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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 19
    :00


    18 February 2024 19:00      21:30

    ++MISSION BRIEFING++

    Mission Summary:
    Side: BLUFOR.
    Faction: US Armed Forces.
    Enemy Faction (OPFOR: Ultranationalist Militia (Gearscript).
    Armor:
    MRAPs, IFVs: BRDM-BTR80, BMP1 – BMP2, MBTs: T-72. AA: None.
    ROTARY: None.
    FIXED WING: None.
    ARTILLERY: Light Mortar Emplacements.
    BRIEF: Ultranationalist forces, supported by the Eastern Bloc, have launched an insurrection against the Romanian government in the western part of Romania, securing a large portion of territory in this district of the country. NATO elements in Europe have been requested to provide aid to contain the threat while mobilization occurs. US Expeditionary Forces have responded and are currently engaging in a delaying action in the area to deny or slow the Ultranationalist forces from gaining control of the region's infrastructure. Defence is being conducted across four key areas, which have been designated Objectives 1-4, each with respective areas of fortifications prefixed with 'DL' denoting defensive works.
     

    Objective #1: Nozyba.
    Objective #1 has been established closest to the current line of contact with Ultranationalist forces and is composed of Defence Lines 1 and 2 in that area. Expected Contact is to come from the North East along the primary MSR and through the fields towards the North East.
    Notes: 
    Enemy Force will be attacking downhill into fortified positions.  Visibility from DLs 1,2 Are good.  RTO should make use of DL-2 or DL-1 for artillery calls due to excellent visibility. Armor and Mechanized are expected to advance Primarily from the north east as the town towards the southeast restricts movement. MRTR-1 a pre prepared fortification for MRTR will be available to the west.  

    Objective #2: Industrial Plant.
    Objective #2 has been established on the outskirts of Nozyba within the Industrial area to provide a fallback position to Defense Line #1 and as a second line of defence if enemy forces penetrate the first line. Is composed of DLs 3-4. Expected Contact is to come from the direct East along the primary MSR and through the woods towards the North East at DL-3.
    Notes: 
    Enemy Force will be attacking downhill into fortified positions.  Visibility from DLs 3 and 4 and are good. RTO should make use of High points in the industrial zone for artillery calls due to excellent visibility. Falling back to OP-2-4 should be taken during a withdrawal to Objective #3 and a splitting of friendly forces.  Armor and Mechanized are expected to advance from the east and to a lesser extend the north east axis's of attack. If OP-2-3 is lost expect enemy unity to cross the river west and engage from southwest. Resupply will be available from CP-1 and CP-2.  

    Objective #3: Rostok.
    Defence line #3 has been established at the town of Rostok to provide a fallback position to Objective #2 and as the third line of defence if enemy forces penetrate the first and second lines. Expected Contact is to come from the direct East along the primary MSR and through the woods.
    Notes:
    - Enemy Force will be attacking across fields into fortified positions. 
    - Visibility from DLs 5 and 6 is good.
    - Mines should be used to offset enemy movement. 
    - Falling back to DLs 7 and 8 should be done in stages to allow prep time.
    - Armor and Mechanized are expected to advance from the MSR.
     

    Objective #4: Airfield.
    Objective #4 has been established on the outskirts of the airfield to provide a fallback position to Objective #3 as final line of defence if enemy forces penetrate the other Objectives. Is composed of DLs 10 through 12 and CP-4 in this area. Expected Contact is to come from the North East and East.
    Notes: 
    - Enemy Force will be attacking across fields into fortified positions. 
    - Visibility from DLs 10,11 are good.
    - Falling back to DL-12 and CP-4 should be taken during a fighting withdrawal through the airfield.
    - Resupply will be available from CP-4.
     
