Tank (34 people) 2nd AA Vic (36 people) If we get any "in between", we will be adjusting the slots of the tanks. I.e. there is 23 players creating the need for Hammer 1-4 to be established. The 23rd person together with a member from another 3-person crew will man Hammer 1-4, creatin 2 2-person crews in the process. +++ Notes +++ The Company Commander (Hammer 6-1) will command the two Platoons and their supporting elements. The Platoonleaders are expected to command the tanks under them to ensure the elements act cohesively and information is relayed between them. The Specialists will be driving a RRR-Truck each. They will also be medics. All vehicles are Scorpion Tanks unless otherwise specified. Late Joining is allowed, given there is slots to be filled. Poke Zeus before joining. I ask people who'd like to attend to RSVP to gauge numbers beorehand. +++ Suggested Radio Set Up +++ Coy Net: 69 - Coy Cmd, All Plt-Leaders, XROADS, Recon, Logi, AA, general communications Coy Inner Net: 69.1 - All Coy Cmd Vehicles, inner command section communications 1st PLT Net: 68 - All Tanks from 1st Platoon, inner 1st Platoon communications 2nd PLT Net: 67 - All tanks from 2nd Platoon, inner 2nd Platoon comms Logistics Net: 66 - All Logistics Vehicles, inner logistics communication Recon Net: 65 - All Recon Vehicles, inner recon communications AA Net: 64 - All AA Vehicles, inner AA communications +++ RESTRICTIONS +++ Only Weapons and equipment from the Operation Trebuchet and OpTre First Contact mods are permitted. Weapon list is in effect; see below. Magazine size limit is raised to 60 rounds (to accommodate the larger rifle/SMG magazines e.g. MA5B) No EMP grenades, no UGLs or handheld Anti-Tank weaponry 122mm throwable explosives are not permitted. Throwable explosives/incendiaries/Molotov's are limited to 1 per person. HUDs (from OPTRE) are permitted and encouraged. Explosive ammunitions is prohibited +++ Equipment +++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. RIFLES/PRIMARIES - permitted for all riflemen: BR55, BR45, M295, M392, M45, M7 (Full ODST M7 upgrades may be taken), MA32, MA37, MA3A, MA40, MA5B, VK78 SIDEARMS - permitted for all: M6B, M6D, M6G, Knives Everybody is allowed a Longrange-radio +++ Important +++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Available music may be played during the game. If you do not wish to hear it, turn down the music slider in the audio options. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist medics with the lower carry capacity of the equipment present within these missions crews are encouraged to carry increased Medical Fluid EG: Saline. Thanks to @Sarissa, I stole alot of his notes and writings from his event(s) and he made the template we're using MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request MODSET LINK
  2. Sarissa

    Tanks Tuesday - Heavy Metal

    until
    Tanks Tuesday Once a month - We roll out This will be a zeus mission for 1st main on FK#1 utilizing the standard modset in a series of armoured vehicle only missions. All players will be playing tank crews. +++ SITUATION +++ Our efforts to secure control of the Agean have led to a naval landing on Altis to support the Greek Army which is currently heavily pinned down in the West. Infantry and Mechanized elements have landed on the Pyrgos peninsula and secured a tangible foothold. Now, the Blackhorse are deploying to smash the Russian's lines and drive deep into their logistical areas to wreak havoc and force their surrender. +++ BRIEFING +++ Your company is laagered up at Pyrgos, stood-to and ready to step-off. Your objectives are simple. 1) Smash the Russian frontline Anthrakia - Charika- Limni. 2) Maraud deep into the Russian rear area and destroy any and all armour & logistics you find. 3) Assault and cripple the Russian command centre at Molos. 