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    ++MISSION BRIEFING++ 𝙐𝙈 '𝘾𝙤𝙢𝙥𝙖𝙣𝙮' - 𝙎𝙚𝙡𝙡𝙨𝙬𝙤𝙧𝙙𝙨 𝙛𝙤𝙧 𝘾𝙤𝙞𝙣 𝔗𝔥𝔢 𝔳𝔞𝔫𝔤𝔲𝔞𝔯𝔡 𝔬𝔣 ℌ𝔬𝔲𝔰𝔢 𝔇𝔬𝔯𝔫𝔬𝔴 𝔥𝔞𝔱𝔥 𝔣𝔞𝔩𝔩𝔢𝔫 𝖘𝖎𝖑𝖊𝖓𝖙. 𝔑𝔬 𝔯𝔦𝔡𝔢𝔯 𝔥𝔞𝔱𝔥 𝔯𝔢𝔱𝔲𝔯𝔫𝔢𝔡, 𝔫𝔬𝔯 𝔥𝔞𝔱𝔥 𝔞𝔫𝔶 𝔪𝔢𝔰𝔰𝔢𝔫𝔤𝔢𝔯 𝔡𝔢𝔩𝔦𝔳𝔢𝔯𝔢𝔡 𝔴𝔬𝔯𝔡 𝔱𝔬 𝔱𝔥𝔢 ℌ𝔦𝔤𝔥 ℭ𝔬𝔪𝔪𝔞𝔫𝔡𝔢𝔯. 𝔖𝔲𝔰𝔭𝔦𝔠𝔦𝔬𝔫 𝔯𝔲𝔫𝔫𝔢𝔱𝔥 𝔡𝔢𝔢𝔭 𝔴𝔦𝔱𝔥𝔦𝔫 𝔱𝔥𝔢 𝔠𝔬𝔲𝔯𝔱: 𝔰𝔬𝔪𝔢 𝔴𝔥𝔦𝔰𝔭𝔢𝔯 𝔬𝔣 𝔡𝔢𝔰𝔢𝔯𝔱𝔦𝔬𝔫, 𝔟𝔯𝔬𝔨𝔢𝔫 𝔬𝔞𝔱𝔥𝔰, 𝔞𝔫𝔡 𝔠𝔬𝔴𝔞𝔯𝔡𝔦𝔠𝔢 𝔦𝔫 𝔱𝔥𝔢 𝔣𝔞𝔠𝔢 𝔬𝔣 𝔱𝔥𝔦𝔰 𝔤𝔯𝔲𝔢𝔩𝔦𝔫𝔤 𝔴𝔞𝔯; 𝔬𝔱𝔥𝔢𝔯𝔰 𝔣𝔢𝔞𝔯 𝔱𝔥𝔢 𝔳𝔞𝔫𝔤𝔲𝔞𝔯𝔡 𝔥𝔞𝔱𝔥 𝔟𝔢𝔢𝔫 𝔟𝔯𝔲𝔱𝔞𝔩𝔩𝔶 𝔬𝔳𝔢𝔯𝔴𝔥𝔢𝔩𝔪𝔢𝔡 𝔟𝔶 𝔱𝔥𝔢 𝔢𝔫𝔢𝔪𝔶'𝔰 𝔬𝔫𝔰𝔩𝔞𝔲𝔤𝔥𝔱. 𝔰𝔥𝔬𝔯𝔫 𝔬𝔣 𝔫𝔬𝔟𝔩𝔢 𝔩𝔢𝔳𝔦𝔢𝔰 𝔞𝔫𝔡 𝔰𝔱𝔞𝔯𝔳𝔢𝔡 𝔬𝔣 𝔪𝔢𝔫-𝔞𝔱-𝔞𝔯𝔪𝔰, ℌ𝔬𝔲𝔰𝔢 𝔇𝔬𝔯𝔫𝔬𝔴 𝔥𝔞𝔱𝔥 𝔱𝔲𝔯𝔫𝔢𝔡 𝔱𝔬 𝔱𝔥𝔢 𝔘𝔐 'ℭ𝔬𝔪𝔭𝔞𝔫𝔶'. 𝔜𝔬𝔲𝔯 𝔟𝔞𝔫𝔡 𝔬𝔣 𝔟𝔯𝔬𝔱𝔥𝔢𝔯𝔰 𝔞𝔯𝔢 𝔬𝔯𝔡𝔢𝔯𝔢𝔡 𝔱𝔬 𝔪𝔬𝔳𝔢 𝔭𝔬𝔰𝔱-𝔥𝔞𝔰𝔱𝔢 𝔱𝔬 𝔱𝔥𝔢 𝔣𝔯𝔬𝔫𝔱, 𝔰𝔢𝔢𝔨 𝔬𝔲𝔱 𝔱𝔥𝔢 𝔳𝔞𝔫𝔤𝔲𝔞𝔯𝔡, 𝔞𝔫𝔡 𝔯𝔢𝔦𝔫𝔣𝔬𝔯𝔠𝔢 𝔱𝔥𝔢𝔦𝔯 𝔭𝔬𝔰𝔦𝔱𝔦𝔬𝔫 𝔞𝔤𝔞𝔦𝔫𝔰𝔱 𝔞𝔩𝔩 𝔭𝔢𝔯𝔦𝔩. 𝔰𝔥𝔬𝔲𝔩𝔡 𝔱𝔥𝔢 𝔡𝔞𝔯𝔨 𝔱𝔯𝔲𝔱𝔥 𝔯𝔢𝔳𝔢𝔞𝔩 𝔱𝔥𝔢 𝔴𝔬𝔯𝔰𝔱; 𝔱𝔥𝔞𝔱 𝔱𝔥𝔢 𝔳𝔞𝔫𝔤𝔲𝔞𝔯𝔡 𝔦𝔰 𝔩𝔬𝔰𝔱 𝔬𝔯 𝔱𝔲𝔯𝔫𝔢𝔡 𝔱𝔯𝔞𝔦𝔱𝔬𝔯, 𝔱𝔥𝔢 𝔰𝔱𝔯𝔦𝔠𝔱 𝔱𝔢𝔯𝔪𝔰 𝔬𝔣 𝔶𝔬𝔲𝔯 𝔰𝔦𝔤𝔫𝔢𝔡 𝔩𝔢𝔡𝔤𝔢𝔯 𝔰𝔥𝔞𝔩𝔩 𝔟𝔦𝔫𝔡 𝔶𝔬𝔲. 𝔜𝔬𝔲 𝔰𝔥𝔞𝔩𝔩 𝔢𝔵𝔢𝔠𝔲𝔱𝔢 𝔱𝔥𝔢 𝔬𝔯𝔦𝔤𝔦𝔫𝔞𝔩 𝔟𝔞𝔱𝔱𝔩𝔢𝔭𝔩𝔞𝔫 𝔬𝔣 𝔱𝔥𝔢 ℌ𝔦𝔤𝔥 𝔏𝔬𝔯𝔡 𝔴𝔦𝔱𝔥𝔬𝔲𝔱 𝔪𝔢𝔯𝔠𝔶. 𝔓𝔲𝔱 𝔱𝔬 𝔱𝔥𝔢 𝔰𝔴𝔬𝔯𝔡 𝔞𝔩𝔩 𝔱𝔥𝔬𝔰𝔢 𝔟𝔯𝔞𝔫𝔡𝔢𝔡 𝔞𝔰 '𝔲𝔰𝔲𝔯𝔭𝔢𝔯𝔰' 𝔟𝔶 ℌ𝔬𝔲𝔰𝔢 𝔇𝔬𝔯𝔫𝔬𝔴; 𝔟𝔢 𝔱𝔥𝔢𝔶 𝔯𝔞𝔤𝔤𝔢𝔡 𝔟𝔞𝔫𝔡𝔦𝔱𝔰, 𝔡𝔢𝔰𝔢𝔯𝔱𝔢𝔯𝔰, 𝔬𝔯 𝔱𝔥𝔦𝔢𝔳𝔢𝔰- 𝔞𝔫𝔡 𝔠𝔩𝔞𝔦𝔪 𝔱𝔥𝔢𝔰𝔢 𝔴𝔯𝔢𝔱𝔠𝔥𝔢𝔡 𝔩𝔞𝔫𝔡𝔰 𝔦𝔫 𝔱𝔥𝔢 𝔯𝔦𝔤𝔥𝔱𝔣𝔲𝔩 𝔫𝔞𝔪𝔢 𝔬𝔣 𝔇𝔬𝔯𝔫𝔬𝔴, 𝔰𝔬 𝔱𝔥𝔞𝔱 𝔱𝔥𝔢𝔶 𝔪𝔞𝔶 𝔭𝔯𝔬𝔭𝔰𝔢𝔯 𝔦𝔫 𝔱𝔥𝔢 𝔣𝔲𝔱𝔲𝔯𝔢, 𝔲𝔫𝔡𝔢𝔯 𝔱𝔥𝔢 𝔯𝔦𝔤𝔥𝔱𝔣𝔲𝔩 𝔟𝔞𝔫𝔫𝔢𝔯. ++BRIEFING COMPLETED++ EVENT SUMMARY: This is an event organized by UM who have invited FK along with other Arma groups. This will be a historical infantry mission based on the recently released Arma Domini - 1400AD mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3779310113) and the new Improved Melee System v2 mod (https://steamcommunity.com/workshop/filedetails/?id=3510959070) The mission will be making use of a custom Modset provided by Unqualified Minds which will be posted in our discord. Weaponry within the mission will be restricted to role specific weaponry via Webknights Kit Menu mod and will be limited to a select number of options to reduce prep time. Standard FK Rules apply unless otherwise specified. ++NOTES/RESTRICTIONS++ Made by Phenosi Tutorial on IMS 2.0 will be given during briefing phase DLC: NONE Event rules: Although this is a joint OP