    ++BRIEFING COMPLETED++
    EVENT SUMMARY: 
    This is an event organized between FK Gaming and Unqualified Minds. This will be a heavily themed mission with a focus on defensive gameplay and maneuver The mission will be making use of the Arma 3 FK Standard Modset which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to role specific weaponry and will be limited to a select number of options to reduce prep time. Tags for applicable roles are not being enforced as this is a cooperative event and will be different from standard slotting. Squad Structure has been reduced to the 7x man template and PTLN structure has not been changed and will remain the same as in standard Main missions. Standard FK Rules apply unless otherwise specified. 
     
    ++SLOTTING++
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role, Reserved Person.
     
     
    CoZeus: @colt92
    CoZeus: OPEN
     

     
    PLTHQ:
    PLTN Lead: @KingShibe PLTN 2ic: OPEN PLTN RTO: @riccardi48 PLTN Medic: OPEN  
    ALPHA SQUAD:
    Alpha Squad Lead: @Veagance Alpha Squad Medic: OPEN Alpha Squad Team Leader: OPEN Alpha Squad Autorifleman: (on the day) 3x Alpha Squad Rifleman: (on the day)  
    BRAVO SQUAD:
    Bravo Squad Lead: @andyt90 Bravo Squad Medic: OPEN Bravo Squad Team Leader: OPEN Bravo Squad Autorifleman : (on the day) 3x Bravo Squad Rifleman: (on the day)  
    CHARLIE SQUAD:
    Charlie Squad Lead: OPEN Charlie Squad Medic: OPEN Charlie Squad Team Leader: OPEN Charlie Squad Autorifleman : (on the day) 3x Charlie Squad Rifleman: (on the day)  
    DELTA SQUAD:
    Delta Squad Lead: OPEN Delta Squad Medic: OPEN Delta Squad Team Leader: OPEN Delta Squad Autorifleman : (on the day) 3x Delta Squad Rifleman: (on the day)  

    Anti Armor Team (1-1):
    KNGT Assistant/Lead: OPEN KNGT Gunner: @AntiMatter Anti Armor Team  (1-2):
    KNGT Assistant/Lead: OPEN KNGT Gunner: @TheSalader  

    M2 Mortar (2-1):
    MRTR Assistant/Lead (MRTR Tags): @L00_Cyph3r MRTR Gunner (MRTR Tags): @Monocled Badger [Reg+] M2 Mortar (2-2):
    MRTR Assistant (MRTR Tags): OPEN MRTR Gunner (MRTR Tags): @Bashfulvideos --SLOTTING--
    ++RESTRICTIONS++
    Only Weapons and equipment from the provided equipment list may be used within the mission. Squads are restricted to the use of LAT for this operation. Only Anti Armor Teams are permitted to bring HAT for this operation. Ammunition carried per individual is limited to 6+1 for Riflemen and 1400 Rounds of ammunition per AutoRifleman. 4 Grenades of types (Smoke, Fragmentation) may be carried by standard Riflemen, Medics, and AutoRiflemen. Squad Leads, PLTHQ and Team Leads may carry 6. --RESTRICTIONS--
     
    ++NOTES++
    Though you have been provided a equipment list at the bottom of this document you will notice that there are options regarding each type of equipment which may be taken. This list has been selected to provide a common ammunition type for primary weaponry and to allow sharing during mission as well as reduce prep time. Cosmetics may be taken for fields not covered by the equipment list as long as they remain in the style of force you are playing as and match with the camouflage which the PLTN is wearing. --NOTES--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
    PLTN Lead:
     
    Squad Leads:
     
    FAC, RTO, Team Leads:
     
    Medics:
     
    Riflemen:
     
    AutoRiflemen:
     
    MRTR Crew:
     
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO : 
    Name: FK #4 IP: arma4.fkservers.eu Port: 2402 Password: On Request Modset (v2)

    Event details


    Mission Planner 15 Comments

    20 users have RSVPed, including

    • colt92
    • Misfit
    • AntiMatter
    • GingerRocker
    • KingShibe
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