4) If possible, relieve trapped infantry of the 101st AB at Delfinaki. This operation could prove the killing blow for our operations in the Agean. Allons Blackhorse! +++ SLOTTING +++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) Mission is currently planned for 56 players. If we get more than that I will make recon or logistics elements available Company HQ - "Thunder 6" Thunder 6-1 M1A1 Abrams COY Lead: OPEN Gunner: OPEN Driver: OPEN Loader/Medic: OPEN Thunder 6-2 M1A1 Abrams Commander: OPEN Gunner: OPEN Driver: OPEN Loader/Medic: OPEN A Troop - "Thunder 1" Thunder 1-1 M1A1 Abrams PLTN Lead: OPEN Gunner: @SAUCEGODISHALL Driver: OPEN Loader/Medic: OPEN Thunder 1-2 M1A1 Abrams Commander: OPEN Gunner: @Jacob_Waltz Driver: OPEN Loader/Medic: OPEN Thunder 1-3 M1A1 Abrams Commander Lead: OPEN Gunner: @Kreeper NO TAGS Driver: @Dabliu NO TAGS Loader/Medic: OPEN Thunder 1-4 M1A1 Abrams Commander Lead: OPEN Gunner: @TheFantasticFlyingTaco NO TAGS Driver: OPEN Loader/Medic: OPEN B Troop - "Thunder 2" Thunder 2-1 M1A1 Abrams PLTN Lead: @Silberjojo Gunner: @Griffin Driver: @Phanos Loader/Medic: @Conga Line of Neckbeards Thunder 2-2 M1A1 Abrams Commander: @colt92 Gunner: @L00_Cyph3r Driver: @Elkano NO TAGS Loader/Medic: OPEN Thunder 2-3 M1A1 Abrams Commander Lead: @Servok NO TAGS Gunner: @info Driver: OPEN Loader/Medic: OPEN Thunder 2-4 M1A1 Abrams Commander Lead: @AngryScottishMan NO TAGS Gunner: @ZeFlyingDutchman NO TAGS Driver: @Malbryn NO TAGS Loader/Medic: @johnb43 C Troop - "Thunder 3" (Numbers Permitting) Thunder 3-1 M1A1 Abrams PLTN Lead: OPEN Gunner: OPEN Driver: OPEN Loader/Medic: OPEN Thunder 3-2 M1A1 Abrams Commander: OPEN Gunner: OPEN Driver: OPEN Loader/Medic: OPEN Thunder 3-3 M1A1 Abrams Commander Lead: OPEN Gunner: OPEN Driver: OPEN Loader/Medic: OPEN Thunder 3-4 M1A1 Abrams Commander Lead: OPEN Gunner: OPEN Driver: OPEN Loader/Medic: OPEN +++ RESTRICTIONS & NOTES+++ Equipment is pre-assigned GPS Tracking will be disabled Units are to be addressed by their respective callsigns Respawns at Zeus discretion Loaders are also set as Medics
  3. until
    Charlie Company, 2nd Battalion, 5th Armoured Cavalry Regiment, Napf, Bundesrepublik Deutschland, Europe, 1983 Our counter-attack to the Soviet spearhead began late last night, and manged to halt the juggernaut - at least temporarily. The Regiment managed to push 13 miles Northward, and secure the town of Muttenz. Our initial objective was achieved, we've taken the pressure off of British and Germans holding Hamburg, meaning we have a much quicker route of supply. Command wants to take advantage of the situation and push onwards to the city of Lenzburg and the port of Hefert. Lenzburg is a major supply dump and Hefert taking Hefert would deny the Russians a valuable deep-water port. An hour ago, a platoon of mechanized infantry was dispatched North to scout. Apparently, they're on their way back - and in a hurry too. Russian armour is attempting to re-take our position. So stand to. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission with elements taken from the Cold War (Gone Hot). Weaponry within the mission will be restricted to Faction based weaponry and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and structure of operations in the Armoured Cavalry. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (ONLY SLOTS MARKED OPEN MAY BE RESERVED) (FINAL SAY IS AT EVENT HOSTS DISCRETION) BE AWARE THIS MISSION ONLY HAS 45 SLOTS! Slotting closes at 17:59 British on the day of the event FORCE ORBAT CHARLIE COMPANY, 2nd BN, 5 ACR Company Command Section Command Vehicle (M60A3 Patton) Company Commander [PLTN/KN COMMAND TAGS] - @Garfield0003 Gunner [GUNNER TAGS] - @Cyico Driver [DRIVER TAGS] - @Wheezy Flyswatter (Linebacker AA) Vehicle Commander [COMMANDER TAGS] - OPEN Gunner [GUNNER TAGS] - @AntiMatter NO TAGS Driver [DRIVER TAGS] - @Haribo Band-Aid Box (Medical Contingent M113) Section Commander [TL TAGS] - @LurkerOne Medic [MEDIC TAGS] - @Bashfulvideos Medic [MEDIC TAGS] - @FloofyFloof Medic [MEDIC TAGS] - OPEN Red-Ball (Logistical Section) *NUMBERS PERMITTING* Section Commander [TL TAGS] - @Rtiler96 Section Rifleman [REG+] - @Eaglestrike Red Platoon (M60A3 Pattons) Red-One (IC) Platoon Commander [PLTN/COMMANDER TAGS] - @Silberjojo Gunner [GUNNER TAGS] - @andyt90 NO TAGS Driver [DRIVER TAGS] - @L00_Cyph3r Red-Two Commander [COMMANDER TAGS] - @Jerichron Gunner [GUNNER TAGS] - @Conga Line of Neckbeards Driver [DRIVER TAGS] - @mekboy_4000 Red-Three Commander [COMMANDER TAGS] - @colt92 EVAL Gunner [GUNNER TAGS] - @info EVAL Driver [DRIVER TAGS] - OPEN Red-Four Commander [COMMANDER TAGS] - @vladdis611 Gunner [GUNNER TAGS] - @PVT. J. Mohammed NO TAGS Driver [DRIVER TAGS] - OPEN Blue Platoon (M60A3 Pattons) Blue-One (IC) Platoon Commander [PLTN/COMMANDER TAGS] - @Zenthar Gunner [GUNNER TAGS] @Trinoc Driver [DRIVER TAGS] - OPEN Blue-Two Commander [COMMANDER TAGS] - @AngryScottishMan NO TAGS Gunner [GUNNER TAGS] - @johnb43 Driver [DRIVER TAGS] - @ZeFlyingDutchman NO TAGS Blue-Three Commander [COMMANDER TAGS] - @eijsvogel2 NO TAGS Gunner [GUNNER TAGS] - @jamie NO TAGS Driver [DRIVER TAGS] - @Malbryn NO TAGS Blue-Four Commander [COMMANDER TAGS] - @TacticalPanda Gunner [GUNNER TAGS] - @TheFantasticFlyingTaco NO TAGS Driver [DRIVER TAGS] - @Kreeper White Troop (M2A2 Bradley Scouts) White-One (IC) Platoon Commander [PLTN/COMMANDER TAGS] - @Resurge NO TAGS Gunner [GUNNER TAGS] - @SAUCEGODISHALL NO TAGS Driver [DRIVER TAGS] - @GloppinBoopin White-Two Commander [COMMANDER TAGS] - @Monocled Badger NO TAGS Gunner [GUNNER TAGS] - @Griffin68965 Driver [DRIVER TAGS] - @Veagance NO TAGS White-Three Commander [COMMANDER TAGS] - @magnusnielsen Gunner [GUNNER TAGS] - @TheSalader Driver [DRIVER TAGS] - OPEN ++NOTES++ 2 further platoons stand ready (2 vehicle respawns per vehicle) Friendly infantry is standing by to assist in clearing objectives but will remain at a safe distance until called forward Enemy armour expected up to T-80s ++RESTRICTIONS++ Only Weapons and equipment provided may be used within the mission. Night vision equipment is prohibited. BFT and GPS systems will be disabled/prohibited. Looting of enemy primary weapons is restricted, looting of enemy supplies is permitted. Should resupply not be available, emergency procurement of enemy weapons is permitted. ++EQUIPMENT++ All Uniform & Equipment is already assigned via the template. MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request NORMAL FK MODPACK
  4. Vericht

    Armor Evaluation Event

    until
    THIS EVENT IS AVAILABLE ONLY FOR PEOPLE WHO APPLIED FOR EVALUATION BEFORE 08.03.18 IF YOU APPLIED LATER - YOU WILL BE INFORMED BY THE TRAINER IN THE COMMENTS. TO APPLY FOR AN EVAL - LEAVE A COMMENT WITH CHOSEN ROLE AND TIMESLOT. DO NOT PICK UP MORE THAN ONE TIMESLOT, JUST NOTIFY TRAINERS BEFOREHAND IF YOU WANT YOUR EVAL MOVED TO THE ANOTHER TIMESLOT OR IF YOU CAN'T MAKE IT. Evaluation will be done in the form of a short small mission, localhost on the Vericht's. The event is mainly aimed at people getting their driver eval and people taking their first gunner eval. Evaluation will be done on the both BLUFOR and OPFOR vehicles. There will be 5 time-slots for the request. P.S: Depending on people attendance timezones could be moved or canceled. Timeslot 1 (T+0) Bandit 1-1 Gunner: Dog Driver: DmDWorm Timeslot 2 (T+30) Bandit 1-1 Gunner: Barcuck Osama Driver: Muhcreedy Timeslot 3 (T+60) Bandit 1-1 Gunner: Spartan_MiniMe Driver: Wave Timeslot 4 (T+90) Bandit 1-1 Gunner: Driver: colt92 Timeslot 5 (T+120) Bandit 1-1 Gunner: Cpt.Bucko Driver:
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