FK Rules still apply (excluding arma playstyle rules). UM's ruleset is near similar to ours. Any type of disrespectful behavior will result in consequences within the FK platform. Additionally please listen to both UM staff, leadership and all member of FK staff (if present). Mission notes: Playstyle: Casual Theme: Arma Domini - 1400AD Category: Melee Combat Radio mod: TFAR (beta) Medical System: WBK Health System [DEV] Duration: ~2.5 hours (30 Minute setup/briefing period) Loadouts: Pre-made (WBK Kit Menu) --NOTES/RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : IP: TBC Port: 2512 Password: UM Modset - See Discord Announcement TEAMSPEAK INFO : 104.234.251.188:10059 Password: Panda
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  5. EVENT SUMMARY: This will be an event taking place in a privately hosted Valheim, where players will explore the world of Valheim, defeat bosses and construct bases. This server will be continuously run so long as there is interest within the community and attendance to justify it being maintained. ++EVENT RULES++ General: General FK rules apply. You must use a new character and may not import an old one. Especially don't be a dick. General: --EVENT RULES-- ++BASE BUILDING COMPETITION++ Notes: At the end of the first month of server run time each players base will be posted for a community vote on which is best. General: Participation is optional. Bases will be judged on aesthetics and creativity. Instead of a base you could also submit another work on the server. General: --BASE BUILDING COMPETITION-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron. Server Region: EU. Server Name: ODIN LOCKED ME IN HERE!. Password: Will be added at server start time. Server Settings: Combat: Hard. Death Penalty: Normal. Resource Rate: 1.5. Raid Rate: Normal. Portals: No boss portals. Notes: Maps and Mini-maps Disabled. Player Based Raids: Raids are based on the progress of each individual player, rather than on which bosses have been killed.
  6. Jerichron

