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  • There are 3 possible events you can create. Here they are and explained how:

    • Mission Planner: The mission planner is for Main Missions. You have to follow this guide line for the requirements. These events also need approval by CMs.
    • Training Planner: The Training Planner is for Training events. If you are running a Training use this calendar.
    • Community Events: This is for games other than Arma 3 or special events in Arma 3 which take place during off hours. This includes reserving the server for you and your friends to play together.

    If you do something on the Training Planner or the Community Events Calendar, it is preferred that you either take the 2nd Server or make sure nothing else is running at the same time.


Events happening today

  1. 18
    :00


    02 June 2023 18:00      20:30

    ++MISSION BRIEFING++
    “It remains a stubborn fact that the percentage of the countryside which is dominated or threatened by the Viet Cong continues to grow.”
    McGeorge Bundy, White House security advisor, 1965
     

    In response to NVA attempts to cut the vital supply line along the River between Nong Khiaw and Yen Tinh, command has approved a large-scale operation to secure the river delta and the immediate area upstream. Large numbers of NVA units, seeing our military buildup, have intensified attacks in the area and have been visibly fortifying the zones of control they hold at the river crossings. Your objective is to secure the three primary river crossings intact or otherwise, to secure our line of supply to the north and eliminate NVA activities in the area. Multiple fixed-wing and rotary elements have been allocated for this operation, and ground troops and armor will provide the muscle we need to hold the ground taken.
     
     
    Objective #1: Che River Base.
    NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites.
    Enemy Composition:
    Strength: Estimated Company Strength ( 180 - 200 Soldiers).
    Armor: Up to BTR-40. 
    AA: ZU Emplacements. 1x SAM Launcher Confirmed.
    ARTILLERY: Light Mortar Emplacements, Anti Tank Guns Guarding the Shoreline.
     
    Objective #2: Attapeu/Bridge.
    NVA Marines and regular army units occupy Che River Base with its fortifications at the water line blocking any attempt to move supplies North along the river and its Troops able to interfere in any movement on Attapeu to its North. Anti Air batteries have been reported within the base and entrenchments have been seen to the west of the base blocking the approaches and providing a ring of protection to the Anti Air Sites.
    Enemy Composition:
    Strength: Estimated Platoon Strength ( 40 - 60 Soldiers).
    Armor: Up to PT-76A One Seen in Attapeu more probable. 
    AA: ZU Emplacements (Che River Base). 1x SAM Launcher Confirmed (Che River Base).
    ARTILLERY: Light Mortar Emplacements (Che River Base), Anti Tank Guns Seen at the Eastern Bridge crossing.
     

    Objective #3: Nong Khiaw/Bridge.
    NVA Army Troops and Armor occupy the town and its bridge preventing movement in the area and providing an backup blocking force to Che down river. NVA Armor appears to be occupying fortified positions North of the river and are preparing to engage any approaching units from the south. Additionally there appears to be activity in Dao Trai however we have not been able to identify what units may be present there. 
    Enemy Composition:
    Strength: Estimated Company Strength ( 180 - 200 Soldiers).
    Armor: Up to T-55. 
    AA: Unknown.
    ARTILLERY: None.
     

    Noted Areas: MSS Leghorn, Area Surrounding Gjua Ho.
    MSS Leghorn is our primary outpost in the Area of operations and it currently may be used to forward deploy Troops and Armor if you so choose. At this time however patrols in the area have indicated increased NVA activity in the Jungle east of the outpost and appear to be increasing in number. Recommend reconnaissance of the area to determine Enemy Troop strength and to prevent interference with the planed operation. Further action may be necessary.
    Strength US: Company Strength (40 Soldiers).
    Strength NVA: Estimated Strength (Unknown).
    Armor: Unknown. 
    AA: Unknown.
    ARTILLERY: None.
    ++BRIEFING COMPLETED++
    MISSION SUMMARY: 
    This will be a heavily themed mission with elements taken from the Vietnam War The mission will be making use of the Arma 3 mods UNSUNG REDUX, S.O.G. Prairie Fire, Improved Melee System and others which will be posted as well at the bottom of this event page in a compiled list.  Weaponry within the mission will be restricted to weaponry from the era and will be restricted per your chosen role. Tags for applicable roles are being enforced and will not be different from standard slotting. Squad Structure and PTLN structure have been changed to accommodate the theme and Game Mode.
     