    FK August 2026 Bi-Weekly Update #1

    FK June 2026 Bi-Weekly Update Summary: This week we have some updates to the FK Staff team, updates to the Standard FK Modset and some events coming up to share. Community News: FK Arma 3 Standard Modset: We are pleased to announce the new Arma Modset will be going into use on the 21st making the 16th the last day of use for the current modset. Changes from the current modset to new are listed below. The New Modset may be found here for those wanting to download in advance. Notes: Size: 83.2 GB up from 76.8 GB. Additions: [TRF] United Kingdom Armed Forces <https://steamcommunity.com/sharedfiles/filedetails/?id=3678757032> AI Helicopter Decelerate No Climbing <https://steamcommunity.com/sharedfiles/filedetails/?id=3496308284> CQB Interactions <https://steamcommunity.com/sharedfiles/filedetails/?id=3335065609> Garmanda <https://steamcommunity.com/sharedfiles/filedetails/?id=3477090282> JCA - Infantry Arsenal <https://steamcommunity.com/sharedfiles/filedetails/?id=3333302397> JCA - Infantry Arsenal Compat Ace3 <https://steamcommunity.com/sharedfiles/filedetails/?id=3337555434> Lybor <https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917> Maksniemi <https://steamcommunity.com/sharedfiles/filedetails/?id=3640732171> Phenosi's Door kick! (IMS + Breach - Rewrite) <https://steamcommunity.com/sharedfiles/filedetails/?id=3284809188> QAV - Challenger 2 <https://steamcommunity.com/sharedfiles/filedetails/?id=3365663203> QAV - Core <https://steamcommunity.com/sharedfiles/filedetails/?id=3438106991> QAV - OPFOR Vehicles Pack <https://steamcommunity.com/sharedfiles/filedetails/?id=3549724950> QAV - Vanilla Vehicle Expansion <https://steamcommunity.com/sharedfiles/filedetails/?id=3630109865> RKSL Studios - Combined Vehicle Weapons Pack <https://steamcommunity.com/sharedfiles/filedetails/?id=3612124287> Soylenska Special Economic Zone <https://steamcommunity.com/sharedfiles/filedetails/?id=3742331640> WBK Simple Animations <https://steamcommunity.com/sharedfiles/filedetails/?id=3466650326> Subtractions: Smarter Tanks <https://steamcommunity.com/sharedfiles/filedetails/?id=1352437763> Yulakia <https://steamcommunity.com/sharedfiles/filedetails/?id=2950257727> Administration News: New Moderators. We are pleased to welcome a new moderator to the staff team @Nick Aryson. Applications to the moderator team are still open and we are welcoming new applicants if interested FK Members may apply here. /Signed, The FK CM & Admin Team. Calendar Events & Activities: Zeus Training:
  7. AntiMatter

    Jeri's Summerween Spectacular [1st Main]

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    Delta Tl please (no tags) I'll try for Delta SL (no tags), please. Throw me in Delta TL (no tags) if over slotted
  8. KingShibe

    Jeri's Summerween Spectacular [1st Main]

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    Delta lead please, no tags. If taken by a tagholder then PLTN lead please. Edit: Did not notice the timer on requests Edit 2: I had completely forgotten that Im starting on a new shift system this week so I cant attend anyway.
  9. Jerichron

    FK June 2026 Bi-Weekly Update #2

    FK June 2026 Bi-Weekly Update Summary: This week we have some updates to FK policy and some events coming up to share. Community News: FK Arma 3 Standard Modset: We are still working on an update to the FK Standard Modset and it should be expected in the next couple weeks. Administration News: Changes to FK policy & Rules regarding politics written by: @Jerichron & @Deltabacon Summary: For some time in FK, the discussion of politics and the dissemination of ideas through said discussion was/still is a welcome aspect in FK and should still be encouraged in appropriate conduct. That being said, the recent political climate across the western hemisphere and abroad has rapidly polarised discussions, resulting in heated and often outright hostile arguments, particularly in the FK Discord. Due to a lack of enforcement regarding these incidents and the inability of the staff team at this time to provide on-demand oversight and correction of these issues, it has become clear that reform is necessary to prevent future incidents of hostile political discourse on FK platforms and provide a safe and welcoming environment for current and new users as a predominantly gaming-oriented community. As a result of continuous incidents and reports occurring from a result of political discussion in the FK Discord and escalating actions taken on the part of those involved one week from today limitations will be placed on political discussion in FK and those rooms dedicated to the discussion of contemporary politics in the FK Discord will be removed and or archived until such time as the Staff team deems it acceptable for them to return. Details: The Following rooms in the FK Discord will be archived/removed. ukraine-and-russia. Leprosarium russian-4chan. The Discord room russian-4chan will be combed in a 2 week range and will have any and all posts which fall under the specified conditions below removed. Explanation: These rooms have been a contentious part of the discord for a very significant amount of time. Over the last few years, each has been the primary generator of new player reports, complaints and has even led to discord reports being submitted without the staff team being informed. In an increasingly polarized and unstable world, the staff team understands that issues often can bring out emotions and feelings that get expressed in often unhealthy ways and we would like FK to be a place where its members can talk with each other respectfully and without fear of discrimination or undue punishment for their interests or opinions. It is also true that moderation standards for said rooms have been relatively generous compared to the rest of the community, and as such there has been a significant amount of offenses committed that have gone unpunished, which likely would have led to punitive action outside of it. Recognizing then; That political discussion as a trend, both globally and within FK is growing less civil and more as a means to express frustration and target perceived bad actors. That moderation standards within FK have dropped as a result of our light-touch moderation of these rooms and a lack of adequate on demand staff requirements That community members have come to the staff team in private and voiced concerns or even suggested they’re no longer active in the community because of attitudes in specific FK hosted platforms That as a result of reports to discord directly without consultation of the Staff team or attempt of available FK Reporting methods may cause FK to lose access to its own Discord and cause repercussions to the community as a whole. And that the FK has and always will be first a gaming community dedicated to the discussion of video games, personal hobbies, and interests with a focus on the Arma franchise It has been decided by vote that these rooms will be effective one week from the release of this report , be managed with more stringent moderation or with removal. By an almost-unanimous vote, the decision was made to remove these rooms and archive them or completely remove them.. What does this mean for political discussion moving forwards? With the removal of the aforementioned rooms in the FK Discord, the following additions/changes are being made to FKs rule set. 1#: The discussion of political topics as defined below is not permitted within the FK Discord, Forums, and hosted Servers (Excluding the FK Teamspeak) and will be treated as a category 2 offence as listed on FKs Ban Guidelines Page < > this may be escalated to category 3 for repeated offences and any violations in posts per the below examples will be removed from FK platforms where they were found. Examples of Content: Restricted: National or international elections, politicians, or political parties. Legislative policies (e.g., gun control, healthcare, abortion, immigration reform). Ideological labels (e.g., “conservatives believe X,” “liberals are Y”). Current geopolitical conflicts (wars, sanctions, diplomatic disputes). Permitted: Local, non-polarizing civic topics (e.g., “My local town council is building a new project I'm excited about”). Historical political events without contemporary advocacy (e.g., “WWII started in 1939”). Political mechanics in video games, fiction, or D&D campaigns. Meta-discussion about this rule itself. #2: Political discussion is permitted in FK TeamSpeak channels only as a courtesy, not a right. If any member in a voice channel says "I do not wish to hear politics right now" (or words to that effect): The member who arrived later (more recent arrival) must leave the channel or change the topic. The member who was already present (earlier arrival) may stay. If both arrived at the same time, the party wishing to continue politics must move to another channel. #3: No new rooms for the purpose in full or in part for the discussion of political topics as specified in rule #2 may be created in the FK Discord or any other FK platform excluding the FK Teamspeak. What happens next. The specified rooms room will be archived and removed on the 28th of June at 12:00pm EST. Political discussion from that point onwards in the discord will be moderated with a less generous hand, and will constitute an infraction against those being introduced in addition to rules 7, 14, 15 or 16 of the FK general rules until the changes specified above take affect. Whilst there is a week’s ‘grace period’ until these changes take effect, we implore users to continue to follow the rules and conduct themselves with grace, and with respect for other users. Thank you. /Signed, The FK CM & Admin Team. Calendar Events & Activities: Zeus Training: Jeri's Summerween Spectacular [1st Main]:
  10. kMaN