    WARGAMES:
    Defined as a military exercise to test or improve expertise, wargames are, in this scenario, designed to give FK practice in combined armed operations and more experience in larger-scale operations and conflicts, with command elements being able to experience and manage a conflict on a scale not typically seen in standard FK operations. To facilitate this form of scenarion players in this game mode will be focused on particular elements of the combat environment or its support. in this case into Logistics, Command, and Assets with an allowance for standard infantry only if there is a surplus of players past the standard mission slots needed.
    ++SLOTTING++
    (REGS PRIORITIZED)
    (TAGS ARE NON PRIORITIZED FOR THIS EVENT IN NON LEADERSHIP ROLES)
    (FINAL SAY IS AT EVENT HOSTS DISCRETION)
    Slot Format: Role,(Tag Required, Rank Associated)
     
     
    CoZeus: OPEN
    CoZeus: OPEN
    COMMAND ELEMENTS:
     
    ARMOR ELEMENTS:
     
    AIR ELEMENTS:
     
    LOGISTICAL ELEMENTS:
     
    INFANTRY ELEMENTS: Only for use if all Asset and command slots are filled.
     
    --SLOTTING--
     
    ++RESTRICTIONS++
    Only Weapons and equipment from S.O.G. Prairie Fire or Unsung Redux mods may be used within the mission. Only one Molotov cocktail may be carried by any member of the platoon at any given time. Logistics crews may man the artillery battery at base if they have the available manpower. Logistics Crews may use whatever APCs or Trucks necessary to fulfill logistics requests. --RESTRICTIONS--
     
    ++NOTES++
    The improved Melee system can be configured by esc > options > controls > configure addons > WebKnight's Melee. Primary Weapons with an attached bayonet can be used to bayonet enemies by use of the improved Melee system Buttstock Hit/Bayonet Charge ability. To assist with some of the equipment and to take into account the settings tone Third Person will be allowed for use in these missions.  Those streaming or inclined to listen should be aware that music from the Vietnam Era will be played throughout the mission. --NOTES--
     
    ++EQUIPMENT++ 
    Note: FK Weaponry and equipment rules unless otherwise specified remain in effect for this mission.
     
    CPNY Lead:
     
    Squad Leads:
     
    FAC, RTO, Team Leads:
     
    Medics:
     
    Riflemen:
     
    AutoRiflemen:
     
    KNGT Crew:
     
    RPTR Crew:
     
    General Equipment:
    --EQUIPMENT--
     
    MISSION REQUIREMENTS: 
    SERVER INFO : 
    Name: FK #5 Custom Mission Server IP: arma5.fkservers.eu Port: 2502 Password: On Request Modset 

    Event details


    Mission Planner 12 Comments

    9 users have RSVPed, including

    • Tripl
    • Prometheus13
    • Jerichron
    • magnusnielsen
    • TheSalader
  2. 20
    :00


    02 June 2023 20:30

    Milbase
    Templates added: Takistan ION, Russia North, Chernarus CDF, USMC
    Template & Asset List: https://docs.google.com/document/d/1gvn7zgZQc3p0RjPOCrqlaghc2BLosjP-MmCOr2FpbbY/edit?usp=sharing
    Sever: FK1 or FK4 (Nam Template)
    Standard FK Modset 
     
    Vietnam Modset (Jeris modset): https://drive.google.com/file/d/1yfGeNHClnG9rbndMLG83NemsX9wGJGWx/view?usp=sharing
    All other templates use FK Standard Template.
    Intro
    For those who do not know what milbase is to put it short its a normal fk mission with three differences:
    A) Your assets are chosen by you with the approval of your commander.
    B) Your assets must be all prepped and sent to the combat zone by your own means from your main HQ. Normally by drving or flying them there.
    C) On the day there is no real hard limit on number of assets (Unless zeus or command choose to) or who can take them (Tags wont apply).
     
    All levels of skill are welcome!
    Overall it is a very relaxed fun environment, you can drop in and out of the mission where needed so long as if you do take a command role (OPCOM, BASECOM or ATC) you hand the responsiblity to someone else before you leave.
    The mission will start at 9:10pm/ 10 mins after the end of 1st main and will be on FK1

     
    Templates (Chosen by the Zues):
    Altis - AAF, NATO, NATO (Saltflats)
    Livonia - LDF
    Takistan - Russia, Russia (North), ION
    Chernoras - CDF, USMC
    Iraq - NATO
    Vietnam - SOG (SOG DLC Required)


    Photo Credit: from @Mesa, during the last session.

    Event details


    Community Events 0 Comments
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