    Jeri's Summerween Spectacular [1st Main]

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    Modset and Mission file are GTG
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    ++MISSION BRIEFING++ Player Force: Armed Lance Society of St. Leopold, Arcanum Rescue Expedition. Enemy Force: |||||||||||||||||||||||||||||||||||||| Objectives: Arcanum Rescue Expedition. Reach dig site and gain entry. Locate the and recover the Arcanum Chancellor leading the excavation. Secure the dig site. Objectives: Armed Lance Society of St. Leopold. Assist the Rescue expedition in recapture of the dig site. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||. Situation Report: Contact has been lost with a Arcanum research expedition to the Philippines investigating reports of a artifact in the possession of the local indigenous tribes. We are assuming contact has been lost as there have been no messages dispatched by the research expedition for some months and no sign of their whereabouts have been provided to us by our American Contacts in the area. Sir John Willough our lead researcher in the expedition had in previous messages back to the chapter-house in London indicated that the excavation in the area was near a breakthrough and the lack of following dispatches or reports is worrying and strange. As such we have arranged for a Rescue Expedition to be sent to the last known location of the Research Expedition to ascertain what has happened and the location of Sir John. The Society of St. Leopold has taken an particular interest in the artifact especially after reviewing reports from St. John and has dispatched a Lance of Armed Faithful to assist in the task of recovering Sir John and the Artifact. Signed... Bénédicté Blacklaw October, 21st 1914. ++BRIEFING COMPLETED++ MISSION SUMMARY: This will be a heavily themed mission. The mission will be making use of a reduced Standard FK Arma 3 modset in addition to some others to enhance the theme of the mission these will be posted as well at the bottom of this event page in a compiled list. Tags for applicable roles are being enforced and will not be different from standard slotting. ++SLOTTING++ (TAGS & REGS PRIORITIZED) (RESERVED SLOTS MAY BE OVERWRITTEN BY TAG-HOLDERS) (FINAL SAY IS AT EVENT HOSTS DISCRETION) (SLOT RESERVATIONS OPEN ON THE 22ND AT 2:00PM EST) Zeuses: OPEN OPEN OPEN OPEN PLTN HQ (Arcanum Rescue Expedition) PLTN Lead (PLTN TAGS ONLY): OPEN PLTN 2ic (PLTN 2ic TAGS): OPEN PLTN Medic (MEDIC TAGS): OPEN ALPHA SQUAD (Arcanum Rescue Expedition) Alpha Squad Lead (SL TAGS): OPEN Alpha Squad Medic (MEDIC TAGS): OPEN Alpha Squad Team Leader (TL TAGS): OPEN Alpha Squad Team Leader (TL TAGS): OPEN BRAVO SQUAD (Arcanum Rescue Expedition) Bravo Squad Lead (SL TAGS): OPEN Bravo Squad Medic (MEDIC TAGS): OPEN Bravo Squad Team Leader (TL TAGS): OPEN Bravo Squad Team Leader (TL TAGS): OPEN CHARLIE: SQUAD (Arcanum Rescue Expedition) Charlie Squad Lead (SL TAGS): OPEN Charlie Squad Medic (MEDIC TAGS): OPEN Charlie Squad Team Leader (TL TAGS): OPEN Charlie Squad Team Leader (TL TAGS): OPEN DELTA SQUAD (Society of St. Leopold) Delta Squad Lead (SL TAGS): @AntiMatter Delta Squad Medic (MEDIC TAGS): OPEN Delta Squad Team Leader (TL TAGS): OPEN Delta Squad Team Leader (TL TAGS): OPEN --SLOTTING-- ++RESTRICTIONS++ Standard FK Weaponry restrictions apply. BFT systems will be disabled. NVG Devices are prohibited. Rifleman && Crew mag size is raised to 50 rounds per magazine in this mission. Due to significant differences in Auto-rifleman equipment only 1x Auto-rifleman per squad is permitted. Short and Long Range radios restricted. --RESTRICTIONS-- ++NOTES++ The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. Those streaming or inclined to listen should be aware that possible copyrighted music and sound effects will be played throughout the mission. Due to mission constraints total players in mission minus Zeuses is limited to 46. --NOTES-- ++EQUIPMENT++ Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission. PLTN Lead: Squad Leads: FAC, RTO, Team Leads: Medics: Riflemen: AutoRiflemen: Leopoldites: General Equipment: --EQUIPMENT-- MISSION REQUIREMENTS: SERVER INFO : Name: FK #4 Custom Mission Server IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset Size: 21 GB Modset Here - Now with preset functionality Needs: Arma 3 Creator DLC: S.O.G. Prairie Fire HERE OR the SOG Compat: HERE.
  12. Jerichron

    FK June 2026 Bi-Weekly Update

    FK June 2026 Bi-Weekly Update Summary: This week we are excited to share a few new things going on in the community! Credit to @Sarissa for the banner photo used in this weeks update. Community News: Game of The Month: We have a poll coming up for the next game of the month, when it opens, please be sure to go there to participate. Changes to meeting reports: Having discussed how meeting report have past been provided to the community, we have decided to resume the meeting reports system revised to adapt to current community conditions. As part of this there are a few changes which community members can expect going forward. Meeting reports are being posted to the Forums & Discord front pages as part of Bi-Weekly or weekly updates depending on community activity. This is being done to improve visibility of the reports and activities happening in the community. Bi-Weekly updates will include what activities are coming up in the community on the calendar events page or elsewhere in the community. Community Engagement such as polls and feedback threads will also be posted in these updates. FK Arma 3 Standard Modset: We are working on an update to the FK Standard Modset and it should be expected in the next couple weeks. Administration News: New Community Manager: Written by @Deltabacon @Jerichron has accepted a position as a new Community Manager, with the intention of working with the existing CM group to start preparing the community and the infrastructure required for Arma 4 and what the future may hold. Bringing years of experience as a Moderator, countless hours producing and testing missions - pushing the limitations of the ARMA editor (and occasionally our servers!), Jeri is an incredible addition to the CM team - and we're confident he'll excel in this new role. Keep an eye out for upcoming regular additions to the site as we get situated, start planning and executing on the FK vision for Arma 4 and beyond. Calendar Events & Activities: Zeus Training:
  13. Deltabacon

    I die #1 [STELLARIS MP]

    until

    Keepers of the Flame Species Name: Palazards Species: Thermophiles Origin: Knights of the Toxic God Ethics: Egalitarian/Militarist/Materialist Notes: Climate change is good
  14. AntiMatter

    I die #1 [STELLARIS MP]

    until

    Would like to join, will create faction on day.
  15. Jacob_Waltz

    I die #1 [STELLARIS MP]

    until

    Imperial Empire of Y'Deio T'Vaoan Shattered Ring Fanatic Materialist, Militarist
  16. Nick Aryson

    I die #1 [STELLARIS MP]

    until

    Corporate Empire Name: Palantir Species Name: Flock Origin: Treasure hunters Ethics: Fanatic xenophile, materialist
  17. Jerichron

    I die #1 [STELLARIS MP]

    until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Oligarchic: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Dictatorial: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Imperial: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Hive Mind: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Machine Intelligence: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @Jerichron Empire Name: The East Interstellar Trading Company (E.I.C) Species Name: Briish Species: Briish Origin: Prosperous Unification Ethics: Egalitarian, Xenophile, Spiritualist. Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. ***New Since last event:*** If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed After the new DLC releases. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. ***New Since last event:*** Federations may not exceed two Empires in membership and their vassals association status is not permitted (We will talk about this before the event). Federations must be formed from Galactic neighbours ***New Since last event:*** Only two (We will talk about this before the event) player may make use of the Become The Crisis Ascension perk Whether the old crisis path or the new one. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game until the knowledge is discovered by other players. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Elliptical. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 15x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Client Side Mods.
  18. LurkerOne

    Return of FNF Announcement

    Friday Night Fight is returning! Friday Night Fight is back - https://discord.gg/6X9S8QP2 The CM team has been contacted by event organisers over at Friday Night Fight about upcoming events, starting this Friday (10.04.26) with some intense and organised Arma 3 PVP. Members will recall that FNF was quite popular several years ago and ran successfully for some time, and we encourage anyone in FK who wishes to join in to go ahead and get in amongst it. The only stipulation is, as always, that you conduct yourself and represent our community in as good a light as possible. Connection details, modset details and all the other good stuff is on their discord. The invite link will remain up for 7 days after which it will expire, reach out to @Deltabacon if you wish to join in after this time and I can liaise with them and sort you an invite link. Have fun, Stay Classy, Do us proud - CM Team
  19. until
    ++MISSION BRIEFING++ Following a successful beachhead assault, NATO Marine Expeditionary forces push out from the captured foothold into hostile territory. A 4-stage offensive moves through the industrial zone, inland infrastructure, elevated terrain, and culminates with the seizure of a major airfield Link to Full Briefing below FULL BRIEFING DOCUMENT - PLEASE READ ++BRIEFING COMPLETED++ EVENT SUMMARY: This is an event organized by UM who have invited FK along with other Arma groups. This will be a modern combined arms mission with multiple objectives and groups. The mission will be making use of a custom Modset provided by Unqualified Minds which will be posted in discord. Weaponry within the mission will be restricted to role specific weaponry and will be limited to a select number of options to reduce prep time. Tags for applicable roles are not being enforced as this is a cooperative event and will be different from standard slotting. Standard FK Rules apply unless otherwise specified. There are a limit of 31 slots in the sign-up sheet and its first come, first served. You will be playing with a mixed group of Arma players. If you wish to sign up for a role please use this sign-up sheet: SIGN UP SHEET PLEASE NOTE NON-CDLC OWNERS WILL ONLY BE ABLE TO PLAY INFANTRY - VEHICLES (Alpha 1-2 and Delta 1-1) IN MISSION WILL REQUIRE CDLC OWNERSHIP TO PILOT/DRIVE ++NOTES/RESTRICTIONS++ Made by Phenosi Some tasks will have information about how to execute said objective, read them. DLC: Expeditionary Forces (EF) - Non CDLC-Owners Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3348605126 Reaction Forces (RF) - Non CDLC-Owners Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3150497912 Western Sahara (WS) - Non CDLC-Owners Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2636962953 Event rules: Although this is a joint OP FK Rules still apply (excluding arma playstyle rules). UM's ruleset is near similar to ours. Any type of disrespectful behavior will result in consequences within the FK platform. Additionally please listen to both UM staff, leadership and all member of FK staff (if present). Mission notes: Playstyle: Semi-Serious Theme: Assualt/Marines Category: Combined Arms Radio mod: TFAR (beta) Medical System: Vanilla Revive + Armor System (ACE Interaction only enabled) Duration: ~2.5 hours (30 Minute setup/briefing period) Loadouts: Pre-made + limited arsenal --NOTES/RESTRICTIONS-- MISSION REQUIREMENTS: SERVER INFO : IP: 168.119.147.118 Port: 2472 Password: UM Modset - See Discord Announcement TEAMSPEAK INFO : 104.234.251.188:10059 Password: Panda
  20. TacticalPanda

    Star Wars Battlefront #1 [1st Main]

    until

    Gold Squadron Pilot no tags pls
  21. Beshman

    Star Wars Battlefront #1 [1st Main]

    until

    I'll take any pilot slot for red, blue or gold, depending on numbers etc No tags
  22. SumSumGuenter

    Star Wars Battlefront #1 [1st Main]

    until

    Also Gold Squadron Pilot with Tags please
  23. AntiMatter

    Star Wars Battlefront #1 [1st Main]

    until

    Gold Squadron (Delta 7) Pilot, Please. (Have tags).
  24. AntiMatter

    Star Wars Battlefront #1 [1st Main]

    until

    nvm cant read
  25. SumSumGuenter

    Star Wars Battlefront #1 [1st Main]

    until

    Gold Squadron Pilot with Tags please Sorry didn't see the comment
  26. Jerichron

    Star Wars Battlefront #1 [1st Main]

    until

    Slotting opens on the 9th at 4:00PM EST
  27. TacticalPanda

    Star Wars Battlefront #1 [1st Main]

    until

    Gold Squadron Lead/Pilot no tags pls thx
  28. until
    EVENT SUMMARY: This will be heavily themed event based taking place in the highly acclaimed Real Tim Strategy game Stellaris, in which players will seek to guide their own nations on the path Galactic Exploration, Discovery, Commerce, Diplomacy and Conquest. This event may be a one-off or a repeated affair, depending on interest. However, to prevent some of the typical issues with Stellaris multiplayer games, there will be some guidelines for behavior in the event to assist with the flow of events. These are not intended to force a particular outcome or victor in the game's conclusion, and if anyone has a suggestion for additional rulings, please feel free to make suggestions in the comments. ++SLOTTING++ (FINAL SAY IS AT EVENT HOSTS DISCRETION) NOTES: Nations are being broken up according to government type to ensure a balance of government types and playstyles within the game session. Only a certain number of each type of government may be made and details will be filled in once each player has created their nation and filled in their details. Details Template: Empire Name: Phaeron Empire Government Type: Species Name: Sautekh Species: Necroid. Origin: Necrophage. Ethics: Egalitarian Militarist. Notes: Story Fluff here. Government Types: Democratic: Player: @Nick Aryson Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: @AntiMatter Empire Name: Species Name: Species: Origin: Ethics: Notes: Oligarchic: Player: @Jerichron Empire Name: The Toltec Species Name: Ocelotl Species: Aquatic Origin: Knights of the Toxic God Ethics: Egalitarian, Fanatic Spiritualist Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Dictatorial: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Imperial: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Hive Mind: Player: @IceCream Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Machine Intelligence: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: Corporate: Player: @Jacob_Waltz Empire Name: Tholian Ultra Corporation Species Name: Tholian Species: Infernal Origin: Red Sun Ethics:Fanatic Materialist, Xenophile. Notes: A strange offshoot of a crystalline species that values trade over isolation. Player: OPEN Empire Name: Species Name: Species: Origin: Ethics: Notes: --SLOTTING-- ++EVENT RULES++ General: There will be a ten minute break after every 50 mins of play. If players fail to return with a 5 min grace period after breaks they will be removed from the session. No METAGaming Pregame Alliances or Exploits. The Host in order to retain the ability to host the game may have their capital taken by domination but may not be eliminated from the game. If the host has clearly lost they will refrain from pursuing victory types and will concede if it is clear they have lost. All players are required to play on the same Difficulty settings. Nation details must be finished before the event date to help speed up the start process. ***New Since last event:*** If another player posts their Nation details in full and reserves it before you have finished posting yours, their reservation will take precedence after 24 hours have passed After the new DLC releases. In such a case, your reservation will be overwritten. One change to players Nation may be made before the Event Day following which Players will be required to play their Nation as listed on the Event. Players if deemed necessary due to game balance must accept modification to their Empire prior to the game and during to ensure a fair experience to all players (Changes may be but are not limited to, Caps on Naval Size, Science Output), Vassal Limit). this event is not intended to be a dedicated competitive match. Mechanics: Players until encountered may not discuss with each other their location in game. Players are not allowed to destroy other player's nations before the the Galactic Senate is formed. ***New Since last event:*** Federations may not exceed two Empires in membership and their vassals association status is not permitted (We will talk about this before the event). Federations must be formed from Galactic neighbours ***New Since last event:*** Only two (We will talk about this before the event) player may make use of the Become The Crisis Ascension perk Whether the old crisis path or the new one. The event host however must first be messaged of a players intent to make use of this gameplay path and may be told by the host if they can or cannot depending on if another player is already doing so. The host may not act with any indication of awareness of if an Crisis player exists in the game until the knowledge is discovered by other players. Crystal-Infused and Crystal-Forged Plating is not permitted. Proton Launchers / Kinetic batteries are not permitted until after the year 2250. General: --EVENT RULES-- ++NOTES++ Game Settings: Galaxy Size: Huge(1000 Stars). Galaxy Shape: Elliptical. Empire Placement: Random. Difficulty: Ensign. Crisis Strength: 15x. Crisis Type: Random. Habitable Worlds: 1x. All other Settings Standard. --NOTES-- EVENT REQUIREMENTS: SERVER INFO : Host: Jerichron Password: On Request Modset: Client Side Mods.
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